User:VincentH81/NMAC 4460 Journal

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New Media What I've learned before August 25 2019

New Media to me means a lot of different things. Media is so broad that it has many different meanings one being digital use of media like the internet. Another definition that I can think of is like the communication of new media is like a 2 way street of communicating using some sort of digital device cell phone or computer, I think.



New Media What I've learned after. August 25, 2019

New Media is a broad terminology that is very big in todays and previous times. New Media can be described in 2 ways according to https://grlucas.net/grl/New_Media the digital devices that network our lives, and the study of the change in scale, pace, or pattern of human affairs brought about by these gadgets.[1] In my original entry post I feel as though I was somewhat on track. It’s the communication between another using digital devices or media like internet. It relies on the participation of others, basically what we put in fuels what comes out.

An interesting idea I ran across in this article was that new media decentralize media control and production. I would definitely have to agree it moved from central government to local government. New Media has given people easier access to certain things which I feel is a good and a bad thing. Also the comparison to the people reach in new media and old media is interesting. In old media everything wasn’t as easy to access. “The implications of this switch on economic and political systems are far-reaching and still in question.” From this article I learned a lot, one of the last things I thought was interesting was how social media plays a huge part in new media and I learned that New media is straying away from stereotypical ways of presenting things all things must evolve and New Media is always something NEW.

@VincentH81: Part of the assignment here was to read and reference sources. You stuck a quotation in your second paragraph without citing it; only calling it "this article." Be sure to proofread, too. —Grlucas (talk) 06:34, 9 September 2019 (EDT)

September, 8 2019 Thinkers

In the early years and brainstorming stages they were so many things that could’ve been thought about. In the earliest form I believe that Charles Babage's was one of the first to put this idea in the universe. According to the article Charles was A mathematician, philosopher, inventor and mechanical engineer and was the original creator of a programmable computer. His importance to media and computers today will forever be remembered. Only thing is his idea never came to light because of a few hiccups, but ultimately he was the blueprint for computers. The memex was created by Vannevar Bush he was an American engineer who is responsible for The Memex, he set it up to where the Memex was a tool to keep educational and other resources. It definitely reminds me of google where you have access to tons of information right at your disposal. Bush emphasized the importance of scientific research to national security and economic well-being. The memex and Bush's 1945 essay "As We May Think" influenced generations of computer scientists, who drew inspiration from his vision of the future.[2] J. C. R. or "Lick", was an American psychologist and computer scientist who is considered one of the most important figures in computer science and general computing history [3] He was one of the first to see and predict how the computers would work and interactive computing. What he saw is so important for us today, he basically made it easier for us today. He gave us access to the global world wide web. He wanted to make it easier for human beings to use computers and work together like people have been working together for years.

McLuhan September 8, 2019

Marshall McLuhan was a Canadian philosopher who is a pioneer in media theory.He coined the phrase The medium is the message.[4] McLuhan uses the term 'message' to signify content and character according to the Medium is the message article. The content of the medium is a message that can be easily grasped. And the character of the medium is another message which can be easily overlooked. Not only that he predicted the world web nearly 30 years before it actually came to light. McLuhan is a precious gem and i'm glad i got to discover him and his creations for the human population, we owe him everything for pioneering a way for us and others. He is the blueprint and was truly a man before his time.

@VincentH81: After reading about Charles, I have to agree that his aspirations were well put together before our time. Because of him, the use of media and computers leaves an important aspect to the way we use them today. I also thought of how the Memex was a good comparison to how Google works as well. It is crazy how back in his time the Memex is what we could consider the Google of our time. Jameiladudley (talk) 00:00, 9 September 2019 (EDT)Jameiladudley

@VincentH81: You must cite correctly. Please follow the links in the lesson and fix these. Thanks. (Your posts should really be more thoughtful and analytical. Your post about McLuhan doesn't contribute much or explain much beyond a very cursory look at the Wikipedia entry.) —Grlucas (talk) 06:37, 9 September 2019 (EDT)

September 13, 2019 Negroponte

A greek American architect was born in December 1, 1943 and raised in New York City better known as Nicholas Negroponte.[5] He was the brains behind the famous book Being Digital . Originally published in 1995 by Alfred A. Knopf . The book talks about what the future holds for technology pertaining to human social life and other game changing aspects that would shape the future. I feel like his main purpose was to foresee the new and improved future for technology.

In Negroponte's Ted Talk [1] he talks about the predictions for the future one of them being Touchscreen . Touch sensitivity and using our fingers. It's interesting to see him talk about that because everything is pretty much touch sensitive. Our cell phones have updated from being strictly just using the keypad to getting rid of keypads and we just have a large screen thats touch sensitive. Apple watches and even some laptops and computers are touch sensitive. His predictions we're spot on and truly a gem.

September 13, 2019 THE Hackers

When I hear the hackers my mind normally takes me to a bad place. A Security Hacker is defined as someone who explores methods for breaching defenses and exploiting weaknesses in a computer system. When reading and listening to Ted Talk [2] it's not all about trying to scheme and get into someone else's information it's much more. What i've learned from the Ted Talk with Catherine B is that hacking has equal power for good and bad. The Hacker's Manifesto pretty much confirms what Catherine was speaking about in the ted talk. Hackers are looking for more answers, it's kind of like researching for education purposes, which I don't think is wrong. According to Hackers vs Crackers [6] there are 2 categories people can be in hackers ( known for good ) and crackers ( known for bad ). Hackers typically break into networks to look for discrepancies and crackers are known for breaking into the networks for malicious intent and to harm. The correlation to Being Digital and hackers is that I honestly feel like they both are working and providing a better future for digital platforms. They both work for the betterment of our future and today's time.

September 22, 2019 Open Source v. Proprietary software

Revolution OS was an amazing eye opener when talking about proprietary software vs. open-source . open-source Is pretty much self explanatory it’s open it gives you the option to share software with multiple people under a contract and the original owner gets to give permission and rights to whoever they want for any reason. Open source requires that no one can discriminate against a group in not sharing the edited code or hinder others from editing their already-edited work.

proprietary software Is pretty much the complete opposite of open software. Richard Stallman stated in the Revolution video is that people like stuff that is easy to access with no problems, with open source it's more of your playground the ball is in your court. Which is true for example free trials for streaming service people love that leeway that you could get what you want at your hands with no hassle at all. New media has definitely moved towards the open source option of sharing software because everything is so easy to access. Proprietary is also called non-free software, Proprietary software remains the property of its owner and is used by organizations under limited conditions.

What have I learned? September 22, 2019

Copyleft and go hand and hand they both allow users to distribute and edit versions of software that already exist hassle free. I’ve learned that open source is actually apart of my day to day routine which I had never thought about until doing this lesson.

A quick example is a browser that I use Firefox OS . Proprietary software is a little more reserved and harder to access that does not mean its impossible because Microsoft and open source is easily accessible although it’s easy to use it still has a lot of restrictions. I’ve learned that in the proprietary industry the future is looking shaky because of all of the free software that’s available, but honestly I don’t think that’s true. They both have their advantages and disadvantages and I think they’ll both be around for years and years to come.

@VincentH81: All posts must use secondary sources for support. You need to work on your sourcing. Please see my feedback that I will be updating through the day on 9/24/19. —Grlucas (talk) 15:44, 24 September 2019 (EDT)

What does Lessig mean by “remix” and why is it “an essential act of RW creativity”? September 29, 2019

According to Lawrence Lessig , remix culture is not piracy. Piracy is people taking others content and distributing it without permission.[7] Remix is taking and recreating using others people content using digital technology to say things different. Remix culture is also not something new because film producers and editors have been using it for YEARS in the film industry. It’s super important because the technique has to be democratized. Lessig stated The tools of creativity have become tools of speech. It’s how the kids of our culture speak, think and what the kids are as they increasingly understand digital technology and the relationship with themselves. From The tedtalk also stated that RW culture is essential because they need the businesses to embrace opportunities and enable it so that free content can grow on a neutral platform where they both exist together so more free can compete with less free and the opportunity to develop creativity can teach one the lessons of the other.

September 29, 2019: What did i learn about Participatory and Remix culture??

An interesting fact I learned about Participatory culture is that back in the day 58 percent of the youth were participants in their culture, today 65 percent of young people are participants in their society and producing new media. Jenkins said it was a communicative shift that young people are becoming participants in society. Also in the 1850’s young people were using toy printing. Jenkins makes mentions in his Ted Talk that he didn't invent the idea of participatory culture, but that it has existed since the 19th century, where young people were typing and printing Zines.[8] Teens developed these codes and initials like LOL on zines because they had to hand set the type when printing out publications. I also learned that many of the terms we use now are traced back to that period of time I thought that was pretty Interesting. Also in further research I found that Andrew Keen stated in his article The Cult of the Amateur that sites like Youtube and our very own Wikipedia are full of ignorance and absurdity .[9] He believes that we should focus on mainstream media since they have greater resources instead of sites where contribution and opinions of others is prominent and what makes the site thrive.

remix culture is nothing different from what has been going on, it's just old content reused and recycle but much better Remix and Participatory culture both are user friendly and both allow people to reuse and recycle content without the creators to feel like it's being copyrighted or stolen. I feel like they both go hand and hand are both are for the betterment of DigitalMedia .

@VincentH81: You should see me. —Grlucas (talk) 10:17, 3 October 2019 (EDT)

Journal 11, October 2, 2019

The assigned text Ted Nelson's Computer Lib/Dream Machines was a very interesting look and gave me a different look as to what being digital is while keeping the important aspects alive. [10] new media to me is the forms of media that have been created with the addition of advancing television broadcasting and the internet. Sugata Mitra fully supported my idea of what I believe new media is. The ted talk taught me to Look at learning If you allow education to self organize then learning emerges. [11] It’s not about making learning happen it’s about letting it happen. SOLE ( self organized learning environment ) definitely a great example of digital media. It supports what I believe it is is digital media . The sole action from the kids in England and Australia was mind blowing . The kids working together trying to figure out what’s next with no one telling them what to do is so far ahead of their time. Just providing them with the tools and letting them figure it out. Basically leaving the kids alone to figure out is a greater way of learning than telling someone do this do that and turn it in. When you explore and get to figure things out on your own that’s when you really learn. The future for learning is always evolving, kids tapping into innate sense of wonder and working together is the future and it teaches kids how to communicate effectively and help each other.

@VincentH81: Did you proofread? Please make a point of signing up for a face-to-face session. I'm requiring this for you. —Grlucas (talk) 11:34, 7 October 2019 (EDT)

Journal 12 , October 6, 2019

A Rape In Cyberspace, October 7, 2019

William Gibson coined the term cyberspace in 1982 and he is also known for brainstorming and writing about Virtual Reality before it really existed. [12] . Until the start of the internet Cyber was used in the formation of words relating to computers, computer network and virtual reality. The prefix cyber originated from Cybernetics which comes from the greek term Helmsman and is defined as the study of mechanical and electronic systems designed to replace human systems. Also after watching You Only Live Twice: Virtual Reality Meets Real World in Second Life also speaks on cyber and states that it's still prevalent in today's time on the internet.

A Rape in Cyberspace was an interesting read! [13] It talks about a cyberrape by an avatar character Mr. Bungle. He went against 2 other members in a virtual community. He basically had no permission to do anything to the characters and he did anyway, he was making these 2 other members perform violent sexual acts to themselves and they named this crime Voodoo Doll . They called the crime Voodoo Doll because Mr. Bungle had the ability to attribute actions to other characters that their users did not authorize. The message I received from this article written by Julian Dibbell from a new media standpoint is that it explores between what is real and what is virtual and things that happen in one can affect the other.[14] The process of how to handle an event of this incident was kind of how it would be handled in real life. Also the sense of democracy and community available on the MUD is quite amazing considering none of the people have met in real life. I believe that in real life they wouldn't gotten away with that crime, but since it was in the virtual world it's a totally different ball game.

Closer Look Second Life, October 13th, 2019

According to Sherry Turkle “Role playing games are able to serve in this evocative capacity precisely because they are not simple escapes from the real to the unreal,but because they stand between both in and not in real life.[15]

Just getting started! Looking cute!

Second Life was an amazing experience! According to Patrick Flink SL has been used in both undergraduate, graduate, and even language-learning courses.[16] When I created my avatar I decided to dress him in the manner that I was dressed at the time, relaxed in a shirt and some casual shorts. At first it was very hard to get anyone to interact with me, I literally finished the training and walked around for about 30 minutes saying Hi to everyone and everyone was walking away from me and ignoring me. I'm not going to lie at first I was a bit agitated but finally I got around a few people and stated " Hi guys im a student and I would like to get to know one of you guys for a project im doing" and someone finally responded and said " sure lol ". He was dressed in some casual clothes I first asked was it okay if I used his name for the project he agreed. His name was "Elliot" he said he was 24 and he had just recently joined. He said that he was on second life because he wanted to meet new virtual friends and learn better english because his first language spanish. Overall the experience was really nice and I enjoyed the interview with Elliot he even wished me the best on me covering him. My final analysis of my avatar was very casual and laid back the outfit they gave us was pretty ridiculous it was like a striped shirt with some khaki's so I decided to just dress down for my experience.

Second Life and the readings definitely opened my eyes more about Being Digital. I feel like they definitely coincide because new media is creating opportunities and that's exactly what second life did create a virtual experience to do what I want, speak to who I want and not be affected in real life.

Ludology and Narratology October, 17 2019

Ludology can be defined as the study of video games. Video games are much more active than movies and television. They operate different because of their interactive ability. Narratology can be defined as the study of narrative and narrative structure and the ways that these affect our perception. What stuck out to me while watching Janet Murray " Dramatic Agency: The next Evolution of storytelling" was when she said Dramatic Agency is the pleasure we feel when we can actively engage with the fiction world and dramatic agency also gives us an emotion identification. I would have to agree the rush that goes through my body when creating a new player in the virtual world while also dressing and making it what I want it to be. Sometimes people look to the fiction world to escape the outside reality that they live in. We ( the users and players ) can create any narrative/story that we want inside this virtual worlds and that's another reason I believe that virtual reality has become so popular. Overall I do believe there is need for both Narratology and Ludology, ludologist typically focus on the gameplay itself and narratologists look at the narrative of the game.[17]

Narratology vs Ludology further research October 17, 2019

I am not big on video games like I used to be back in my younger days. The video games I vividly remember playing had some type of story line. My favorite video game that I can recall playing is Grand Theft Auto. These games are very violent and rated R so I honestly have no clue why I was 7 years old playing it faithfully all day, everyday on my Playstation 2. I love playing games that has a story line behind it. Grand Theft Auto was that and more it let the users pick and decide what missions we want to participate in and also gave us the freedom to go about those missions the way we wanted. After reading the the assigned text I'm all on board with narratology, Henry Jenkins made a great point stating that to basically get a better understanding of the games we play we have to first understand the story and narrative the game is offering us.[18] With further research I also learned every game even chess is considered a narrative and everything a game resembles can be analyzed just like a novel.[19] In conclusion I honestly feel like the idea of ludology vs. narratology really shouldn't be a big of an argument as it is because in reality they are two forces that work together to create the world’s most famous games.

@VincentH81: You must clean up your references. —Grlucas (talk) 11:03, 22 October 2019 (EDT)

Learning Through Dream Machines October 27, 2019

Ted Nelson's Computer Lib/Dream Machines tells us that when we look at Being Digital it is really just using a digital device as a tool to benefit learning and thinking. Mr. Nelson’s views totally backed what my original idea of what New Media is. New media is really just about working together and learning through the digital world with hopes of improvement.[20] Sugata Mitra also supported my idea of New Media in his Ted talk when he introduced the SOLE idea ( self organized learning environment ) The idea itself was having the students collaborate with each other for learning purposes without a teacher in sight. The future for learning is always evolving, kids tapping into their innate sense of wonder and working together is the future and it teaches kids how to communicate effectively and help each other.

Since I decided to tap back into this subject for my open week post the additional readings and research that I read really helped me understand more about being digital. With further research I did learn that when looking at the dream machines side of things it helps you understand what the computer is really there for and how it is built to make your thoughts become reality, but it can sometimes affect your real life learning abilities according to Bruce Tognazzini[21]. Also these ideas provided by Nelson still provide a hacker spirit because they are all trying to make technology better and allow people to thoroughly search for more information.[22]

Revolution OS revisitation October 27,2019

After weeks of pondering what my project article was going to be I finally decided on Revolution OS. Out of all the Ted Talks and readings this one stuck with me the most and I also didn't do good on my first journal entry post so I'm giving it another shot.

Revolution OS was an amazing eye opener when talking about proprietary software vs. open-source. open-source is an open software that gives you the option to share software with multiple people under a contract and the original owner gets to give permission and rights to whoever they want for any reason. Open source requires that no one can discriminate against a group in not sharing the edited code or hinder others from editing their already-edited work. proprietary software Is pretty much the complete opposite of open software, It is any software that is copyrighted and has limits against use. Selling and editing that software is prohibited by its publisher and people involved with the software. Richard Stallman stated in the Revolution documentary that people like stuff that is easy to access with no problems, with open source you have alot more freedom the ball is in your court.. If you use any type of technology software you are very aware of Open software and proprietary software we use them pretty often. I do see the importance of Proprietary software because not everyone wants everybody to have access and modify what is already given. The importance of Open software when it comes to quality is that users tend to feel in general that open source software gets closest to what users want because those users can have a hand in making it as perfect as they want. [23] Examples of open software can include WordPress,Mozilla Firefox and Audacity. Some examples of proprietary software can include Microsoft Windows and Adobe Photoshop. Even though these 2 softwares are set in place, while doing further research I learned that Richard Stallman stated that his goal was to make a software system that would be free for anyone who could use it, calling for volunteers to donate time, money, programs, and equipment. Which I don't think is a bad idea, Richard was truly a genius ahead of his time when he stated that, even though it has yet to happen there are plenty open source software and proprietary software that's beneficial to the new media culture.[24]

@VincentH81: Open Source Vs. Proprietary Software was a very interesting topic to learn about for me. I think that Richard Stallman made some good points that people like to have access to anything. I get from his point that all things should be open source because it' help other people. However, there are something that should be kept private such as proprietary software because some things just need to be private and not open to the public for a variety of reasons. So, there's just need to be a stable balance with that.Vada.amerson 18:14, 27 October 2019 (EDT)
@VincentH81: I think Stallman was also wise to think of having free software for anyone because some software is not that cheap if you think about it. I like that he is using that technique in hopes of persuading more individuals to want to use software more. Jameiladudley (talk) 21:06, 27 October 2019 (EDT)Jameiladudley

ReflectionPost December, 8 2019

This course was my first experience with Wikipedia and to be frank it was torture in the begging up the middle of the semester. I can’t lie I really struggled for the first half and after the face to face I got a better understanding, hopefully it wasn’t too late! Overall I really enjoyed the challenge, sometimes more than others! My contribution to “ Being Digital” was basically to give it some life. It honestly was a dead profile to me and I did the best I could to make it come alive. I added a new section which basically touched on the impact that Being Digital had in the past and in the future. Negroponte is such a historical figure in the technology world, his predictions and contributions will never be forgotten. I was so glad I was able to add more information to the page and give proper respect to what he had done to the digital society. It was a little hard to find relevant information to add to the information already provided without repeating what was already there. Ultimately I feel as though I added what was missing to the page. I’m glad I decided to do this topic for my final article because I’m really passionate about the evolution of technology and where it’s going and i don't feel like we would be going in this direction without Negroponte. Even though Wikipedia was tough to navigate at first I can respect anyone who decides to take time out of their lives to give accurate information for the whole world to see. The fact that anyone who is passionate about a subject can come and add more information is amazing! That’s what Wikipedia is about sharing and exchanging information and Wikipedia is one of the greatest examples of Being Digital. I would love to edit some more Wikipedia pages in the future, it was a great experience. I would like to thank Dr. Lucas for his patience, even him setting up a face to face meet this semester, it gave me a better understanding and I really appreciate that! If all else fails and things don’t go well with my work, I will be seeing you again next semester!

References

Notes

Citations

  1. Lucas 2013.
  2. Bush 1945.
  3. Licklider 1960.
  4. Mcluhan 2003, p. 203.
  5. Negroponte 1995, p. 25.
  6. "Hackers vs Crackers: Easy to Understand Exclusive Difference". EDUCBA. 16 July 2016. Retrieved 15 September 2019.
  7. Lessig 2008, p. 90.
  8. Jenkins 2010.
  9. Keen 2007, p. 4.
  10. Nelson 1974, p. 303.
  11. Mitra 2013.
  12. Gibson 2019.
  13. A Rape in Cyberspace 2019.
  14. Dibbell 1993.
  15. Turkle 1994.
  16. Flink & Spring 2019, p. 33.
  17. Kokonis 2014.
  18. Jenkins 2004.
  19. Narratology vs Ludology & Game Studies.
  20. Nelson 1974, p. 309.
  21. Tognazzini 1993.
  22. Stallman 2002.
  23. Noyes 2010.
  24. Stallman 1985.

Bibliography