User:Jameiladudley/NMAC 4460 Journal
- 1 August 20, 2019: New Media
- 2 August 22, 2019: New Media Redefined
- 3 September 8, 2019: Memex and Bush
- 4 September 8, 2019: McLuhan and the Medium
- 5 September 12, 2019: Negroponte
- 6 September 13, 2019: The Hacker
- 7 September 20, 2019: Richard Stallman Manifesto
- 8 September 20, 2019: Opensource, free software, & copyleft
- 9 September 26, 2019: Participatory Culture
- 10 September 26, 2019: Participatory and Remix culture with New media
- 11 October 4, 2019: Computer Lib/ Dream Machines
- 12 October 7, 2019: The Future of Technology
- 13 October 9, 2019: Cyberspace and Virtual Reality
- 14 October 10, 2019: Is the Internet our New Media?
- 15 October 19,2019: Ludology within video games
- 16 October 20,2019: Narratology with video games and New Media
- 17 October 26,2019: Is New media our new image? (Extra Credit)
- 18 October 27,2019: Politicians increasing use of social media (Extra Credit)
- 19 November 2, 2019: Will machines take over our Future? (Extra Credit)
- 20 November 3, 2019: Singularity with technology (Extra Credit)
- 21 December 6, 2019: Reflective Essay
- 22 References
August 20, 2019: New Media
When defining New Media, I think of the subject to be involved with technology. New Media is centered around entertainment, which is also associated with television, movies, shows, etc. It is impossible to not see media around us everyday. Media is a way for individuals to communicate through the social society of the world, and social media has adapted over the years into keeping it that way. Every year, newer technologies are bought upon the media. For example, the Apple company introduces a new product to the world every few months or every year such as newer IPads and IPhones. Social media websites update every few months as well.
August 22, 2019: New Media Redefined
I learned that New Media can be defined through different internet cultures. Growing up with social media, has given reasons to believe that software applications are the medium of new media. After reading the article I chose, I also learned the properties of new media. With these concepts, I think that new media comes more from interaction, while mass media does not. New media also plays a role within digital data. Today in society, we are used to seeing the new technology that we fail to realize that media was never old but that it's more new. 
Here below are some aspects I found:
In the article, the first aspect is how  points out the ideal way of how individuals forget about the old media compared to the new. I think that old media tends to be forgotten about because society is grabbed by the new media shown today. For example, new media uses technology to show us commercials of newer products which makes us forget about the old products that can still be as good. Also, companies are remaking old movies in today's new media to make it better. The second aspect is, New media has been shown to just have a face of technology, instead it has a more historical establishment than individuals may see. The same structure tends to be followed I think with new media and the old with technology. For example, television back in the 1900's showed advertisement's as well as television in the 20th century today. The third aspect is, Software and digital technology can also depict new media in different ways. Some media can be shown to be worse than what it's medium was suppose to be, due to the fact of how easy it is to hack technology. 
- @Jameiladudley: I don't agree with the assessment that people have forgotten old media because much of new media is built on the foundation of old media. It's just that one of the core concepts of new media is that it is more readily accessible to the masses due to the Internet era. But people still watch television to get theirs news; some people still read paper newspapers and people definitely still listen to the radio Shicks95 (talk) 21:41, 8 September 2019 (EDT)
- @Jameiladudley: -- I understand your point about old media, but I think people still appreciate the old ways of doing things. I think even the companies who are remaking movies now have to be careful about how much of the new things they incorporate because, in a lot of instances, people still tend to prefer the old version. Bridgette96 (talk) Bridgette96 22:46, 8 September 2019 (EDT)
September 8, 2019: Memex and Bush
After becoming an engineer, inventor, and science administrator, Vannevar Bush had a purpose of wanting to bring to the world a new idea of the "memex". This idea gave him hope in wanting to make a different source of keeping information. The user created an essay called "As We May Think", to describe his establishment of a device for us individuals to keep links of research. This information was in the synced group of being relation to books and annotations. Bush also mentions "Thus science may implement the ways in which man produces, stores, and consults the record of the race".
The "Memex" gave  a opening view of other ideas to consider for communication in the world. I think his standpoint was right because as we can see today, the network of communication has drastically made interaction different. For all we know, the use of electronics can become an easier take to reach whenever needed. As a computer pioneer, J. C. R. Licklider made the digital of media more interactive. "So he was really the father of it all".
September 8, 2019: McLuhan and the Medium
Philosopher, Marshall McLuhan earned a degree at Cambridge, and then created his famous influential work McLuhan's Medium & Message: With the help of Jerome Agel , they created this book to explain effects of different media in their own terms. After viewing, the video I noticed how McLuhan claimed the term "massage". the article McLuhan had very good points in his article on aspects of what he thought life to be like in the future. I found it interesting that he did not make points on what he thought to differ media and technology. It seemed, based off his book, that their would be many explanations on the topic. The fact that he knew and made points of the two being in comparison one day made me really consider how neat his aspirations were. Even though he is not alive today, it is like he is in a sense of knowing how us individuals use technology to explore media at all costs. 
September 12, 2019: Negroponte
Nicholas Negroponte is considered to a Greek American architect, and also created a book in 1995 called Being Digital. This book centered around the idea of how digital technology in the future would become intimate in people's everyday life. I thought it was interesting to learn that Nicholas Negroponte gave the first TED talk in 1984. Me, being a user on social media, has seen the use of TED talk on Twitter and never knew where the term came from until now. I can definetly understand why Negroponte had the predictions that he had for the future.
Jerome B. Wiesner a professor of Media Technology, was a co-founder of the MIT Media lab with Negroponte. Wiesner had goals of pursuing many research in different fields.  He was very outspoken about his claims of a broader notion of media and convergence. He wanted others to experience digital, in a way just like Negroponte. They both believed the digital technology would impact individuals today.
The digital world is forever changing around us and the cost of it will keep increasing. For example, the price for an Iphone back in 2007 compared to a Iphone XR Max has a big difference. Phones in a way are becoming computers to us. We research, text, watch videos, email, etc. on these devices in the digital world. It is rare to see an individual on their computer checking their Facebook feed composed to them doing so on their phone.
- Hey, @Jameiladudley: I agree that it's very interesting to think that the devices we have now were barely ideas once. I noticed your comment about Negroponte being the first person to give a TED talk. I followed your source, which opened a weird outdated web page. When I visited the website itself, it redirected me to an updated version of the same page. However, I haven't been able to find anything else to back that up. The school's website is a credible source, but I couldn't even find anything on TED's actual website. If you can find something, that might be worth adding to his page on Wikipedia! Hthrxlynn (talk) 00:11, 15 September 2019 (EDT)
September 13, 2019: The Hacker
The Hacker's Manifesto I found this very interesting to read about because the "hacker" is calling himself a criminal, like basically telling on himself. His mindset kind of relates to how I thought when I was in middle and high school. The subject of math was something I was not interested in and I felt like the teachers were explaining how to work a problem one too many times. With the title being called "The Conscience of a Hacker", it really interprets what he was thinking.
In the article, their were good differences explained between hackers and crackers that I did not know. Hackers are described to obtain knowledge of systems, and crackers break into systems. Expert crackers can find new security holes and create programs. I think being digital gives a whole new way for hackers and crackers to manage technology themselves. Without using digital technology, there really is no way for them to "Hack".
September 20, 2019: Richard Stallman Manifesto
After reading the GNU by the writer, Richard Stallman it was interesting to learn what it stands for and how it is apart of the Free Software Movement. I can understand why he wanted to create the use of this free software system, but also how he mentions everyone will be permitted to modify and redistribute GNU. In my opinion, I think that this rule was ensured so that his system could not be changed to a different version that he did not create. With the system being free, it is easy for him to assume that his creation would be stolen. 
Being that he is considered a software seller, I see his point of asking users to not share with others. Stated in the article, "It means that much wasteful duplication of system programming will be avoided". Not many individuals choose the idea of wanting to create a free software for users. I think with Stallman's system, it is a great movement for no user to have to pay for permission to use the system. The Open Source Software code plays a big role with this system. The GNU in a way is the source code that allows distribution. But, in a way the open-source differs from this software because it does not allow the selling or giving away of it.
- @Jameiladudley: You must proofread. Do you think “anonymous” sources are strong? Please see my feedback that I will be updating through the day on 9/24/19. —Grlucas (talk) 14:41, 24 September 2019 (EDT)
September 20, 2019: Opensource, free software, & copyleft
Proprietary Software and Open Source Software have a elaborate difference to them for new media. Any creator of a software, art, book, etc. would have to agree on not wanting their work to be stolen by another user because it's their own ideas. I could see this being a relation to today's use of new media. For example, if I was to post a picture with a caption I created by myself, I would not be solely okay with seeing another account user wanting to use that same caption.
Bill Gates surely made points of how he didn't want his work to be collaborated or shared. Even though their is easy access to viewing other users, I have to agree with Gates on how an artist should be credited and acknowledged. New media is being recreated all the time, but their are still publishers behind these software's.
- @Jameiladudley: I definitely understand not wanting people to take credit for your work, but when it comes to open-source software, most of the time the software creator still gets credit. At least in GNU's case, they have a General Public License, so the system can still be shared, but they are still associated with it. In my opinion, there are a lot of benefits that come with open-sourcing, like collaboration and innovation. I think new media relates a lot to the philosophy of open-sourcing. As you said, new media is always being recreated, but in better ways. That is because people learn from what was done before. Sabub (talk)
- @Jameiladudley: I can see how I wouldn't be alright with someone stealing my ideas or stealing information off of my social media. I would hate when someone steals my work or steals something off of my social media. And for new media, it is easy for anything to be stolen so that is why there is a thing called copyright.Vada.amerson (talk) Vada.amerson 23:24, 22 September 2019 (EDT)
September 26, 2019: Participatory Culture
Culture to me is one of the best ways to communicate, and it also comes in many different forms. After watching Henry Jenkins video on participatory culture, and the ideas behind it. Participatory culture is absorbing to the idea of new technologies and emerging as a culture as well.  When I think of participatory, the word participation comes to mind, and it's really something I use in my everyday life with school, work, and social platforms.
In remix culture this book that was created by Lawrence Lessig, created a good explanation of the effects the internet has, as well as the consumption to popular culture with the "remix". I think Lessig made great points on how it combines with reading and basically having the "right to quote".
- Error in Template:Reply to: Username not given. Short citations need corresponding bibliography entries; please review the instructions. Be sure to proofread. —Grlucas (talk) 10:21, 3 October 2019 (EDT)
September 26, 2019: Participatory and Remix culture with New media
I found it very interesting to learn how their are two different types of remix cultures, which consist of text and media. The text consist of content that can help readers know what to trust and understand. This also relates to my use of new media through technology, because if I am reading a tweet on Twitter, it is up to me to decide if I am going to trust the content I am viewing. Media in remix culture, has an involvement in video, images, and music. All of that consists of how new media is adapting around everyday.
Participatory culture will keep expanding if it is actively having participation, which is something I did not think about until listening to the TED Talks. New media I think has expanded more with the participation of users, so I can see how participatory culture can be related to this. If customers were not continuing to buy the newest Iphone each year, then would Apple continue to create a new model without the participation? I really feel like interaction comes a long way with participating as well, which is how new media is involved with different cultures too.
- @Jameiladudley: I wonder as well if people just stop participating what kind of ripple effect would that have on the media industry. Specifically social media since that has become a way to make money by becoming an influencer. How many likes, followers, friends contribute to that person or companies revenue. I think Apple would still put out a new IPhone every year they would just stop software updates to the older version of the IPhone so you would have to buy a new one in order to participate in the digital world.--Amayesing77 (talk) 01:18, 30 September 2019 (EDT)
- @Jameiladudley: I agree that new media is related to participatory culture. The new media brings along more ways of doing things on the technologies of today. New media has brought on things such as Facebook that can help keep people connected and also form groups that can collaborate on ideas together. This has made it easier and faster to connect with people even if they are not in the same place as you. That also means you could get more diverse ideas from people since they could be in a different location than you. MGray1196 (talk) 02:19, 30 September 2019 (EDT)
October 4, 2019: Computer Lib/ Dream Machines
I found it very interesting to learn about the term SOLE after viewing Sugata Mitra video The use of digital media was used thoroughly in the video, one example I saw of this was when the students were being taught through a web cam. Still even to this day, many universities and institutions have the ability to teach to students online. I was able to have the opportunity to take a virtual online class my freshman year of college, and I thought being able to learn through this type of communication was a great experience. It really helped me understand how good the use of digital media has come so far. I think that when the teachers were motivating the students with this experience helped them feel less fearful and more adapted. As a student myself who had to take a virtual online class, I was feeling discouraged about it at first because I was not sure how well it would go, being that the classes I had took before were always in person. This lesson was a great reference to how it really benefits students in a learning environment.
Ted Nelson opens his opinion of how he thinks as individuals we should know how to operate computers, and some feedback on the use of the education school system. Computers are apart of digital and new media in the world today. Before laptops and Ipads, we only had computers. In a way, the use of computers has changed constantly, with new updates, features, versions, etc. Computers used to only allow their to be a mouse connected to it with a cord, now most computers can allow you to have a cordless mouse. The use of computers are very beneficial to students learning all types of interesting things. Education systems to me is a very tricky topic of discussion. I feel that the educators do not get the type of recognition that they should. For example, my father is an educator for a high school, he received a teacher of the month before, and for his reward he got a free dessert from the principal. Nelson makes a good point on how test scores are not helping the school systems. I think that it does contradict the educators in a way, because if students in their class keep failing, then it falls back on them as if they are a horrible teacher or not doing their job right. Most of the times, it's really not the educator I feel like, but in some cases it could be. Some students may not work well with testing even if they know the material and have a test block. With the use of computers, I think this can help students with the learning environment, and in a way being digital.
- @Jameiladudley: Missing a post. Citations (footnotes) should be placed after punctuation marks. Your ref at the beginning of ¶2 is incorrect. Please make a point of signing up for a face-to-face session. I'm requiring this for you. —Grlucas (talk) 11:30, 7 October 2019 (EDT)
- @Grlucas: My apologies. I see now what you are saying. I have tried to fix this in my new post below this. Also, I overlooked the second post we were required to do. Sorry, it will not happen again! Jameiladudley (talk) 16:23, 7 October 2019 (EDT)Jameiladudley
October 7, 2019: The Future of Technology
After reading Chris Dixon article on the reasons to be excited about the future of technology, it gives a broader mindset to considering what this will do for the decades to come.  I think that having better food through science is a great use for the future of technology. With improving the food system, this will help with the cause of food poisoning, obesity, better tasting foods, etc. I think that having newer technologies to improve the food system is a great way to manage the environment as well. Some restaurants, stores, and factories do not process foods the way it should be sometimes, so I feel like with the new technology to come, it should be required for every business to have in regards to foods. This will keep an on-going system as well as keeping the foods modified.
Growing up, I never really saw technology as a bad thing that distracted myself and others. When I was a child, the use of toys was considered our "technology", because it was far more used then, compared to the children in society today. Cal Newport, makes some great opinions on what he feels the iPhone should be used for. I do agree that the use of social media being available on our phones keeps us distracted every day. For example, I work in a restaurant, and have seen a family of four come dine in, the young teenagers will be on their Snapchat accounts, and the mother and father be on their Facebook accounts will all together waiting for their dinner. I do think that technology can help with our ways of gaining knowledge, but it also has given the new generations a bad way of communicating too. It's like the use of computers and tablets aren't so much necessary to most people anymore because they can just use their iPhone instead to do that. I think that's a point that Steve Job's was trying to make, is that he feels iPhone's should have been created more so for the use of making calls, texts, and getting directions to places. It's almost as if he kind of predicted what having the use of social media on the iPhone's would do to the society in a sense. In contrast, I do not think that social media is the main problem with the use of phones. But, I can say that how us as individuals can control and allow how much time it will continue to take from our everyday lives.
October 9, 2019: Cyberspace and Virtual Reality
Julian Dibbell, proposed a new term to me after reading his article that I did not know existed in the virtual world of computer activity. A Rape in Cyberspace discusses the term of cyberrape, and how it began in the multi-player computer game. At first I did not know what to expect when seeing the word cyberrape. When I think of the word cyber, the use of culture through computers and information technology comes to mind. Mr. Bungle seemed to take advantage of the correct way to use the virtual community I feel. His actions of creating the "voodoo dolls", created a controversy for the users and the victims. I feel like some of the users could have discontinued their use of playing the LamdaMoo. Hearing and seeing of a rape in cyberspace is not something users expect that enjoy using the virtual world. Even though the cyberrape was considered a "virtual action", the actual problem of rape is a real-life problem.
A concern I have from this cyberrape activity, was how Mr. Bungle would be punished? Or were they not going to take the situation seriously because of this being used on a virtual site? The video "You Only Live Twice: Virtual Reality Meets Real World in Second life", gave some good standpoints of virtual crime and how real world laws can be incorporated. Mr. Bungle committed a crime with using the virtual world and also violated the laws of it. In a way, this use of cyberrape reminds me of the popular action-adventure game called Grand Theft Auto. In the game, users were able to pick up "prostitutes" and even kill the women in the game. This is very demeaning to women in the world, and I feel like Mr. Bungle created something like that as well in the LamdaMoo community.
John Barlow, was an internet activist who felt that the government should not be involved with the governing of the cyberspace world. One of his most popular writings called " A Declaration of the Independence of Cyberspace", included his own arguments of how the cyberspace legal order would affect the community. Barlow states " Governments of the Industrial World, you weary giants of flesh and steel, I come from Cyberspace, the new home of Mind. On behalf of the future, I ask you of the past to leave us alone. You are not welcome among us. You have no sovereignty where we gather. I think apart of this was to his response of the Telecommunications Reform Act. I understand his point in the declaration about the U.S. not having the consent of the governed to apply laws to the internet, so therefore they not having any authority to giving punishment. But, that does not mean that the U.S. government could not try to change that.
October 10, 2019: Is the Internet our New Media?
Nicholas Carr, created the article "Is Google Making Us Stupid?" in 2008. His approach to the use of internet was that he felt he was spending too much time online, even when he wasn't working as a writer.  The idea of the internet becoming our source of medium is something I would have to agree with Carr about. As users, what we see and read, is what we allow to stick with us once we come across it. Having easy access to the net makes it so much easier for us I feel to want to research more.
Carr stated "My mind now expects to take in information the way the Net distributes it: in a swiftly moving stream of particles." I found this to be the exact aspect of the things I see myself on social media and the web. Sometimes if I see something news related on perhaps Twitter, another website, or a magazine, I do not consider the source it is coming from to know if it is actually factual.
After learning about the LamdaMoo virtual game, it kind of reminded of this virtual game online that I played constantly when I was in elementary school. The game was called Stardoll, and it was an online fashion community, where you could also chat with other users. I was so consumed with the game that I wanted to always earn the extra coins to buy my model more clothing, accessories, and decorations for my house. The more I looked at other users profiles, it made me want to improve my profile even better. I feel like that was considered my "Cyberspace". The Stardoll website was basically used as my source of medium in a way because I was spending so much of my time on it. Seeing the other profiles in a way convinced me that having the best clothing and decorated house was what I needed to have in the game in order to have a successful profile.
I feel that new media has become over the years a source of identity, and has shifted into the amount of time we consume of it with our lives. Without new media, the use of interaction would be less developed. New media involves the use of content and information, which is in context of what Carr mentioned when describing the internet.
- @Jameiladudley: I think that new media has given us as a way to identify ourselves as you've stated. For example, with Instagram, some people put information underneath their profile picture, and state where they do for a living, their hobbies, where they go to school, etc... I agree that the Internet gives out information they way it wants too. For example, with news it distributes it on their own website, and other medium forums such as social media websites because they think it's newsworthy and that everybody needs to be aware of. I also agree with that sometimes virtual reality games can consume most of our time, and how it's interesting that virtual reality has impacted the media, and how people use it. Vada.amerson (talk) 09:27, 13 October 2019 (EDT)
- @Vada.amerson: Yes, I feel like without the use of new media, individuals wouldn't be able to search a person's profile to have a look at for themselves after or before meeting a person. It's like our instinct to immediately use our social media accounts once hearing something about an event, person, or thing. The virtual reality games have become apart of this as well with users. Meaning without having the best character or etc. it will consume our time of making that happen. Jameiladudley (talk) 21:53, 13 October 2019 (EDT)Jameiladudley
October 19,2019: Ludology within video games
Janet H. Murray, gave me a different view towards the approach of video games. From my past experiences of playing video games when I was younger, I can now understand the term of ludology being connected to it.  Narration plays a big role in how users play a video game, reasons being for users to fully experience their players. I feel like in a way the player is basically the huge part of the story. The use of dialogue and the player's actions in the games are what make the narration continue. This also relates to films and television shows as well, because they use dialogue and actions within the characters to continue the story line going. Before the twentieth century, there was less access of devices that could help tell a story. Computers, television, and film have all become our main sources of digital media that show a visual representation of narration.
In a way, the players in video games are what keep the narration consistent. The players are able to make their own choices in the games, whether they make a difference in their player's status or where it will lead them to next. This is also what makes digital storytelling present within video games for users. I feel like video games are good at making users have emotions, because it can affect how they feel like playing. For example, if a player is killed in a game, then they are going to be aggravated towards the game, and want to keep playing or stop. Video games have given players the full ability now to control to their own use. I think this also falls into how new media has become for users over the years too. The new technology has basically given users the option to update and control their media how they please.
October 20,2019: Narratology with video games and New Media
I find it interesting that both ludology and narratology can be incorporated within video games and new media. From some of the video games I have played in the past, I can say that not every game exactly had a medium though. A popular game I used to play called Rockband, which is a multiplayer performance game where you use musical instruments to play songs. It's simply just a music video game that allows users to play popular rock songs, without no source of storytelling. After reading, Genre Trouble, I can understand Espen Aarseth point on multiplayer games not having an interactive narrative. There's really no story to tell when it's a multiplayer game I feel, compared to a video game where it's a single player.
Narratology in video games, shows that users are playing for a story within their character. Whereas, ludology I feel for users is to play a video game just to play. Aarseth mentions in his article how simulation is what can be the key to video games.  In a way I agree, because if users did not find the video game or a social media site they were using to be simulating, then they would not continue to use it. New media has shaped how users define their stories of meaning and identity. Same with video game characters too. There is always a story or objective to meet when playing games with adventure I feel. A game I also used to play that I would consider to be a good example for this would be called Animal Crossing. This game consist of a player character human that lives in the village with other animals that partake in real life activities. I found it interesting that in the game it included a use of a clock and calendar that actually simulated a real passage of time. Meaning, that whatever time of the day or weather it was in the real world, then it would be the same in the game. This falls into the term of narratology I feel, because it was helping to tell the story for my character as I created my own life in the game.
October 26,2019: Is New media our new image? (Extra Credit)
As a young women, who has been actively using social media, I sometimes have felt like my appearance on my profiles should be well kept due to the fact of how this could affect my future job career. After reading Howard Rheingold article called "On Quitting Facebook", I found it interesting that while he was a professor teaching about social media at Standford, he saw firsthand how shocked students were to know how inappropriate images and posts could affect their graduate school and future jobs.  Some say they way a person keeps their image on their social media site says a lot of them as a person, and I must say I can agree. With the way new media has changed over the years, it is easy for users to view a social media page of someone they perceive to be more attractive than them, or perhaps have interesting posts of them with alcohol or drugs, and maybe feel influenced. It's almost the same as if an individual were to see someone with the newer Apple watch or Iphone that they did not have but decided to get because they felt it would make them look more appealing.
Rheingold mentions how he feels Facebook will never be secure, but honestly I feel like not a single social media site is. With spammers and hackers, this has caused users pages or accounts to be suspended where they had to verify their identity. Many hackers will try to create a fake page of a user, proceed to try to act like them, use their pictures from the actual users account, etc. Digital media devices all over contain hackers and spammers too, which is the type of platforms individuals use for social media. This also can affect a social media users engagement, because they may feel their profile was ruined by an anonymous hacker so they will not be able to get their same followers or likes again for their posts. In conclusion, I ultimately feel that social media has a impact on how we sometimes view ourselves, but we should keep in mind how our social media views us.
- @Jameiladudley: What people post on Facebook can have an impact on their life such as finding a job. Some girls will post inappropriate photos of themselves in their profile picture, and that can preclude them from getting a job or something like that. That's why I post carefully what I post on social media because I don't want people to think of me of something that I'm not.Vada.amerson 18:15, 27 October 2019 (EDT)
- @Vada.amerson: Yes I think it is important individuals consider their profiles for situations like that too! Our views of media are constantly changing, but that does not mean our image should too.
During the political elections in 2000 is when the use of social media platforms became heavily active for campaigns. Zack Beauchamp states in his article, how social media can be equally helpful to all politicians.  President Trump receives a lot of attention from his use of Twitter and other sites. According to "How social media platforms enable politicians to undermine democracy", it states that studies conflict on whether fake news helped Trump win the 2016 election.
In 2016, Trump created the campaign slogan "Make America Great Again". Beauchamp mentions how a politician can either use social media as normal use or abuse. I think that Trump used the Twitter social media platform as a way of abuse in his campaign. In 2012, he proceeded to mock President Obama for playing basketball and the Chinese for being the cause of global warming. He decided to tweet on his account saying "but we'll have to live with it! and: We have to make America great again! I feel like not only did this carry a risk for the social media platform, but also a big effect on Trump's campaign. As we know, President Trump is known to be considered the "first social media" president. And he really lives up to that.. His content on social media platforms has caused him to be a target of false information.
The use of technology I feel cannot be the blame of the political roots that come about on these platforms. Social media is just an easy target for some because it's the best platform of advertising. Trump uses this to try to strengthen himself through the viewers and users, and will continue to abuse it if he can. Personally, I see his Twitter page to be more of a comedy than factual actually.
- @Jameiladudley: Sad to see this is what has come to politics. I do too indeed find his Twitter page to be comedy instead of actual facts that will help improve issues going on in America. It shows how powerful social media is, everyone can have a voice and be heard no matter what the topic is about. Comments can be vary from being harsh, motivating, or funny. As Uncle Ben said with great power comes great responsibility. The internet is not for the faint of heart. Armond.trice (talk) 22:19, 27 October 2019 (EDT)
- @Jameiladudley: I agree that technology is not to blame. Things such as technology and social media cites are doing their job. It is the people that determine whether it is good or bad. Some people use it to connect to others and share common interests in positive ways and negative ways. It is up to the people to choose how they contribute to these social media cites and how they use technology. MGray1196 (talk) 23:45, 27 October 2019 (EDT)
- @Jameiladudley:Social media would be a good way for politicians to get there names out there but like the way President Trump demonstrates his social media behavior make you believe it’s not a good idea but ones bad apple shouldn’t spoil it for the bunch. I would like to see what it would be like to have a social media presidency race but only just one.KhajadaNeal (talk) 01:12, 28 October 2019 (EDT)
- @KhajadaNeal: I also think using a social media platform for politicians can be a good way of advertising as well, but only if it's for the right reasons. It's a great source to reach out to because many individuals use it. But, I do think a politician could ruin their appearance on social media based off the way they choose to use it. Jameiladudley (talk) 23:12, 28 October 2019 (EDT)Jameiladudley
November 2, 2019: Will machines take over our Future? (Extra Credit)
Every day different individuals are using some form of digital technology machine. In "Why the Future Doesn't Need Us", Bill Joy he states "the human race might easily permit itself to drift into a position of such dependence on the machines that it would have no practical choice but to accept all of the machines' decisions."  When it comes to using certain machines, I can see his standpoint on how humans would rather use the knowledge of a machine versus their own. Using simple machines makes it easier and reduces the amount of effort we as individuals will use towards handling a task.
Joy mentions how with newer technologies we should try as humans to coexist with them. In a way, this reminds me of the popular series called Black Mirror. This television series idolizes the consequences of newer technologies in an alternative present or near future.  In the show, it shares a story how as individuals we are letting social media and technology consume our lives. I think it is possible that with the technologies that will continue to come about in the future, this could possibly replace our species.
- @Jameiladudley: I agree that machines could possibly take over and replace our species. Thinking about that gives me chills, but I believe with the right protocol and strategic planning it could be to where we don't depend on machines as much. We would only use them when needed. Black Mirror is a show that has my mind wondering as well. The ideas that they come up with is beyond where we are now. I don't know if you seen the episode with the robot dog, it was a black and white episode, but someone actually built the robot dog from the ground up. Same robot that was designed for the show. It's crazy how we have the resources to be able to do the things we do now. Armond.trice (talk) 22:24, 3 November 2019 (EDT)
- @Armond.trice: I have not reached that far to watched that episode yet in the series, but I cannot wait to see it now that you've mentioned it! I do think as well that with the future technology of machines, it would work best if handled properly. If misused, it can make a bigger mess.Jameiladudley (talk) 23:29, 3 November 2019 (EST)Jameila.dudley
November 3, 2019: Singularity with technology (Extra Credit)
Singularity was not a term to come to mind when I think of technology, until after reading "The Singularity and Human Destiny".  The future of technological singularity is growth that can become uncontrollable and can result in human civilization. Ray Kurzweil mentions how computer-based processes will amend with the biological functioning, and the transcending of our earthly bodies into something machine-based or immortal. If this theory is true, I feel like this is something that will be uncontrollable in our future. The use of technology intelligence will be increased if treated properly, which can also help with the way we communicate. Humans and technology are merging more than we know with how new and significant it is becoming. The evolution of technology was created by humans itself, therefore the ability to make it more sufficient is how singularity will continue.
Kurzweil believed that the health of humans would be changed radically with nanotechnology. He states that this technology can provide wireless communication from one human brain to another. I found this to be very questionable considering that our learning process of intelligence will become this way. It's like our bodies will think more like a machine instead of a human, and I must say I am quite nervous to see that.
December 6, 2019: Reflective Essay
Overall, my experience with using the Wikipedia website has not been as bad as I thought when I first started this class for the semester. There are many contributions I have learned while using Wikipedia that I was not fully educated on before. For my article to update, I chose "Negroponte Switch". I found it to be an interesting topic, and felt more information should be added to get a better understanding of how broad the subject really is. I also evaluated the article called "Linguistics", because I am taking a Topics of Linguistics and Culture class next semester.
My contributions to the article, "Negroponte Switch", were to add some more sections in relation to the topic. I also thought it was necessary to fix some of the punctuation and grammatical errors found in the article. I did not remove any of the references that were in the article to begin with, but I did add some references that I found, which were not many, but some. I felt adding some influences and reasons for the "Switch", were a good contribution to the article and I hope other viewers feel the same. Unfortunately, the article I chose to update was not qualified for a nomination, but I still gave some feedback thanking them for informing me. Can't say I'm surprised though, being that this article needed some expanding on length.
I am glad that I was able to add to this article for the final project portion. It took me some time to find some relevant articles on the topic, and even though I did not find many, I was glad to find the ones I did for more information. I was more amazed of learning information on how the "Negroponte Switch" was also in reference to the use of digital television. Since the two go hand-in-hand, I wanted to incorporate both subjects within the article. I did not have anyone peer review my article, so I didn't have any helpful tips to go off of besides my own.
Now that I have edited an article on Wikipedia, I have a different mindset on the site itself. I never considered how much work some users put into editing, updating, etc. with an article until I had to do it myself. By being able to add information to the article I updated, I felt it was important to make sure the references I used for points were very valid. Not only did I learn how to update an article myself, but I also was able to learn more from the topic I chose as well. Even though it took some time for me to adapt to using the Wikipedia site, I am glad I was able to learn, and now fully understand how to manage the site. It really amazes me that my contributions to the article are now visible for the world to see and not just myself. I guess in a way, this is in the term of "being digital", because I have introduced my own work through the use of digital media.
I feel like the Wikipedia site is like an open message box for users to be able to contribute. Based on my experience of using Wikipedia, I feel that it has taught me the importance of verifying all information that is being found. The articles on Wikipedia are constantly gaining judgment from other researchers, and I did the same when I came across the article I chose. I do not think that if an article is poorly kept that it should be deleted necessarily, I just think there is room for it to be updated. As a student, I am honored that I was given the opportunity to update an article on Wikipedia and I hope to do it again in the future!
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