User:Armond.trice/NMAC 4460 Journal

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August 25, 2019: New Media

Journal 1

New media to me is the way of the world of which we live in. What I mean by that is the technology, networking, and the speed of which media or gadgets drives us as humans. Each day there is something worth noting. The pace of which information travels is far more advanced than how things were in the past. The capacity of which devices impact our lives in are our every day lives is enormous. Lastly, we as the consumers provide feedback to the direct new media that is presented to promote a product or company.

Journal 2

New Media is something we should all be excited for in the future. The possibilities are endless and exciting. New Media influences plenty of the aspects of our lives already, so things can only become more advanced than ever. "In the article, Dixon mentions that self driving cars, clean energy, VR / AR (virtual and augmented reality), drones, flying cars, better food, and more will be the next wave of technological advances." [1]. Most of the things he mentioned are now happening today and are becoming more and more advanced daily. Think about the inventors whose legacies remain in the spotlight today because of the inventions and willingness to push the way of technology forward. The future is still bright and full of big expectations to see how new media is developed to top what is being done today. New media is bound to evolve over the periods of time and never remain restricted from growth.

September 8, 2019: Foundational Thinkers

Journal 3

Early attempts to conceive an information device for a new age can be up for debate. From the article The Father Of Mobile Computing Is Not Impressed "Alan Kay is one of the forefathers of personal computing; he's what you can safely call a living legend" [2]. He influenced Jobs and dreamed up a digital future designed for learning and thinking. Fifty years on, Alan Kay is still waiting for his dream to come true. An interview with Alan Kay.[2].He influenced Jobs and dreamed up a digital future designed for learning and thinking. Fifty years on, Alan Kay is still waiting for his dream to come true. An interview with Alan Kay. Even though Babbage helped shape the way of foundational thinkers giving them more ideas to go off from Vannevar Bush and the Memex also helped inspire future inventions. Licklider, J.C.R. was another trailblazer that helped make interaction between the users and the computer more easier to navigate. Licklider wanted man and computer to be compatible [3]. Weiner, Norbert also saw a connection between the mechanisms and behavior in machines [4]. These intelligent thinkers have influenced new media in a great way and I think it's amazing how each thinker has taken each idea that one before them had created and made an even more bigger impact on new media. The process of that has given new media and other thinkers the ability to grow into something much more colossal.

September 8, 2019: Marshall McLuhan

Journal 4

Marshall McLuhan is best known for his saying "the medium is the message" [5]. Very important work. In particular, see “The Medium Is the Message” McLuhan's saying personally reflects new media in a nutshell. For example, if we look at apps today such as Twitter, Facebook, or Instagram, they all have an effect on how we communicate with each other. We take pictures, like them, we tell the world or friends how we are feeling or what's on our mind at the time, and make new friends through these apps. Technology has stretched that medium and technology is the message of what continues to become more advanced daily. In today's society, going a day or two without your phone is absurd and really impossible. Think about it, going a day without a phone now someone would be considered missing, and that's how advanced technology has come.

September 13, 2019: Negroponte

Journal 5

Nicholas Negroponte a Greek American architect wrote the book called Being Digital. "Negroponte launched the MIT Media Laboratory in 1985. The lab was founded in response to the growing role of computers in modern life and had a mandate to raise funds and find creative ways to develop new digital media technologies" [6] Negroponte centered the book around how digital technology would continue to advance in our everyday lives. In the book Negroponte discusses atoms and bits, which breaks down how physical objects such as CD for example will broken down into a bit, which is digital. I thought it was interesting that that Negroponte believed that physical objects would soon be all digital. Negroponte also had a TED talk 5 Predictions [7] in 1984, he was ahead of his time and the accuracy of his Ted talk amazed me. The world of technology is changing rapidly everyday. We are more dependent on our phones more than ever now. Each year we have a new iPhone model introduced, newer computers, bigger televisions, a new video game system, simulations, and more. With new advances the cost for these things increase more.

@Armond.trice: It was definitely weird to read and watch this man describing our present day lives. He somehow predicted that everything would become digital one day, an we are definitely moving towards that. With our phones, online bill pay, medical records being moved to online, and so much more, the entire world is at our fingertips and he predicted that literally thirty years ago, when the internet had just come out. So cool. Hthrxlynn (talk) 00:18, 15 September 2019 (EDT)
@Armond.trice: I think Negroponte makes and prove his points in the book and in the TED talk. By using technology and the human body like the fingers and touching the screen of the computer to interact instead of using a mouse. The TED talk reminded me of a 60 minutes episode where they had a segment on the Media Lab and they featured the same touch screen technology. If you have Hulu you can watch it for free Season 50 Episode 54 it's an interesting segment. --Amayesing77 (talk) 16:46, 15 September 2019 (EDT)

September 14, 2019: Hacker

Journal 6

I learned a few more things about hackers. I knew quite a bit before about hackers, so not much really surprised me. There are hackers that don't consider themselves to be enemy of the state, as stated in the article [8] they are known as a cracker. They utilize their skills by helping out in ways that will help benefit organizations. A hacker and a cracker have different motives that interest them. A hacker's motives are normally to help correct an issue that will benefit an organization and a cracker's motives is to benefit themselves. I thought it was interesting that companies actually give permission to hackers to hack systems in order to resolve certain solutions. The term hackers goes along with being digital primarily because the two can't coexist without one another. In retrospect, businesses that handle all their affairs online have to make sure their security is top notch and can't be compromised, and this is where a professional hacker comes in to help their make sure database is solid from other hackers. The give and take from that balances out things but digital media could still go on without the ideas of hackers, there just wouldn't be any type of structure, and no one would of thought about a firewall or internet safety.


September 22, 2019: Open Source, Free, and Proprietary Software / Open Source Movement

Journal 7

Open Source, free, and proprietary software fits into new media because of how the alternative systems are set up, that are used to communicate and collaborate with each other on specific projects. New media is a way of new ideas and ways of technology that developers such as Richard Stallman and Linus Torvalds. In the documentary Revolution OS, [9] Stallman, Torvalds, and more hackers were faced with the challenge of creating more newer ideas for the software on the rise Linux. Doing so, creating ideas in Linux helped increase the users mobility to create in the software. In the documentary, Torvalds used Stallman's GNU Project for his Linux kernel. Throughout our journal entries I find it interesting that each innovator of their time has taken an idea from one innovator to help complete their idea which furthers new media in a tremendous way that keeps advancing years and years to come in the same fashion.

The open source software leans more on the new media side rather than proprietary. New media changes so often on the internet with the open sources that were available and able to be more creative in versus the proprietary software that stuck to source codes, and as mentioned in the Revolution OS documentary they only really wanted control over the users with software. New media shouldn't be about restricting access and just only allowing users to stick to the certain boundaries. Users should be granted that access to be able to collaborate and help provide better modifications.


Journal 8

I learned that an Open Source is more than just access to a source code, but it comes with regulations that have to be followed with an open source software. The main thing that anyone can have access to is the source code and that it should be supported by some sort of technology. For example, the source code must be supported by just being available to users and having access to the internet. This applies to new media because this provide an opportunity to showcase the ideas to other users. The Cathedral and the Bazaar applies to new media as well because of the wording and the software that provides creative methods that users can use to develop something new and fresh in Linux. Lastly copyleft applies to new media due to the number of sites or other similar mediums in new media that are copyrighted. The key to this redistributing the source code which is done on the internet today daily.


@Armond.trice: Sources for support? Please see my feedback that I will be updating through the day on 9/24/19. —Grlucas (talk) 06:42, 26 September 2019 (EDT)


September 29, 2019: Remixing & Participation \ The New New Media Culture

Journal 9

Lawrence Lessig's idea of the remix culture (rewrite) was to have a collaborative moment with others. The remix culture helped us understand new media of how it remixes older works of art and makes them more modern in terms, making it appear as it is new. For example music artist today go back and look for sounds that they can sample in their songs now, they of course have to get permission first. Without permission this is considered copyright infringement and the artist can be sued. Even though it may seem like they were expressing themselves freely and being innovation there is still a process of which they have to go through to clear that sample. The copyrighted laws are shaky when trying to fit them into the culture of remix. It's almost like a love and hate type of thing.

Harry Jenkins discussed the Participatory culture in a TED talk that described how the culture is complex due to consumers' snappy participation in creating new content and also spreading content [10]. I thought it was interesting that he has seen so much change over time and he basically adapted to the change. I know friends of mine who don't like change and I always tell them that they have to adapt to the times. I have a YouTube channel and I have to constantly adapt to the changes such as the procedures, content, copyright laws, and more. With that being said both Lessig and Jenkins' ideas both rely on the members of the remix and participatory culture to continue sharing each others content and creating content, but one side (Lessig's remixing) leans more on the idea of copyrighting that doesn't allow remixing. Prime examples of these are YouTube, Twitter, and Instagram.


Journal 10

I enjoyed this week's lesson. It still boggles my mind that everything in the past finds its way back into the present and is revived in a whole new way. History repeats itself over and over again. "A practice enabled by widespread access to sophisticated computer technology...where existing works are rearranged...or remixed to create a new work...making it sound as if remixing were a novel phenomenon...but really a brief look at human history showing that it is in fact nothing new". [11]. My understanding of new media (remixing) is that it's never anything new, it's just something that has never been done before of if it has the next time it'll be done differently. It follows the same format, but something far more revolutionary. While the participatory culture equips change and other solutions to help communities far and wide. The remix culture and participatory culture may have slight differences, but both cultures work to provide a push forward to bettering things for new media.

@Armond.trice: You are linking Wikipedia articles correctly; well done. You should see me about other parts of your posts. —Grlucas (talk) 07:22, 1 October 2019 (EDT)


October 6, 2019: Hacker Spirit / Digital Age

Journal 11

After reviewing the assigned text part of new media which we see a lot is collaborative and learning through technology that leads to improvements. In the text Computer Lib/Dream Machine by Ted Nelson he explored what it meant to be digital. What he meant by being digital is being able to use digital devices to learn and more, basically being able to benefit from the information that is spread digitally. For example if we all need to figure out how to clean something, pronounce a word, get a recipe, etc we go online and search it. Easy right? A quote that stuck out for me in the text was "Some people flee this image. Others, drawn toward it, have joined the cold-sterile-oppressive cult, and propagate it like a faith. Many are still about this mischief, making people do things rigidly and saying it is the computer’s fault." [12]. It summed up the hacking spirit to me in the best possible way. Lastly, Sugata Mitra continued the idea of "being digital" was that anyone can be digital [13] and everyone should teach and keep pushing that idea for others and themselves to become digital by urging each other to search for information. Move along with the times and never remain stagnant. The more you learn the more powerful you become.


Journal 12

I personally love to use new media and technology as a learning tool. It was something that I grew up with in a way. As the technology continued to become more and more advanced, my knowledge about technology did as well. So, I guess I was lucky and fortune to be able to understand things about technology so quickly. Of course there are people that are not so gifted in that area and need help to figure out things when dealing with technology.

I chose to read the article "Our Love Affair With Digital Is Over" by David Sax [14]. In the article Sax discusses how millennials grew up with social media and how for the older generation it was stressful. But, now there is sort of balance, with everyone catching onto social media it can be both stressful for the younger and older generations. The younger generation deals with online bullying, being judged, and more. The older generation simply just have a problem with oversharing their thoughts and just trying to figure out how to navigate through social media. Then I feel like there is a group in the middle that know what they're doing, doesn't take social media seriously, and they just use it for whatever purpose it's for. I would place myself in that group. Sax made some great points which lead me to point out my examples of how some people understand new media.

@Armond.trice: You make posts on your journal. You do not have many journals. Once again, please use citation templates. Please make a point of signing up for a face-to-face session. I'm requiring this for you. So, how does Sax’ article relate to this lesson’s tropic? —Grlucas (talk) 07:09, 8 October 2019 (EDT)

October 13, 2019: Cyberspace / Blended Reality

Journal 13

In the Second Life distinguishing what's real and what isn't, isn't hard at all. When trying to develop an avatar we try to make it as close to how we appear in real life. That isn't always the case though, we never get what we actually expected. We connect with people online through video games and never really think about how the person is in reality. In the "Second Life" game you can do real world activities just as reality[15]. We get so wrapped up in the virtual game that we almost ourselves create a different persona, in my opinion. Games such as The Sims , Grand Theft Auto , and Halo we can develop avatars to our liking and explore the software however we like.

It only goes to show that "being digital" is connected to various things and is the blueprint of it all, it is a part of our daily activities. It allows us to communicate and interact with each other with similar interest without being physically present. We do build an emotional connections [16] to the individuals we come across over digital platforms. The relationship won't be as strong, because there would still need to be an area of a physical presence that would need to be confirmed. Although with my experience, you can meet and talk to someone over a Digital platform and build a connection and friendship that can later "break the ice" or awkward stage when you finally meet up. It can either work out perfectly, still talk to adjusting to, or just fall flat.


Journal 14

In Second Life I understood the basis of the platform, it reminded me of Sims. Something that wasn't mentioned that I believe is part of the cyberspace is social media. Social media bleeds into our real life and by still having a cyberspace presence [17]. We never really know what a person is truly going through unless they mention it online, other than that a person just post what they want us to believe or how they want to be seen to others. Facebook and Twitter rely heavily on your thoughts, but have added videos and pictures to help further a person's thoughts. Instagram is a photo book of a person's life to help tell their story through their pictures, videos, and captions. Snapchat, which is more similar to Second Life, is more of the augmented reality where you can change your image a little, and you can create your own avatar [18]. These platforms allow for communication and creativity that help make each platform stand out from one another. We have our reality and we have our cyber life that we uphold.


October 17, 2019: Batman Arkham Asylum Meets Ludology

Journal 15

My experiences of playing video games helped me understand the concept of Ludology. Video games consist of some sort of storytelling (story mode). Some games story mode are well developed and others are straightforward. After viewing Janet Murray's "Dramatic Agency" video I agreed with her statement of how their should be a different way that we tell stories to get better familiarized with the world that we are entering [19]. Technology has evolved and the storytelling has become more indulging and captivating.

There are plenty of video games that I could name that have very well written storylines. Batman Arkham Asylum is a game (one of the games I'm playing now, I decided to replay it again) that has a great storyline that was pulled straight from the original comic with a few tweaks to give a more video game feeling; if that makes sense. The basis of the game is that the Joker has taken over Arkham Asylum and Batman and other are trapped on the island with other iconic Batman villains. Batman has to fight his way through many villains, save civilians, and solve puzzles that the Joker has put in his way to restore Arkham Asylum out of Joker's reign.

Storytelling this way can be a bit more immersive versus we as people telling a story in person, we can only imagine in our head than see it. It adds to the understanding of video games being digital by incorporating gameplay with storytelling. With storytelling there has to be a plot and the plot has to retain the focus of the player. From the Ludology stance, the developers allow players to explore and get even more of a feel of the world, making us more invested into the characters, missions, and more. I believe narratology and ludology exist within this game and others as well. Various video games can be looked at specifically for their stories and still be considered a part of ludology perspective while experiencing the game.


October 20, 2019:But there's more...

Journal 16

Video games now are so immersive and brings a new element of excitement. It gives us a way to feel involved and input our way of play into whatever game we are playing.

Espen Aarseth's Genre Trouble I came to a conclusion that their are certain rules to abide by when trying accomplish a goal to create a enticing storyline for we as players can unravel. Aarseth expands upon how he believes that although stories and literature are indeed important and have been since the beginning of time, they are not “well-suited” for today’s video game universe, where “simulation is the key concept” due to the attractiveness society is cultivating for “the sequence of shifting, exotic, [and] often fascinating settings (levels), where you explore the topography and master the virtual environment.”[20] Aarseth mentioned in Genre Trouble that the "difference between films and games is the interactivity of games" [20]. Which explains why new media is merged within a video game to help further a player's experience and how the gameplay flows.

With my experience with video games I agree with the narratology argument. Yes, there has to be a set up narrative wise for a video game, but I don't think that is what all video games are. All games don't require a narrative, you can simply just play based of controls or just the simplicity of the game.


October 27, 2019: Extra Extra

Journal 17

This week was an open week and I read the article from Howard Rheingold about quitting Facebook. It was a three minute read and I suggest it, if you ever have time to read it. Before I begin, Rheingold mentioned that he was one of the very first of the 2 billion Facebook users, I just want to add that I as well was one of the very first few. I am currently not on Facebook I don't see much use of it and I like to keep things that are very dear to me private, unless I decide to share a moment. Based off my decision to not be on Facebook attracted me to this article.

In the article, Rheingold discusses the Facebook ads, how Facebook works, and why Facebook is creepy when it comes to privacy [21]. Something that stuck out to me was surveillance capitalism, this a market tactic that uses whatever we search on the web as a point of interest to sell a product. This indeed to me is creepy and disturbing. Other points he made were him straddling the fence of highlighting the pros and cons of Facebook. The cons were mainly the surveillance capitalism, ads, becoming dependent communicating through Facebook and the darker sides that Facebook can bring out of us. The darker side statement is whatever the first thing that might come to mind, that's how I interpreted. The pros is actually being able to communicate with peers, memes, being a source of news, videos, rants (if secretly enjoy reading people's rants), and links to articles, YouTube videos, shopping websites, and more that are share amongst everyone.

Rheingold's article added more meaning and insight of new media for me by shining more light on the social media realm and the role it portrays in our daily life. There have been things that have happened with Facebook such as a data breach, the micro targeting, human troll, and more that we have saw and heard about with Facebook, but yet we still continue to use it. It clearly shows that "being digital" is a big part of our lives and will continue to be for the next few years to come. Each couple of years there has been a new social media outlet to emerge and become popular. Who knows if Facebook will continue to be the powerhouse that is now in a few years. Facebook doesn't necessarily fit into my experience totally, but if I need to find someone I will search on Facebook...I'm guilty and notorious for doing that.

@Armond.trice: Thank for the article recommendation. I read it and Rheingold is not wrong about the dataveillance. I've noticed that things my husband looks up on his phone will pop into my feed because were linked in Facebook. I know that anytime I look up something in Google or Pinterest it will show up in my Facebook ads. I don't post on FB that often either most of the time I just send pictures or memes via text directly to who I want instead of everyone I'm friends with on FB. Does it seem like even though FB is free you are always buying something or you by something from Amazon or other online outlet because of FB? --Amayesing77 (talk) 22:15, 27 October 2019 (EDT)


Journal 18

I continued to stay the area of social media because it is huge part of society today. I read Zack Beauchamp's article on Social media and politics. [22] discussed how social media is rotting democracy from within. In the past, when we wanted to know about a person before voting for them we had to read up on them or watch them on tv debate and give speeches. Nowadays we don't have to wait particularly, they can now tweet, post pictures of them somewhere on Instagram, or post a video to YouTube of why we should vote for them. Oh how the times have changed.

According to Beauchamp's article social media enables politicians to undermine democracy. Let that sink in for a second. The use of technology to reach more supports is just easy to gain a popular vote. "Being digital" can be used in so many fashions to help build something that can be spread to the masses with just a simple push.

November 3, 2019: Cyborg..Feminism..Huh? / Will there finally be Robots in the Future?

Journal 19

The Cyborg and Feminism video [23] discussed what the future could possibly look like. The interesting point that was made in the video was the impact of how cyborgs could impact feminism and the workforce to come. Dr. Danya Glabau touched on how that the technology can be more polished to fit the interests of people to help better understand new media of the future.

I gained a different perspective of cyborgs and how the idea is connected to new media. Given the information it showed us that scientists are planning and working towards something bigger and better [23]. From cars, health, medicines, electronics, and so on. Which brings transitions into their hacker spirit, for the good, because of their will to help others with disabilities and to help make things easier around the world. Other than the movies I haven't really dealt with any cyborgs unless it was a video game or a movie involving, so from a imaginary space I would say. I did go to the Terminator 2 3D attraction at Universal Studios in Florida before it got replaced. That was probably the closet thing that I have experienced to be futuristic and of course some of the attractions at Disney World offer the same futuristic ideas. Future technology can be for the better, but can always have a negative result if not planned accordingly.

Journal 20

Will robots take over the jobs we have now? Will we become dependent on robots? There are plenty of questions and answers to can be discussed for days. In Bill Joy's "Why the Future Doesn't Need Us" he mentions that the "human race could permit itself easily into a position where we become dependent on machines and eventually accept all of the machines orders." [24] This could very much be true, but with machines there is some sort of protocol to follow. We have simple machines today that we adapt into our labor to help do most of the heavy lifting, but it still requires our decision as human beings in the end.

Joy continued on how how technology that are introduced (new) could coexist with our lifestyle. I know for a fact that we newer technology could coexist, for example our cell phone. Whenever there is a new phone announced we discussed our initial thoughts of the new design, specifications, and etc. Yes, it may take some time to get use to the newer look and fix of the phone, but we adapt fairly quick enough. The advances made in technology will continue to expand in the future and could possibly reduce our involvement with activities that we partake in easily.

December 8, 2019: Reflection

Taking this course I didn't know what I was getting myself into. I never really wondered about how Wikipedia worked or how users operated inside of Wikipedia. It was a pleasure to discover how Wikipedia works and how to navigate throughout the interface and more. I had a rocky start and I still have things that I don't quite understand about Wikipedia, but it was a pleasure to have a better understanding of how it operates.

The weekly journal posts were interesting. I didn't know what I was doing at first, all I knew was that I had to type a response from the lesson for the week. I didn't understand how to setup everything for the first few weeks. I enjoyed reading my peers' perspectives and I enjoyed giving my perspective on the lesson for week. It's always cool to think outside the box sometimes and to tie to different elements together. I didn't have too many responses back to my posts, but enjoyed reading back the responses that some of peers left me.

I always tell myself that everyday is a new day and there is something new to be learned each day as well. This course was the definition of that perfectly. I learned something brand new everyday when it came to Wikipedia and the topics of the week. The information retained will help out in the long run considering my major being new media and communications. New media and "digital media" is part of our everyday lives and won't slow down anytime soon. The way we interpret media can be good or bad. Nonetheless I learned about new text and ideas.

I haven't worked on Wikipedia, I have only visited the website to look up certain things that I was curious about. The final article was tough for me to be honest. The information was cited from the main source being Marshall McLuhan's book Understanding Media book. I couldn't really find a suitable place for my entry to add to the page. I was able to remove 3-4 sentences without citing and that didn't really serve as main point towards the article. I used Galileo to help with my researching. I struggled and kept going back and forth on what should be added and removed. My contributions weren't as much as I expected them to be. I thought I would added a bit more to give it a little more substance and it didn't work that way. I formatted certain things that didn't need to be split into sections. I stayed away from posting copywritten content. I added a sentence in the sypnosis in my own words instead. The editing process was a bit confusing, but I figured it out the best that I could, but messing around with it for a while. I did think it was cool how others had went in and edited as well. When in doubt someone else will correct my mistake for me.

Overall, I may not of been the most superb student that understood everything, I enjoyed the course and what it offered. I will cherish this opportunity. I strongly believe that there will be a moment in my life where I might have to utilize wikipedia and I will have some knowledge of how it works to use. This course was tough, but I'm grateful to have taken it. There were plenty days of struggles and stress, which is normal and expected with anything new and out of norm for us. I learned from my simple mistakes, I'm no pro, but I know enough to survive the course. Thank you and it was a pleasure.


References

Citations


Bibliography

  • Aarseth, Espen (2004). "Genre Trouble". electronicbookreview.com. Retrieved 2019-10-19.
  • Beauchamp, Zack (2019). "Social media is rotting democracy from within". Vox.com. Retrieved 2019-10-27.
  • Bullock, Lilach. "AR And Social Media: Is Augmented Reality The Future Of Social Media?". Forbes. Retrieved 13 October 2019.
  • Films Media Group (2007). [fod.infobase.com/PortalPlaylists.aspx?wID=114464&xtid=37558. "You Only Live Twice: Virtual Reality Meets Real World in Second Life"] Check |url= value (help). fod.infobase.com.