User:Vada.amerson/NMAC 4460 Journal

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August 20,2019: New Media

New Media is any medium of the technological side of media. For example, users use media for entertainment when watching TV, playing video games, and interacting with other users on social media websites. These mediums are also equivalent to advanced technology meaning that media is always changing and advancing each day. Social media uses different mechanisms to improve the websites for competitions. For example, Instagram uses stories only four twenty-four hours, and Facebook has utilized that concept onto their website. New Media is an improving technological advancement.

August 22, 2019: New Media

The three aspects that I didn't know about new media before are

  • Products that are on social media are spread widely among different sources. It does take other media platforms to used specifically for its own purposes which can take the original content from the owners who created it.[1] For example, somebody creates ornaments, and they share their creations, and somebody took their products posts, and inserted onto their own website to make money, that can demoralize the owner and their efforts. New Media has its advantages to promote products, but at the same time, people can take advantage of the new media components and use it for their desires and reasons.
  • The second aspect that I learned about that I didn't know before is that New Media goes back and forth. It goes back to the past because some users go back to the past to use some of the past media equipment, and at the same time, the users look forward to the future to create something new within media.[2] For example, iPhone has been re-using and creating new devices such as iPhone 7, iPhone 8, and now iPhone X.
  • The third aspect that I learned is how social media and media plays a role in new media, and how they correspond with each other. For example, unfortunate events such as mass shootings, murder crimes, natural disaster, etc... all played a role in media and how it gained the attention of the community users. For example, on October 30, 2015, a fire ignited at a Bucharest nightclub in Colectiv, and how sixty-four did not survive the incident. [3]The event caused a lot of attention from people. It gained over sixty thousand posts each on Facebook and on other presses online. [4]The media and social media correlate with each other to inform people about certain events that happen in the world, and how that is incorporated into new media. For example, a school shooting has occurred, and it goes over the news and social media, and it might go to a program that creates reenactment.
@Vada.amerson: I can understand your first point it's like using Pinterest your get different idea for your own benefit but the person who created it first will never get any recognition. When media go back and forth I think they are tryna see what part of the old media made it great so it van be added to the new to make it better. Social media has because a faster way to get news out into the world as well as trying to get the whole story some news stations won't show you. KhajadaNeal (talk) 12:45, 2 September 2019 (EDT)
@Vada.amerson: I agree with your first point that you made. We all benefit from the genius of the person that has spread knowledge that they obtained from somewhere. The benefits of recognition will never be exactly given back rightfully to the person who first obtained it. Social media is also a big factor in where we find out global disasters going in the world. Within seconds information can be spread to anyone that has access to wifi. Armond.trice (talk) 2:49, 8 September 2019 (EDT)
@Vada.amerson: Yes, media outlets like Pinterest, Wish, and others, where you can post pictures of products and link them to websites to sell products, is a positive use of new media in that format. However, as you said if the originator of the "ornaments" does not receive the money from the consumer because someone has misappropriated their content as their own that is where new media needs stronger securities to protect the creator of the product. One your second point I think you could another example of past new media that is used in the digital new media age like the newspaper it was new media and they were everywhere now it has moved to a digital format now that cell phones are portable 24/7 information devices. your finally aspect, I was a little confused on the Bucharest fire what was the name of the club and did the post go viral thus pushing the narrative that events good or bad have the ability to reach more people simultaneously because of new media and the formats used to post information like this. Do you think new media follows the same principles of old (analog) media rules, content, and policies controlling what we as American's see and are exposed to?Amayesing77 (User talk:Amayesing77talk) --Amayesing77 (talk) 15:21, 8 September 2019 (EDT)
@Amayesing77: The name of the nightclub is Colectiv and yes it did go viral. It went viral along with media outlets and everybody knowing what was going on. I am little confused about your last question, but I will do my best to answer. I don't thin new media follows the same principles of old (analog) media rules or content because new media seems to have a way of breaking the rules. Like for example, and this keeps coming up in my head such as when you go to a movie theater, and it states not to record anything during the movie because it's against the law, and you see people recording the movie in the theater, and posting it on low key websites where some Americans can get access to it. I hope that that answers your question, if not just let me know and I will try to clarify. Vada.amerson 10:53, 10 September 2019 (EDT)Vada.amerson (talk)
@Vada.amerson: You mentioned that new media "goes back and forth" and while I think I understand what you mean, I think a better example would be like newspapers and magazines moving on from paper to digital. Of course, newspapers are still printed. However, you can find also digital version of almost every major publication --Shicks95 (talk) 21:29, 8 September 2019 (EDT)

September 7, 2019 Christopher Mims and Norbert Wiener

Even though Christopher Mims was a reporter for many different companies, he is known as a technology columnist who know lives in Baltimore today, and dedicates his time to write for The Wall Street Journal.[5] One of the articles that was written and cited from the Wall Street Journal was by a professor, Melvin Kranzberg, who talks about the six laws of technology that every person should know and be aware of. These ideas came from the Cold War, and some of these concepts are common sense such as technology can both be good or bad, and how technology needs to be improved for specific reasons such as to be more proficient and useful in communities.[6] One of the laws talks about how technology does not have any power. Technology is controlled by other factors such as the government or any other higher authority to force websites to abide by certain rules or regulations.[6]

In Norbert Wiener's speech, he talks about how a new industrial revolution is starting, and how that will affect human society. He has concerns that the machines will take over control over human and animal society.[7] He talks about how the machines is known as the main source of control and communication. Today, as stated in his speech, humans and machines communication on a daily basis.[7] For example, for the Google speaker, we say "Hey Google, and command it to do something for us, and it does it for us. He is concerned that if machines completely takes over of our lives, then human society in which we do tasks will do some damage, and I think that is what is concerned about. Some of the machines have taken over such as self- check out at grocery store, and that could cause cashiers to lose jobs.

September 8, 2019 Marshall McLuhan

Marshall McLuhan's "The Medium is the Message basically talks about how people sending out information to other people and receiving information from others is far more important that what the information is. [8]. I can understand that when for example, when it comes to news articles, and how it is important that the news articles can get send out to people in order to make people aware of what is going on, or to send out information about making donations to a cause. We use social media everyday, and we send and receive information from people everyday. Media has become a part of our lives, and in his book, Marshall is concerned about how media makes us numb, and how social media, TV, video games, etc.. can get in the way of our normal daily tasks that we forget about it and focus on the technology [9]. For example, people might spend about seven hours on gaming that they forget out their daily tasks that they do in their normal lives.

I wish that wasn't true about the media making us numb but you're right. Humanity made huge jumps in technology in less than a century but barely even changed socially. And giving children unlimited access to such technology without properly educating them about how to use it in an appropriate manner is something our culture hasn't addressed. Teaching them that taking care of daily life maintenance first should be a priority. --Jkoplin1 (talk) 22:13, 8 September 2019 (EDT)Jkoplin1
@Vada.amerson: The focus on social media, TV, video games, etc. definitely get in the way of how we would normally communicate. Many of us find it hard to be without our phones for an entire class period, so it has become a part of our live. The device itself is very powerful as well as it gives us access to information and people we would never even thought was possible.Bridgette96 (talk) Bridgette96 23:55, 8 September 2019 (EDT)
@Vada.amerson: This post should actually be two posts; see the lesson. Be sure you double-check your reference formatting (especially placement) and include all necessary information. —Grlucas (talk) 06:25, 9 September 2019 (EDT)

September 15, 2019 Being Digital

Nicholas Negroponte's Being Digital has different meanings. In his book, he talks about how being digital means that looking at how information is delivered. Some are delivered with using bits and atoms in which he regards as bits where and how the information is being delivered to business, and atoms as where the it is being produced [10]. He touches on being digital in regards is to use different sources to create something new. For example, I think with the use of Khan Academy I feel that they are new because they always update educational information from other sources.

Some of the implications that Negroponte makes in his 1984 speech is how technology is touch sensitivity meaning that you can touch any type of screen whether it is on laptop, phone, etc... He also in the video and in which he uses as an example is how a person can touch a key word on a screen, and it can give that person a series of different definition [11]. He also touches bases on how somebody can watch a video, and the highlighted text can also be on the screen. I think that some of these have been realized today especially with the use of modern advanced technology. For example, we use our fingers everyday on our phone and computers. According to Touchscreens article, it talks about how touchscreens were invented in the 1970s, and how it didn't come into affect until in the early 2000s [12]. Second, we can google a word and find different definition in different context. Also, we can watch video and use captions to see the words being displayed on screen.

September 15, 2019 The Hacker

I learned a lot about hackers that I didn't even know about before. I have always thought that hackers were the bad guys, but turns out that those are crackers. The hackers are the good guys who only do good purposeful things for the benefit of organizations. According to security traits blog, it talks about how hackers are good people who get permission from the owners company to hack into their systems to find out the computer's systems's weaknesses and tries to fix it [13]. I think that the term hacker goes along with being digital because hackers hack into other systems in order to fix the problems. They're finding ways to advance the systems which I think dwells into the idea of being digital. Also, hackers use the same software that they hack to create something different for other people to use like according to the video where Catherine Bracy talks about those hackers created websites of the same content where people can go online and ask questions about the place they reside [14]. I think that context is used everyday with websites that have contact tab where you can contact the person about questions, or you can see a FAQ tab. Those are things that are on a lot of websites for different products. I think that the medium of hackers can work without the former of being digital because the hackers are using some of the ways to hack into other systems for good purpose and for better efficiency for the economy, and since I think that that medium started in the former "digital media" it can still go on without it which can be a good thing.

@Vada.amerson: I was happy that they clarified that being a hacker was a good thing as long as you do them for the right reasons because all everyone knows is what they say about bad hackers. The fact that hackers practice on products or test software to help companies is a good thing so they can try to catch bugs in the system easily. Hackers are digital because all the work the do involves a lot of codes that you have to be able to understand.
@Vada.amerson: I am curious as to your POV on how hackers can work without "being digital." It is my understanding that the whole development and progression of hackers in society and their increase in knowledge and skill arose with the introduction of more digital communication and advanced technological devices and areas such as the internet. Also, how could it be a good thing? (tried to type this with an inquisitive tone). Shannamartini (talk) 14:39, 15 September 2019 (EDT)
@Shannamartini: To answer your question, I understand how hackers can benefit the economy by being digital which is what it started, and what I meant to say in my post is that it started because of that medium, and I think that it can go on without it. That is what I meant to say. Vada.amerson (talk) 22:27, 20 September 2019 (EDT)
@Vada.amerson: I also thought that hackers were bad people as well. Their work is mostly to enhance their communities through technology. I think the involvement of regular citizens is important as well because unlike government officials and others in power, they are usually not a part of the decision making. This lesson was very informative.Bridgette96 (talk) 19:12, 15 September 2019 (EDT)
@Vada.amerson: The internet can become a dangerous place if you dwell in bad areas of it. The level of hacking that people will go through amazes me, going out of their way to scam someone for their own benefit I will never understand. As I learned growing up with good comes some bad. I'm glad the hackers can test out software before the final product is released to catch bugs and malware, without them non of our electronics that we use daily would function at it's highest potential. Armond.trice (talk) 19:28, 15 September 2019 (EDT)
@Vada.amerson: I liked your point on how being digital has different meanings, because in a way it does. Growing up, I always thought a hacker was just termed to be someone who could hack into your personal accounts or etc. but now after learning more about the concept of hackers and crackers it has changed. I also think that being digital for hackers creates a different way for them to fully express their work.Jameiladudley (talk) 23:58, 15 September 2019 (EDT)Jameiladudley

September 22, 2019 Open Source More On New Media Side Than Proprietary Software

I think open source fits into the understanding of new media because this is new alternative system where people can communicate and collaborate on different projects. I think that new media is a way for new ideas and technology to be advanced which is what I think that Richard Stallman and Linus Torvalds did. Using his belief about needing a community of users on the internet and creating the open source movement in Revolution OS that relates to new media about people coming up with new ideas and improving technology. An example of creating new ideas is the Linux which is a part of the open source movement, and increased users to utilize the software in the 1990s. An example of improving technology in the aspect of new media is Stallman's GNU project where people can have access to the digital code. Another aspect of new media I think is how that how new ideas are spread around which is what the GNU project did.

I think that open source is more on the new media side, and I don't think that proprietary software doesn't go into new media for many reasons. In my opinion, new media is about changes on the internet which I don't think that proprietary didn't allowed. They wanted to keep the source code private, and in Revolution OS they wanted to have more control over users with the software. I think that defeats the purpose of new media because I think that users should be granted access with something in order to work together and make changes for the betterment of the internet and the world.

September 22, 2019 Open Source Movement in New Media

I have learned that open source is not just accessing to a source code, there is a whole lot of rules and regulations to follow in having an open source software. Here are some rules from Bruce Perens article from the Open Source Initiative.

- Once a user has the source code, they are not restricted from distributing, and that has programs that are from different sources as Bruce Perens mentions [15].

- I have also learned that open source should not have any discrimination of anyone accessing to the source code [16]. Anyone can use it, and have access to it regardless of their race, beliefs, etc...

- The source code must be technologically supported. [17].

I have learned about Steven Raymond's article The Cathedral and the Bazaar and how I think it makes a point between the commercial world and Linux. I think Raymond's point of different operating sources needed to constructed like cathedrals by different users on the web, and how the bazaar regarding Linux has taken ideas and new approaches from anybody who has access to the internet and Linux [18]. Not only that, I have also learned about how copyleft is like a copyright to allow users to distribute the source code.

I think that open source fits into new media because it allows the users to use the software without any charge and without any discrimination. It is allows on the internet, and people can have a way to access the code. I think that applies to new media because people can help improve technology by not being restricted such as with discrimination because I believe that new media is about changes, and not being restricted will allow them to make those changes. Also, the source code has to be technologically supported which means it means be accessible to the internet and be availability to users. I think that applies to new media because new media is about brainstorming new concepts and redistributing them to other people as Lev Manovich mentions in his essay "New Media From Borges to HTML [19]. I think the The Cathedral and the Bazaar applies to new media because people are wording together, and the software is using unique techniques from other users to create something astonishing in Linux. I think that copyleft applies to new media and how many websites, movies, and other related medium in new media has a copyright. And, how users can redistribute the source code, and that applies to new media because users distribute other material on the internet all the time.

@Vada.amerson: Just to add to your point about open source software fitting into new media, I have to agree because of how accessible it is for everyone to use without strict law. Everyone is able to showcase their creativity and create their own version of things that already exist. --Bridgette96 (talk) 22:19, 22 September 2019 (EDT)
@Vada.amerson: I agree that we as users should be able to access software. The world as we know it now is based off the internet. Our news, shows, music, and more can be accessed online and having that access allows us to adapt and create more content in our own way. --Armond.trice (talk) 22:29, 22 September 2019 (EDT)
@Vada.amerson: I think it's a really important point you mentioned that open source means freely available to everyone without discrimination. It's kind of like a wiki in that way. Allowing everyone to potentially add to or improve something gives us the quickest way to improving, and gatekeeping it would slow us down significantly. ParkerJennings (talk) 01:48, 23 September 2019 (EDT)
@Vada.amerson: Some good points, but you have to work on your sourcing. Be sure to proofread. Please see my feedback that I will be updating through the day on 9/24/19. —Grlucas (talk) 14:35, 24 September 2019 (EDT)

September 28, 2019 Larry Lessig's Concerns of Participatory and Convergence Culture/Remix and Read/Write

According to the book Remix Larry Lessig's definition of remix means that it's something different and it's recreating something. Read Write a.k.a RW is the recreation of the culture people are surrounded by, and they use both the professional tools that the creators used, and other tools that is handed to them [20]. I think that remix is an important part of RW because it teaches people to remember and use the same tools that creators had to use plus with the new technology, they could incorporate the old with the new to create something that would benefit society. For example, computers were invented just on a screen with a keyboard on a desktop. Now with advanced technology, there's some aspects of the old incorporated into the new such as MacBook, laptops, iPads, etc... where we can access any internet on any smart device. These three things that I mention have some old aspects to it such as a screen and keyboard, but the recreation of these devices is it's mobile, and some can be touch screen. I think it's important to look at the roots of the inventions that were created and used, but also use that to our advantage to create something a little different and unique that can help better our society.

According to Henry Jenkin's Book Convergence Culture is defined as consumers (us) get new information all the time, and make connections to other information that is displayed on the internet, and he also defines it as where old media collides with new media[21]. An example of the new information is when looking up ways to be healthy. There is a lot of resources in order to be healthy such as websites online, YouTube videos, etc... With all of the different websites online, they have similar suggestions to make a person healthy. An example where old and new media collaborate with each other is movies where somebody can access movies on DVDs and new media where they can access at a movie theater, on TV, etc... Participatory Culture is about how media producers and consumers communicate and interact with each other on the Web. I think that each one of them contributes and benefits one another. An example would be reviews online for a business.

I think Convergence Culture and Participatory culture could cause Lessig's concerns. Lessig believes in Remix which is recreation of same content used before by inventors, and using that to create something different. In convergence and participatory I believe are all new. Today, we seek information all the time and it's something we crave for. Lessig fears that people are not going to use the old, same content that was used before. He thinks that they are going to just us the new content which he does have a point here. For example, we don't use phones on hooks anymore, we use phones that hooked in our pockets. I think he worries that the old content and the RW will be forgotten, and that consumers will concentrate solely on convergence which is what evolved today as a society.

@Vada.amerson: I liked your standpoint on how it is important to consider the roots of the new and used technology devices. I think not only has the Apple brand came along way, but the Android brand as well. While Apple has Apple watches, people can use FitBit's for Android phones. In a way I am glad that the use of hooked phones do not exist anymore because wireless phones are so much easier and faster. This also falls into the use of headphones becoming more wireless with brands because users are more interested in those. Lessig I feel is also right on how old content will be forgotten, because as the years continue, their will be newer technology available to us to help forget the old. Jameiladudley (talk)Jameiladudley
@Jameiladudley: Yeah, it is sad that old content can and most likely will be forgotten because of all the advanced technology, but I feel like in a way it's benefiting our society, but I also think that we should remember how technology started if producers want to come up with new ideas, so they can think how can make something that's better. It's really interesting especially with the headphone because I see some with wireless like the airpds which I can see being beneficial to society because for example, there's no tangling problems. Vada.amerson (talk) 17:50, 29 September 2019 (EDT)

September 28, 2019 Participatory Culture and Remix's Relation to New Media

I have learned that participatory culture not only works with media creators, but also it involves with the consumers. According to the video Henry Jenkins Participatory Culture Jenkins makes a point about how people put ideas on the internet, and that idea is used to create something different and better [22]. I think that concept relates to new media because iPhone is constantly changing and bringing in something different. For example, the creators from Apple always have an idea to create something different with their iPhone, and with the latest iPhone 11, they invented a double lens for that phone to have quality images. Before iPhone 11, they just had the one lens. Another aspect that I learned about Participatory Culture is that members support one another, and they share their ideas and creations with other members of that particular group. I think that relates to new media because it's all about sharing their ideas and supporting each other by offering their thoughts or advice to the creation that they are making for their business. It could be a face-to-face meeting, or it could be online.

According to the article, Remix Culture and Amateur Creativity I have learned that remix is nothing new, it's simply taking old content from a work, and re-creating it [23]. I think using old content, and recreating something different is new because there's a little something special that's used to make it different. For example, with TV screens, back then, they were small boxes, now it's upgraded to large flat tv screens that can be hang up in a wall or on a flat surface rather than being on the ground. I think that creators used the same content of having programs and TV screens, but not they've advanced to big screens with the same content of having programs, but adding more to it by providing special features such as cable, and other programs. TVs had small flat screens, and as the years went by, they've upgraded to even bigger flat screens ranging from 24 inches to 60 inches. I think they used the same content of having screens, but they re-created it by making their size bigger.

@Vada.amerson: Remix culture is really important in this generation it brings on new ideas and creativity for something we have never thought of before or something thought of but it took for someone else to create it. I like how participatory culture is really focused on group effort because a lot of ideas take a team to put them together. People complain about iPhone changes and how they have a new phone every year but it is important that they are constantly trying to make their product better for customers use. KhajadaNeal (talk) 01:39, 29 September 2019 (EDT)
@KhajadaNeal: I totally agree with you about how with the iPhones, and how some consumers get mad about iPhones coming out all the time, so the producers need to step up, and think outside of the box about what make this person buy our product. There's always got to be something different about the iPhone because if not, no one would want to buy it. Yes, I agree with you that participatory culture is all about group effort, but a person needs as much help as they can get in order to come with remixes. Vada.amerson (talk)Vada.amerson 17:45, 29 September 2019 (EDT)
@Vada.amerson: Generally well done. Citations should follow punctuation. Keep up the good work. —Grlucas (talk) 10:24, 3 October 2019 (EDT)

October 2, 2019 Computer Hole In The Wall and Computer Lib/Dream Machines

From Sugata Mitra's video, I learned about the new concept SOLE, and how it can add motivation and encouragement to students [24]. I think the SOLE concept applies to new media because it's something new that benefits society. Teachers and educators can teach virtually through online, and a face-to-face interaction on the web cam. In Mitra's video, those learning from a teacher in England had the opportunity to learn from a web cam where they could see and hear her which applies to digital media is learning English from a teacher, and doing it online. Also, the teachers and students work together in order to help students to learn by giving them support and encouragement. That concept can be beneficial for students because it'll help to learn and be engaged in a positive atmosphere. For me when I was in school and continuing my education, I like it when teachers gave motivation and encouragement to keep trying no matter how many times I got frustrated. They would helped and encourage to keep trying, and they would help out with whatever I needed, so I could understand the lesson.

What I got out of Ted Nelson's Computer Lib/Dream Machines is that on one side of the part of book is that everyone should know about computers, and on the other side is that the education school system and how it operations isn't always working out [25]. I think that everybody should know and be able to adapt somewhat to computers because they play a dominate role in our lives. We live with it every single day, and utilize at home, school, and work. This concept applies to new media because computers are changing, and they continue to do it because we come up with more ideas such as building websites or using social media websites. Computers are also connected with being digital because we constantly gain knowledge and learn new things such as news and what's goes on in our local communities and around the world.

With the education system, sometimes the operations are good and beneficial, but others such as testing and scores are not working at all according to Nelson. I don't think that testing helps students because some students can't or don't understand the material, and when they are tested, and they don't the material, they wound up failing it. It's either because they don't know the material yet, or didn't understand. Whenever I would take a state test, it didn't help because half the material where things I hadn't learned yet, or didn't understand. I think that schools that have adapted to technology, and classes online has help students to learn from a different way. It applies to being digital because it helps to gain knowledge, and learn at their own pace.

@Vada.amerson: I also agree with your standpoint on how computers play an important role to our use of digital media. It's so interesting how this type of technology has updated itself in many ways over the years too. With education systems wanting to incorporate the use of computers for the students too, also shows how important this is to know how to use. I think Ted Nelson couldn't have said it any better about how the use of computers should be a dominant role in our lives. It's kind of impossible to be a student nowadays and not use it as a form of technology. Overall, I thought you had some really good points! Jameiladudley (talk) 21:40, 5 October 2019 (EDT)Jameiladudley
@Jameiladudley: Thank you so much for your comment. Technology to help students has become beneficial and it still is such as homeschooling or looking up credible sources or websites to learn. Technology has came a long way, and I am also interested to see how it will progress and update in the future. Vada.amerson (talk) Vada.amerson 21:31, 6 October 2019 (EDT)
@Vada.amerson: I do agree that technology has become a lot more updated and has become more diverse throughout the world. I think education systems are starting to see that there becoming more ways to get information on things. So they are figuring out new ways to be able to incorporate technology and it not become a distraction in schools. It seems like nowadays that we can't get anything done without the use of computers. Computers have become such a necessity for us to use it's unreal. Great work! Amorton10 (talk) 16:05, 6 October 2019 (EDT)Amorton10
@Amorton10: Yeah, computers within schools have become a great thing for around the world. It has helped people to gain information, and how technology can be useful and without any distractions as you mentioned such as getting on websites that are not educational. Overall, technology is part of learning in schools, and there's not doubt in my mind that computers will play a part in education. Vada.amerson (talk) Vada.amerson 21:31, 6 October 2019 (EDT)
@Vada.amerson: Again, citations (footnotes) should be placed after punctuation marks. You might also review the correct indentation to respond to comments. —Grlucas (talk) 11:24, 7 October 2019 (EDT)

October 6, 2019 Excitement About The Future of Technology And Using IPhones The Right Way

I think that everyone should get excited about technology even there is some negative consequences to it, but there are some positives. According to Chris Dixon's article, technology can be a good thing for education such as online education [26]. For example, homeschooling can be a useful tool for students to learn online, and also students can learn at their own pace without any distractions. That is part of new media because school doesn't have to be in person, students can learn at home on a computer if that works for them, plus it can be an efficient way for students to learn. Also, people crave for information so putting information on the internet is sometimes a good thing because people can learn new information everyday which plays a part in new media. However, users need to be careful about what they read and to make sure that the source is credible based off their judgement.

Technology can be both a good thing and a bad thing, and sometimes smart devices can have a negative impact on our real lives. According to the opinion article by Cal Newport, iPhones were used for simple tasks to do like getting directions and making calls [27]. I didn't know that originally that Steve Jobs wanted the iPhone to use for to make calls and get directions, but now it's becoming more than that which he didn't want. I think that with the invention of social media platforms, and how users can get it from the app store, it's becoming dominate in the world. Some people worry about what they look like in their pictures, and about popularity on social media. I think on the positive side that social media is part of new media because it's a way for people to connect and be in contact long distance, but social media isn't and shouldn't be the most important thing. It's okay to use it, but not to let it affect people's real life. Also, iPhones can be helpful with learning education and information online which is part of new media. Another aspect of getting information online which leads to my understanding of new media and learning online with the iPhone is that sometimes social media has educational articles that people can look up and read about out of interest. I also think that if person doesn't have access to a computer or a tablet, they can use their phone to look up information or to learn something educational from an educational website. I think that iPhones is both good and bad with using social media and using for gaining educational information as long as the user use it the right way.

@Vada.amerson: As you said, technology can be both good and bad. It really just depends on how we use it. I feel like people are really quick to blame social media and digital devices as a whole, but we are a part of the "problem" too. Humans are the ones creating and using it so we need to learn how to exercise self-control. That may mean taking time to log off, having a healthy balance, and only using it when we really need it. —Sabub (talk)
@Sabub: Yeah, I totally agree with you about how some people just need to have self-control to use technology. It might help people to work on things that they need to do while using social media as free-time or something like that. Vada.amerson (talk) 22:01, 7 October 2019 (EDT)
@Vada.amerson: I think that they way people use technology is bad or good depending on the person rather than the technology itself. The people are the ones to choose to use it in whatever way they want. Some use it to do things bad but I feel like the good outweighs the bad. With technology, it has made things improve in our lives. Instead of just hearing someone's voice, you can see their face when you use some sort of video chatting app. I do think what makes it bad is when people abuse technology for their own selfish reasons like invading people's privacy by stealing someone's identity. MGray1196 (talk) 00:06, 7 October 2019 (EDT)
@MGray1196: That's why technology is both a blessing and a curse. Vada.amerson (talk) 22:05, 7 October 2019 (EDT)
@Vada.amerson: Technology does make things more efficient like education and learning at your own pace in a structured online environment. That I am excited about technology has a purpose and a reason that encourages you to seek out knowledge about any subject at any time. When technology takes over how you function in the world and your mental and physical behavior changes based on technology that is when I'm not excited about it. I'm two thumbs down and booing. --Amayesing77 (talk) 00:23, 7 October 2019 (EDT)
@Amayesing77: Yeah, technology sometimes can have major control over a person if they don't have self-control about how much time they be on the Internet. I think that technology serves a purpose for better efficiency on our lives, it's just that users (ourselves) need to be careful and cautious about how we use technology. Vada.amerson (talk) 22:09, 7 October 2019 (EDT)

October 13,2019 Mr. Bungle and Second Life

The article "A Rape in Cyberspace" talks about a rape incident in a virtual reality set [28]. The article raises the questions about if the crime should be treated as any crime would be dealt with in real life or does the crime really affect the body. In his article, Julian thinks that it affects the mind and that the body is the mind. That is what is some of the implications of the Bungle incident, and personally I think in virtual reality, if somebody is watching something traumatic on a screen something like the Bungle affair, I think it can affect the mind negatively. Somebody might have a hard time dealing with what they saw on their computer screen, and it may not have hurt them physically, but it can hurt mentally and emotionally which is just as bad.

I have learned about the virtual reality "Second Life" from the video, "You Only Live Twice [29]." I have never knew about this virtual reality until now. I think that "Second Life" is definitely something different. It's living life virtually rather in the real world. I think that Second Life adds a little understanding to new media because it's something for efficient way for businesses to make money, and based off the medical segment, it helps other avatars to learn about schizophrenia. I think that second life shows of being digital because somebody has a second life outside of their real life. All of their day-to-day activities is being done online. Which brings up to the question of how does cyberspace influence our perception of the real world which is what I think is what second life does. They're showing avatars where you can create your own person, there's businesses, houses, money that can be exchanged, money that you can make, etc... those type of contexts in second life shows us on real life works.

Towards the end of the video, I personally don't agree with how everyone is going to use second life because I think that virtual reality can get in the way of our real life. From experiences, I have used a virtual reality game where I created my avatar and interacted with other people, and sometimes it made me ignored my real life. In virtual reality, I could do whatever I want, and socialize more whereas in real life, I couldn't do that. Also, being on virtual reality for long periods of time, can have a negative impact on the things that a person needs to do in their real life whether it's their school work or job.

October 13, 2019 Cyberspace As Independent and Virtual Reality

After reading "A Declaration of the Independence of Cyberspace" it talks about how cyberspace wants to be free of government regulation [30], which I think that cyberspace can't be free of government. I think that the government has a lot of control. For example, they can shut down a website for specific reasons. Some content on the Internet could stay on there, but other times, the government can have power to shut something down. Everything we put on the Internet is open to the public, and if the government sees something that they think is inappropriate, they can get rid of it.

According to Claire Evans article, I learned more about MUDs, and the LambdaMOO of virtual reality. What I got from the article is that sometimes virutal reality settings can result from real life such as with Curtis and Judy Anderson's home in California [31]. I learned more about MUDDs, and it is associated with virtual reality and texts where online users can interact. I think that applies to new media because it is an easy way for online users to communicate long distance. It is a way to learn something new in virtual reality where users can create avatar and build houses and other buildings in this virtual universe. I have used a virtual reality set maybe a few times, but I didn't really understand the breath of it of until now with MUDD and LamdaMoo, and how it has played a part with new media over the years.

@Vada.amerson: I solely agree with the fact of the government being able to remove anything inappropriate off of the internet if they choose too. In a way, if perhaps a picture or negative comment of someone was broadly shared on a social media site that could cause threats and the government chose not to remove it, then the blame could fall back on them as well. That's the problem with cyberspace, is that most of the users behind the screens are too comfortable with the things they share and post, but do not consider the effects of it. I did not realize until this week's lesson either how much of virtual reality is related to new media. Jameiladudley (talk) 22:00, 13 October 2019 (EDT)Jameiladudley
@Jameiladudley: Yeah, I learned about virtual reality that I didn't even know about before. It's amazing how much of it is related to new media.Vada.amerson (talk) 10:43, 15 October 2019 (EDT)
@Vada.amerson: Wow I never thought of it like this , the government actually has more power than we like to acknowledge. All these platforms claim to give us freedom of speech however slander against political figures or threats can be taken down and even tracked by the government. It makes me think about how accounts get suspended out of the blue and alot of the time its because of what they have posted HashondraJames (talk)
@HashondraJames: Yeah, the government has a lot of control when it comes to something that they don't like to see on the Internet.Vada.amerson (talk) 10:43, 15 October 2019 (EDT)
@Vada.amerson: While the government does have a lot of control, I think the argument that can be made is how effectively can governments govern something so vast and that's not real but real at the same time? And would the users be better off governing the world themselves?

--Shicks95 (talk) 22:12, 14 October 2019 (EDT)Shicks95

@Shicks95: I am having a hard time understanding your first question, but to answer your second question, I think that the world and the governments needs to have a balance. I think the government should govern some things, but the users need to be allowed to do what they want, but there has to be restrictions in case the users put something negative and inappropriate things out there or even threats. If you still want me to answer your first question, would you elaborate a little more, and I would be more than happy to answer! Vada.amerson (talk) 10:43, 15 October 2019 (EDT)

October 16, 2019 Study of Narrative Within Video Games and Ludology

I have a learned about the concept of Ludology, and based off my experiences of playing video games, I knew that some video games have storytelling or the story mode where users can follow the story within the game, and play the game as well. After watching Janet Murray's video about "Dramatic Agency" I agree with how she talks about how we need a new way of telling stories in order to understand the world [32]. And by a way new, she means a new genre which she explains about with video games and virtual reality equipment. I think that technology's evolution with storytelling has increased because we tell stories from talking to another in person to telling through online such as YouTube or other mediums such as TV shows, movies, books, etc... We have a variety of telling stories, and I think the learning stories from other sources whether it's videos, movies, TV, etc... it can help other users to see and use which ones works for them, and which ones they like to enjoy.

I think that using storytelling in video games or with the virtual reality headset, it can help us to learn something about communication between other people, it can help us to learn different types of stories and to use that with our creativity. I think with all of this in mind, it has taught a little bit about new media because as I have mentioned we went from telling stories in person to doing it virtually, on screen, and online which is part of the efficiency of new media. With adding storytelling to virtual reality or vidoe games, it adds to the understanding of being digital because we are using the source of video games which is mainly used for playing, but the producers incorporated storytelling into that, so that the users can understand and be entertained with what's go in the story and in the game itself. Also, with the virtual reality headset, people can be engaged and feel that they are actually there and learn something. While starring on a screen whether computer or TV, some users are not comfortable learning that way, so in adding a virtual reality head set, it can help some other users to be fully there and be engaged and learn something which adds to the understanding of new media.

@Vada.amerson: I think being able to have different ways to tell and show stories is important because even depending on my mood I use different methods. When using video games it is important that the stories aren’t harmful because some people get so caught up in violent games they try to make them a reality.KhajadaNeal (talk) 23:39, 19 October 2019 (EDT)
@KhajadaNeal: Yeah, some producers need to be careful about what type of stories to put into because unfortunately there are games out there that have cursing and violence in them, I just think that some producers should be careful and aware of what they're putting into, and I think that people or kids who play some of those games, need to be aware that it's wrong, and we shouldn't behave that way in the real world. We can't stop having those things in video games, but we can teach our users to know that the behavior is not acceptable in the real world. Vada.amerson 20:49, 20 October 2019 (EDT)

October 20, 2019 Narrative in Game

After reading Henry Jenkins article "Game Design As Narrative Architecture" [33] I understand and agree with some of his viewpoints about how not all games are narratives which is true. Not all games have a story to tell, it is just a way to play a game for entertainment. In my experience, I like to play Candy Crush which doesn't have a story, it is just a way to get to the next level like in almost all games.

Another point from Jenkins article that I agree with is that not all games will tell a story the same way movies does, or TV shows, books, etc... because each different medium uses it own unique styles to tell stories. It's never going to be the same way. I think that it's good to have a little diverse in how stories are told in a variety of way because I think it's a part of new media because learning stories from a different medium is a way to learn information, and also it will help other people to learn the way that is comfortable for them. Some people learn some information from shows, movies, books, and video games, and it's good for users to have different options to learn from it.

After reading a very interesting article "Escape To Another World"[34] from Ryan Avent, there are some things that he points out that I agree with. I agree with that he points about how young adults (especially men) have been sunk into a game that it gets in the way of their goals such as going to school or getting a job. That is a sad part of reality, but it's the truth. This adds to an understanding of new media because technology has become so advanced that people seek ways to try new things such as video games. Even so, some users can have the opportunity to play videos to get money. In my experience, I used to date a guy who said that he wanted to make a living playing video games to which I did not agree. I thought that was just his way of not working a real job, and just taking the easy way out of life. And based off my experience, that goes along with how some young adults can caught with video games that it gets in the way of their real lives.

Another point that I agree with is that sometimes people can enjoy the entertainment in video games to escape from life's difficulties. People use other ways in entertainment industry to have time for themselves, and some people like to play video games, watch TV, go on social media, etc... and that's a way for some people to cope. I think that ties into new media because it's video gaming is another way to cope, as well as watch TV, go on Instagram, etc... I think that it's okay to take some time out for users to play video in order to escape for a little while, but also to have self-control, and not let it get in the way of users real adulthood.

October 25, 2019 China's New Education System Extra Credit

After reading about how China is trying to improve education with AI and its main goal of standardized testing and understanding what the students know or don't know, [35] I agree with some of the points about the learning education online. For instances, I think that the AI approach is helpful, but it only focuses on standardized testing. I think the other education, Alo7, that helps not only with learning, but also with creativity and leadership. I think that there needs to be a balance with testing after students learn the material, but also to help students to learn more effective with creativity and trying to get prepared for the world. I also think that personalized learning is helpful because students learn differently, and I think that they need to learn in which they feel best at learning the material. I think the Alo7 adds to the concept of new media because it uses some of the content from AI, but they also apply it with personalized learning and active engagement. The AI and the Alo7 applies to being digital because they use both the technical side, however they each use their concepts with technology for their own purposes, and one of the purpose I think applies to being digital is to help gain knowledge about the material. In my experience, I liked learning material online, and when I was high school, I took some of my classes on a program called E2020, and I liked how some of the content was created such as watching a video, doing the exercise, and taking the quiz, however I just wish that the program was a little more engaging and used a little creativity, like Alo7.

October 25, 2019 Revolutionizing Education Extra Credit

After watching Bring On The Learning Revolution[36], I have clear understanding of a new approach of Sir Ken Robinson where he talks about how education should revolutionized with customizing education with personalized learning. I think his concept about personalized learning is part of new media because as I have mentioned it helps students to learn whether if it's a video or learning from a teacher in a classroom setting. From what I got out of his speech is that education should be innovated which I think computers and online education plays a part of that in new media and being digital because it allows students the opportunity to learn wherever and however they want to. Education has always used standardized testing, and I don't think it's helping, and from what Robinson suggests is that he wants to see education get rid of the old way of how thing were, and start using something different. I also agree with his points about how students talents are not recognized because Robinson states that education is supposed to only prepare students for college. I agree with him on that because in high school, I didn't know that I had a talent in photography as I do now. I think that part of Robinson's point of revolutionizing education is important because students learn different and not everybody is going to college, so I think by using personalized learning is a great way for students to learn the same material, but in a different way.

@Vada.amerson: I loved that you touched on personalized learning with customizing education, because I believe it should be something practiced a lot more. With Being digital it definitely allows more space and opportunity for learning. The freedom sometimes give people more room to think and not be so confined. Great post! VincentH81 (talk) 18:16, 27 October 2019 (EDT)
@VincentH81: Thank you for your feedback. Personalized learning is a great tool to be used. Vada.amerson 22:57, 27 October 2019 (EDT)
@Vada.amerson: Education is an important aspect that everyone who is studying it should take serious. Personalized learning is something I feel can engage those struggling to learn on a faster pace than others, a chance to still learn but differently. Some students who cannot pick up material as fast as some of their peers may feel like it's too much, and with the use of personalized learning I think that will change it! Jameiladudley (talk) 21:13, 27 October 2019 (EDT)Jameiladudley
@Jameiladudley: Yes, I agree. Some people can't learn as fast as others, and for those people, some of them have to study hard while others don't have to study as hard as. I think that if students learn they feel as best, they can be successful. Vada.amerson 22:57, 27 October 2019 (EDT)
@Vada.amerson: With Being digital it definitely allows for more space and opportunity for learning nowadays. Education is important and should never be taken for granted. Learning and giving knowledge is a gift and helps the world continue to expand educationally and culturally. Of course, some won't retain the material as well as others, but as they keep coming across the information it will be easy to pick up. Armond.trice (talk) 22:10, 27 October 2019 (EDT)
@Armond.trice: With time, patience, and learning what works for students will come a lot along the way. I agree that education is very important, and we shouldn't take it for granted as you mentioned. I think with personalized learning, it will get better. Vada.amerson 22:57, 27 October 2019 (EDT)

November 2, 2019 What Can Cyborg Feminism do in the Future? Extra Credit

After watching Cyborg and Feminism video [37] I have learned a lot about what the future could possibly hold for us. I have learned about cyborg can have impact on feminism and the workforce, and on human kind. Based off what Dr. Danya Glabau said about how "technology furthers the interests of people" adds to the understanding of new media because when a new advanced technology has been created, people get interested. For myself, after watching the trailer of "Countdown" I was intrigued by the apps that tells you how long you have until you die, and I went on to the app and found out that the app is real. Another aspect from the video about the cyborg feminism is when she talks about how some humans have parts of machines which is true and it has started to develop. I was scrolling through social media one day, and I came across this robotic female named Sophia who has claimed citizenship in 2017, and that thought came into my mind about the topic of cyborg feminism. That goes into being digital because this robotic female has been created to be like a human, and that is what is happening in our world, and this type of things gives us something to think about what is going to happen in the future technology.

@Vada.amerson: I never really considered the impact of cyborg with feminism in the workforce until watching the video. Newer technology I feel is what people crave to see because why would they want to keep an old outdated one? There are so many apps that we can use to figure out just about anything. For example, there are apps for tracking our calorie intake, sleep process, and etc. I found it interesting that you shared on the robotic female because to my knowledge, I did not know that she existed! Jameiladudley (talk) 15:20, 3 November 2019 (EST)Jameila.dudley
@Jameila.dudley: The future of technology is well under way especially with the robotic female Sophia. Also, I agree that some apps help us for the better to live our lives. Vada.amerson 07:27, 5 November 2019 (EST)

November 2, 2019 Singularity Extra Credit

After reading the article about Singularity [38] I have learned about how Singularity plays a role in our lives. It is about how fast technology is growing, and how we can make our brains and computers to come together to make society a better place. I have learned about in the aspect from the article about how technology can help out people with illnesses. I have learned how some technology can prevent people from getting sick, and how with the advances in technology can make humans have longer expectancy. The Singularity adds to my understanding of new media because technology is constantly changing in order to change human life. For example, in Ray Kurzweil article, I have learned that the combination of how biotechnology can help with illnesses such as reprogramming genes to help make someone feel better. Also, I think with new technology helps to create different fields of study such as biotechnology, cyborg feminism, robotics, etc... and how that applies to being digital because we are using our knowledge and research to creating something that is technologically worthy and advanced to try to make society better.

@Vada.amerson:I got this confused initially. It's crazy to think about technology getting ahead of humans. Most on the side of singularity make it sound like it will be dooms day... I like you, can see both sides.Kyannayeager (talk) 22:51, 3 November 2019 (EST)
@Kyannayeager: I agree that technology is quickly approaching and how it changes so fast in the blink of an eye. Thank you for your feedback. Vada.amerson 07:30, 5 November 2019 (EST)

November 22, 2019 Reflective Essay Post 20

I have learned about Wikipedia itself because I have never used it before. I have learned about how to constructively evaluate an article. I have learned about to evaluate using the tone and balance, and to see if the article is neutral. I have already chosen "Participatory Culture" before I evaluate the article in "Mass Communications." But I decided to evaluate mass communications because I thought it was interesting, and it was somewhat related to "Participatory Culture."

I also decided to add to the article "Participatory Culture" because it is interesting, and it needs improvement in citations which is what I have been doing for the last couple of weeks. I have helped contributed to the article by verifying the citations because in the reference section, the links wouldn't work. So, I made corrections to that by making some of the links workable. I have also removed the sources from references that weren't reliable such as YouTube and other sites. I did keep the websites that they kept, but instead of citing them, I linked them, so they are still there in the article, just not in the reference section. I have also added a little section that I created about "Concerns For Online Platforms" and I added a little short paragraph about how online platforms can be a challenge for people. Not only that, I have also corrected some capitalization errors specifically in the headings of the article. I think that my contributions thus far have improved by fixing the capitalization mistakes to make professional, making some of links workable in the references sections to make the article credible, and adding a paragraph under challengers in the article just to add something valuable to the article that hasn't talked about yet.

So far, I have one person who peer reviewed my article, and they talked about to make the sure the sources from the references are working, and to make sure the links are working which is what I have been contributing to a lot. I have contributed to getting most of the links working, however there were a few that I couldn't either find the article or books to reference which was one of the challenges, but I manage to fix most of the links.I have also added a little more information in the "Concerns For Online Platforms as well. I have not received any feedback from the article about my writing, but I did received feedback from a Wikipedia expert about the DYK nomination, but that got declined. They explained to me why they did it, and I responded back by thanking them for their feedback and that I understand why it didn't get nominated.

This was my first time ever editing on Wikipedia. I have looked at articles on Wikipedia, but never edited one. I have learned a lot about how to edit and evaluate an article to make it credible, and not something that is made up. Every information has to be supported by facts, and I have learned to put information that is supported and validated to make the article credible because anybody can post anything on Wikipedia. So, I have learned to add information to the article that will help users to be informed. Wikipedia is different from the other assignments I have done because I have never used it until now. I would write essays and use media software, so I think that writing on Wikipedia isn't different, it's just using the software for the first time was different such as adding a reference section, linking sources, etc...

I think Wikipedia can be a good sources to get a general idea of what topics are about. I think that Wikipedia always needs to have validated and supported links to make the sources credible. Any random person can put anything on there which is why it's important to have credible sources because otherwise the article wouldn't be of no use. Consumers crave for information, and Wikipedia is a good sources to get the general pictures of my article and other articles to see what it is about, and to also have supported secondary sources to back up their claims. It is important for Wikipedia to contain good, solid sources that support the information to make it believable and readable for the users.


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