Difference between revisions of "User:Shannamartini/NMAC 4460 Journal"

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The last article I read really opened my eyes to the most accurate yet simple definition of new media (which I will probably adopt now as my own response to the question should I be asked it again in the future): new media is simply a medium for individual representation. This article further expands upon this as it explains how the human mind itself is always changing.<ref>{{cite journal | last = Murray | first = Janet | title = Inventing the Medium | pages = 1 | publisher = Wardrip-Fruin; Montfort | url = http://www.newmediareader.com/book_samples/nmr-intro-murray-excerpt.pdf | access-date = Aug. 24, 2019 }}</ref> Our minds are constantly being influenced by its surroundings, while at the same time, our mind is influencing our surroundings through our own personal responses. With new media becoming so accessible and malleable, the opportunities for self-expression and growth have become endless to everyone, and it has become the catalyst for change and growth in societies and cultures all over the world.
 
The last article I read really opened my eyes to the most accurate yet simple definition of new media (which I will probably adopt now as my own response to the question should I be asked it again in the future): new media is simply a medium for individual representation. This article further expands upon this as it explains how the human mind itself is always changing.<ref>{{cite journal | last = Murray | first = Janet | title = Inventing the Medium | pages = 1 | publisher = Wardrip-Fruin; Montfort | url = http://www.newmediareader.com/book_samples/nmr-intro-murray-excerpt.pdf | access-date = Aug. 24, 2019 }}</ref> Our minds are constantly being influenced by its surroundings, while at the same time, our mind is influencing our surroundings through our own personal responses. With new media becoming so accessible and malleable, the opportunities for self-expression and growth have become endless to everyone, and it has become the catalyst for change and growth in societies and cultures all over the world.
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:{{Reply to|Shannamartini}} It really is strange that we are so passive with forms of old media such as newspaper and television. In fact, print newspapers are turning into a waste of money because it's so easily accessible online these days. A recent example of your second point on forcing consumers to conform to the technology is Apple's release of their products that only have USB-C ports. I had to purchase an adapter in order to use my hard drive and mouse for my new computer. Soon enough, the only products that will be available will only have USB-C ports. I appreciate your final point on new media being a medium for individual representation. I know I personally try to make my devices work for me and not the other way around. I turned off all of my notifications (which is why it takes me forever to respond, but I was tired of this expensive electronic box bossing me around). It's a very optimistic way of looking at the situation. [[User:Hthrxlynn|Hthrxlynn]] ([[User talk:Hthrxlynn|talk]]) 21:45, 27 August 2019 (EDT)
  
 
==August 25, 2019: Getting Into the Swing of Things==
 
==August 25, 2019: Getting Into the Swing of Things==

Revision as of 22:13, 27 August 2019

August 23, 2019: New Media

New Media is a very influential part of society that plays a huge role in the lives of people, the success of business, and the perpetuation of change to our world. New Media involves anything that is advertising, promoting, or creating some form of service or entertainment for a company or individual(s). Elements of new media are able to manipulate people into believing they need or want something to be accepted, happy, or successful. To me, an over encompassing summation of new media is this: any exchange of information (communication) through electronic or visual means to the public sphere in an effort to achieve some end goal.

Some examples of new media would be TV commercials, billboards along the highway, those annoying pop-up ads that appear on your computer or phone screen, video games, apps, and of course, any form of social media such as Instagram, Facebook, and Snapchat. Commercials, billboards, and ads are all attempting to make profits through attracting consumers with exotic and flashy tag lines, pictures, and persuasive promises. Video games and apps are major sources of leisure, entertainment, and social interaction amongst people of all ages and backgrounds. In addition, these video games and apps are some of the newer editions within the realm of new media, and they are quickly becoming extremely popular; drawing the attention of businesses to the potential opportunities for income that they could provide, who weave their products and services within the games to have them be noticed.

August 24, 2019: Expanding My Definition

While reading the various articles focused on the definition of “new media”, I was introduced to many trains of thought that I had initially never considered when it came to my own description of new media and the roles it plays in society. For instance, the realization of how passive we as consumers actually are with the “old media” and how the public is essentially going along with something that cannot change.[1] With the products and services they are provided through this old media, there is no original expression or opportunity to individualize the product, forcing consumers to conform to their purchases instead of the other way around.[2]With new media, the individual has the influence and power to make changes and create new things and opportunities for themselves and others. This keeps society engaged and excited about getting involved with one another and growing not only as an individual, but as a community, group, and culture.[3]

Another point I was made aware of was how other countries other than the US were much more “critically engaged” than we were with the introduction of new media in the late 20th century.[4] Being one of the richest and most powerful nations, the US and its people are used to new products, and in this case, “new technologies” becoming everyday occurrences almost overnight, and available to anyone who can afford them.[5] Many Americans take for granted all of the resources and opportunities we have in comparison to other countries, who value and “focus their activities” on the new technologies in an effort to support young artists. European countries place more value in the arts than does the US and its government, something else I had never really thought of before, but now realize to be true.

The last article I read really opened my eyes to the most accurate yet simple definition of new media (which I will probably adopt now as my own response to the question should I be asked it again in the future): new media is simply a medium for individual representation. This article further expands upon this as it explains how the human mind itself is always changing.[6] Our minds are constantly being influenced by its surroundings, while at the same time, our mind is influencing our surroundings through our own personal responses. With new media becoming so accessible and malleable, the opportunities for self-expression and growth have become endless to everyone, and it has become the catalyst for change and growth in societies and cultures all over the world.

@Shannamartini: It really is strange that we are so passive with forms of old media such as newspaper and television. In fact, print newspapers are turning into a waste of money because it's so easily accessible online these days. A recent example of your second point on forcing consumers to conform to the technology is Apple's release of their products that only have USB-C ports. I had to purchase an adapter in order to use my hard drive and mouse for my new computer. Soon enough, the only products that will be available will only have USB-C ports. I appreciate your final point on new media being a medium for individual representation. I know I personally try to make my devices work for me and not the other way around. I turned off all of my notifications (which is why it takes me forever to respond, but I was tired of this expensive electronic box bossing me around). It's a very optimistic way of looking at the situation. Hthrxlynn (talk) 21:45, 27 August 2019 (EDT)

August 25, 2019: Getting Into the Swing of Things

Since this is my first journal post here (my first two are on my userpage), I guess I will talk about my current impression of the course thus far. In all honesty I am really enjoying what I am already beginning to learn concerning the entire Wickipedia world and all of the different things that go into it. The coding you have to do in order to create the various formats is a bit challenging, but I am catching on pretty quickly. The only trouble I have had thus far is trying to get the "access date" to work. I have already purchased the book that my Wickipedia article is going to be based on, and I am going to begin reading it tonight.

I really enjoy the format and layout of Dr. Lucas's website; it is much better than D2L and it makes me wish all the professors would get their own website as well. I can already tell I am going to learn much this semester, as I have already improved especially when it comes to researching and navigating Wickipedia. Another thing I noticed is that many of the articles Dr. Lucas has provided us are not only by some of the same authors, but some are the exact same articles that I have had to research in other classes from previous semesters. The overlap came as a pleasant surprise, and I felt more comfortable and sure of my research because I could call upon past knowledge to help me write the two journal posts for Lesson One's assignment. I have also begun to look into our "Being Digital" textbook, but I have not found where we have assigned pages to read with it, and was curious as to what exactly (except of course to learn more about the course and things involved with new media) we are supposed to do, read a few chapters per lesson?

One of the things I am most happy about thus far was mentioned in one of the articles I chose to include in Journal 2: Lesson 1, and that is the fact of "old media" being a medium for businesses and individuals to make profit from the populace and be in control of the products and services that are dispersed to the public. They cannot be altered and the people must go along with whatever they find or obtain.[7] We learned much about this in my last semester when I was taking Popular Culture with Dr. Christian Norman. In that class we really tore apart the world of media and analyzed the benefits and downfalls of the influence media has on the world. In stark contrast, this class focuses on "new media" and its dependence on the people to make everything their own; to express themselves, grow as a person, grow their own culture and community, and utilize the various elements of new media to simply enjoy being who they are and not being limited in any way as the "old media" would have them. I basically view this class as the "glass is half full" version of the "glass is half empty" Popular Culture course. This is why I love "new media"; the goal and intent is to allow people to express themselves. New Media is only bad when the intentions of the creator are bad. I am a firm believer that much good can be produced through new media and help many people, despite all the negative talk circulating on how the media is negatively effecting us. And it is because of this that I decided to become a media major.

References

  1. Negroponte, Nicholas (January 1996). Being Digital. New York: Vintage Books. ISBN 978-0-679-76290-4.
  2. Lessig, Lawrence (2008). Remix: Making Art and Commerce Thrive in the Hybrid Economy. New York: Penguin.
  3. Lucas, Gerald (June 30, 2019). "New Media" (article). Retrieved August 24, 2019.
  4. Manovich, Lev (2003). "New Media from Borges to HTML" (PDF). Wardrip-Fruin; Montfort: 2–3. Retrieved Aug. 24, 2019. Check date values in: |access-date= (help)
  5. Manovich, Lev (2003). "New Media from Borges to HTML" (PDF). Wardrip-Fruin; Montfort: 2–3. Retrieved Aug. 24, 2019. Check date values in: |access-date= (help)
  6. Murray, Janet. "Inventing the Medium" (PDF). Wardrip-Fruin; Montfort: 1. Retrieved Aug. 24, 2019. Check date values in: |access-date= (help)
  7. Lessig, Lawrence (2008). Remix: Making Art and Commerce Thrive in the Hybrid Economy. New York: Penguin.

Negroponte, Nicholas (January 1996). Being Digital. New York: Vintage Books. ISBN 978-0-679-76290-4. Lessig, Lawrence (2008). Remix: Making Art and Commerce Thrive in the Hybrid Economy. New York: Penguin. Lucas, Gerald. "New Media". Retrieved August 24, 2019. Manovich, Lev (2003). "New Media from Borges to HTML" (PDF). Wardrip-Fruin; Montfort: 2–3. Retrieved August 24, 2019. Murray, Janet. "Inventing the Medium" (PDF). Wardrip-Fruin; Montfort: 1. Retrieved August 24, 2019. Lessig, Lawrence (2008). Remix: Making Art and Commerce Thrive in the Hybrid Economy. New York: Penguin.