Difference between revisions of "User:MGray1196/sandbox"

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== October 20, 2019: Multiform Story and Cyberdrama ==  
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== October 20, 2019: Narratology versus Ludology ==
I thought [[w:Janet Murray|Janet Murray's]] idea of multiform story to be very interesting. In this concept, a single story has several variations of the story and these different variations will of course have different outcomes.{{sfn|Murray|1997|p=30}}This idea of having multiple versions of reality is something that is interesting because it gives an interesting perspective of how things would turn out if one way was taken over another way. Having these multiple ways of interacting with a story makes it more interesting since there is a choice being made of how the story will go that the narrator has nothing to do with.{{sfn|McMahan|1997|p=146}}This is concept would epescially be interesting in video games. This gives the players an opportunity to play the game in the way they see it best. This concept happens in the game [[w: Kingdom Hearts III|Kingdom Hearts III]].
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The argument of whether or not games are a medium for storytelling never crossed my mind before as someone who occasionally plays video games. As I read more about narratology and ludology, I found myself understanding both sides of the argument. I personally started leaning more towards the side of narratology but this may be because of the types of video games I play. Narratology is all about how a story is being told and it creates structure. {{sfn|Pradl|1984}} This structure is needed in many video games that are around today. Many games even have a mode that you play on there called "story mode". This proves to me that in some cases, video can be form of storytelling but in some instances, this is not always the case.  
  
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In ludology, there is more of a focus on how the game is structured in general as opposed to how it is structured as a narrative medium.{sfn|Frasca|2013}}When I played the game[[w:Second Life|Second Life]], there is no structure to the game at as far as storytelling goes. In the game, I played how ever I wanted to play the game. There was no journey that I had to go through in order to get to the next step. Just as Jenkins mentions in ''Game Design as Narrative Architecture'', while many games do have some narrative experiences in them, not all games are like that since some can be more "abstract".{{sfn|Jenkins|2004}} There are games, like ''Second Life''whose goal is not to necessarily tell a story, but is about having an experience.
  
 
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Both of these concepts fit into my understanding of new media in the sense that
* {{cite book |last=Murray |first=Janet H. |date=1997 |title=Hamlet on the Holodeck |url=https://archive.org/details/hamletonholodeck00murr_0 |location=New York |publisher=Simon & Schuster |page= |isbn=0684827239 |author-link= }}
 
* {{cite journal |last=Cook |first=P.J. |title=Cyberdrama in the Twenty-First Century |url= |journal=Postmodern Culture: An Electronic Journal of Interdisciplinary Criticism |volume=9|issue= |date=1999 |pages= |access-date= |ref=harv }}
 
*{{cite journal |last=McMahan|first=Alisom |title=The Effect of Multiform Narrative on Subjectivity |url= |journal=|volume=|issue= |date=1997 |pages=146-157|access-date= |ref=harv }}
 

Revision as of 03:56, 21 October 2019

October 20, 2019: Narratology versus Ludology

The argument of whether or not games are a medium for storytelling never crossed my mind before as someone who occasionally plays video games. As I read more about narratology and ludology, I found myself understanding both sides of the argument. I personally started leaning more towards the side of narratology but this may be because of the types of video games I play. Narratology is all about how a story is being told and it creates structure. [1] This structure is needed in many video games that are around today. Many games even have a mode that you play on there called "story mode". This proves to me that in some cases, video can be form of storytelling but in some instances, this is not always the case.

In ludology, there is more of a focus on how the game is structured in general as opposed to how it is structured as a narrative medium.{sfn|Frasca|2013}}When I played the gameSecond Life, there is no structure to the game at as far as storytelling goes. In the game, I played how ever I wanted to play the game. There was no journey that I had to go through in order to get to the next step. Just as Jenkins mentions in Game Design as Narrative Architecture, while many games do have some narrative experiences in them, not all games are like that since some can be more "abstract".[2] There are games, like Second Lifewhose goal is not to necessarily tell a story, but is about having an experience.

Both of these concepts fit into my understanding of new media in the sense that