Difference between revisions of "User:MGray1196/sandbox"

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== October 20, 2019: Narratology versus Ludology ==
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== October 27, 2019: Video Games as a Narrative Medium ==
The argument of whether or not games are a medium for storytelling never crossed my mind before as someone who occasionally plays video games. As I read more about narratology and ludology, I found myself understanding both sides of the argument. I personally started leaning more towards the side of narratology but this may be because of the types of video games I play. Narratology is all about how a story is being told and it creates structure. {{sfn|Pradl|1984}} This structure is needed in many video games that are around today. Many games even have a mode that you play on there called "story mode". This proves to me that in some cases, video can be form of storytelling but in some instances, this is not always the case.
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Video games have came a long way from matching blocks on [[w:Tetris|Tetris]. Nowadays, video games can take you on journey that you get yourself consumed in. Video games can suck you in with the nice graphics but the storytelling which helps guide you through the journey is also very compelling. Technology has created more mediums in which narratives can be told and video games are on of those mediums. Video games get you fully immersed into the storytelling by connecting you with the main character as you achieve goals in your journey.Connecting with the main character has become more engaging with the advancement of gaming systems such as virtual reality which can allow you to see what's happening with your character through their eyes.{{sfn|Burks|2015}}
  
In ludology, there is more of a focus on how the game is structured in general as opposed to how it is structured as a narrative medium.{sfn|Frasca|2013}}When I played the game[[w:Second Life|Second Life]], there is no structure to the game at as far as storytelling goes. In the game, I played how ever I wanted to play the game. There was no journey that I had to go through in order to get to the next step. Just as Jenkins mentions in ''Game Design as Narrative Architecture'', while many games do have some narrative experiences in them, not all games are like that since some can be more "abstract".{{sfn|Jenkins|2004}} There are games, like ''Second Life''whose goal is not to necessarily tell a story, but is about having an experience.
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One element that shows how video games work as a narrative medium is the fact that there is a problem that needs to be solved.{{sfn|Ostenson|2013|p=72}}Almost every single video has some sort of issue that the player must solve whether its saving a princess from and evil villain or or defeating the monster that is destroying the town. When you have an issue to solve, having a narrative as a guide will help the player get through the tasks. Video games should not replace books in storytelling but, it is worth noting that video games can also have a positive impact on people if played responsibly. Problem solving skills are something to learn through these video games and the stories they can tell.
  
Both of these concepts fit into my understanding of new media in the sense that
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* {{cite web |url=https://www.techtimes.com/articles/84016/20150914/how-video-games-have-become-the-perfect-storytelling-medium.htm |title=How Video Games Have Become The Perfect Storytelling Medium |last=Burks |first=Robin |date=2015 |website=Tech Times|publisher= |access-date= |quote= |ref=harv }}
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* {{cite journal |last=Ostenson |first=Jonathan |title=Exploring the Boundaries of Narrative:Video Games in the English Classroom |url= |journal= |volume= |issue= |date=2013 |pages=71-78 |access-date= |ref=harv }}

Revision as of 00:29, 28 October 2019

October 27, 2019: Video Games as a Narrative Medium

Video games have came a long way from matching blocks on [[w:Tetris|Tetris]. Nowadays, video games can take you on journey that you get yourself consumed in. Video games can suck you in with the nice graphics but the storytelling which helps guide you through the journey is also very compelling. Technology has created more mediums in which narratives can be told and video games are on of those mediums. Video games get you fully immersed into the storytelling by connecting you with the main character as you achieve goals in your journey.Connecting with the main character has become more engaging with the advancement of gaming systems such as virtual reality which can allow you to see what's happening with your character through their eyes.[1]

One element that shows how video games work as a narrative medium is the fact that there is a problem that needs to be solved.[2]Almost every single video has some sort of issue that the player must solve whether its saving a princess from and evil villain or or defeating the monster that is destroying the town. When you have an issue to solve, having a narrative as a guide will help the player get through the tasks. Video games should not replace books in storytelling but, it is worth noting that video games can also have a positive impact on people if played responsibly. Problem solving skills are something to learn through these video games and the stories they can tell.

  • Burks, Robin (2015). "How Video Games Have Become The Perfect Storytelling Medium". Tech Times.
  • Ostenson, Jonathan (2013). "Exploring the Boundaries of Narrative:Video Games in the English Classroom": 71–78.
  • Burks 2015.
  • Ostenson 2013, p. 72.