Difference between revisions of "User:MGray1196/NMAC 4460 Journal"

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There are low barriers when it comes to for artistic expression and engagement when it comes to platforms such as YouTube.{{sfn|Chau|2010|p=67}}According to a study Jenkins looked into, in 2010 about 65 percent of American teens had produced media.{{sfn|Jenkins|2010}}Now that there are so many platforms where people can upload their content, this statistic is not surprising. Back in the day, there were only a few social media media cites that people could visit but now there too many to count. People have now made money from engaging in participatory culture through cites like YouTube. Also, technology has become a big part of peoples' lives in today's society and is easily attainable by most people which makes creating content easier for the common person.
 
There are low barriers when it comes to for artistic expression and engagement when it comes to platforms such as YouTube.{{sfn|Chau|2010|p=67}}According to a study Jenkins looked into, in 2010 about 65 percent of American teens had produced media.{{sfn|Jenkins|2010}}Now that there are so many platforms where people can upload their content, this statistic is not surprising. Back in the day, there were only a few social media media cites that people could visit but now there too many to count. People have now made money from engaging in participatory culture through cites like YouTube. Also, technology has become a big part of peoples' lives in today's society and is easily attainable by most people which makes creating content easier for the common person.
 
:{{Reply to|MGray1196}} I agree YouTube is a big part of participatory culture it has everything from hair tutorials, car repair videos, television episode and educational videos it’s so many things you can learn and make your own. The more sites that are made where you can share videos I  think they’ll become more watched than television.[[User:KhajadaNeal|KhajadaNeal]] ([[User talk:KhajadaNeal|talk]]) 00:56, 28 October 2019 (EDT)
 
:{{Reply to|MGray1196}} I agree YouTube is a big part of participatory culture it has everything from hair tutorials, car repair videos, television episode and educational videos it’s so many things you can learn and make your own. The more sites that are made where you can share videos I  think they’ll become more watched than television.[[User:KhajadaNeal|KhajadaNeal]] ([[User talk:KhajadaNeal|talk]]) 00:56, 28 October 2019 (EDT)
 +
::{{Reply to|KhajadaNeal}} I believe that YouTube is watched more than TV. Nowadays, people mention that they have parted with with watching cable television and are now streaming videos on different platforms. Since it is so easy easy to access, it is not a surprise to me YouTube is being watched more than cable.[[User:MGray1196|MGray1196]] ([[User talk:MGray1196|talk]]) 14:43, 4 November 2019 (EST)
  
 
== October 27, 2019: Video Games as a Narrative Medium ==
 
== October 27, 2019: Video Games as a Narrative Medium ==

Latest revision as of 14:43, 4 November 2019

August 14, 2019: New Media

I consider to be New Media is exactly what the name states. New Media is the new forms in which media is created. Rather than having information given to us on papers such as a newspapers or magazines, New Media is created with the help of the internet. The internet has made a lot of information easily available to people by putting information on websites such as CNN or FOX News. Even magazines can be made digital these days. New Media has given people a different form of media that people can consume on a day to day basis

August 25, 2019: New Media

One aspect about New Media that I learned from reading the texts is the idea of new technologies being assimilated into everyday life in the U.S. Since there are so many new technologies that are being created in the U.S. most people do not think twice about these technologies and they are assumed to be a part of everyday life any because there are so many things coming out[1]If there was a country where there are not many new technologies being created, the reaction to these new technologies would be different. Those countries that have a slow production of new technologies have more time to think about these new technologies. Another aspect from the readings that I learned was that no matter what time people live, New Media will always be seen as distrusted media. The more advanced technology becomes, the more people start to worry about using them. People see technology as becoming too smart and the abilities that they learn could be abused by some people.[2]The last aspect I learned from reading the texts is that New Media has made people more than consumers and has “decentralized media control and production.”[3]People these days can create their own projects because people now have access to the digital technologies and can use them to create their own creative projects.

I totally agree Michaela! New media is so integrated into everyday life that it is often difficult to think about being 'new' to us.Kyannayeager (talk) 14:29, 29 August 2019 (EDT)
@MGray1196: You bring up a very good point that people don't really trust media but I think you can make that point stronger by giving an example of what type of new media people don't trust. Like do they not trust smartphones because they think they are being recorded? In comparison to a flip phone because it doesn't have that type of technical ability? Yes, people are making their or products using digital technology a few examples of that would add to your point. Amayesing77 (talk) --Amayesing77 (talk) 15:35, 8 September 2019 (EDT)

September 8, 2019: Foundational Thinkers

The idea of the Memex which was created by Vannevar Bush is a mechanism that could store information on a large disk that is made of electromechanical controls, microfilm cameras and readers. He also mentioned that there would be a way to link information on this mechanism. He talks about in his 1945 article "As We My Think", that this is idea will happen in the near future because of the technology advances during his time. Devices that he mentions are things such as the typewriter.[4] His idea of the memex reminds me of how we use our technologies today such the laptop computer. These devices can store many digital items such as PDFs and electronic books.

September 8, 2019: Marshall McLuhan

In Marshall McLuhan's "The Medium Is the Message", his main point that he makes is that information being received or sent is not important. The important thing is the way in which a message is being received or sent. The way in which information is sent or received is what shapes human actions.[5]A message containing the same information could be sent through two different mediums and are taken in different ways. For example, if you were to send a message to someone through a text message versus talking on the phone will make someone react to the information differently.

September 15, 2019: Being Digital

In Nicholas Negroponte's Being Digital, he points out the differences between atoms and bits. Atoms have weight to them and they make up physical items that you can touch such as news papers, magazines and books. A bit is small , weightless, colorless, and they are priceless. You can not buy a bit like you can an atom. Bits can travel a lot easier and faster than atoms because of the bits' characteristics. When Negroponte talks about these bits as bits, he is saying that they stand alone as it's "own state of being" and are represented as a 1 or 0.[6] Negroponte also mentions some of the implications of the shift from atoms to bits. One example that displays this shift is entertainment. No more is a playlist of music stuck to a physical item like CD's or cassette tapes. Movies are also not only available in a physical form. These forms of entertainment can be purchased as bits instead of atoms. This is what lead places such as Blockbuster to go out of business.[7]

September 15, 2019:Being Digital: The Hacker

One major thing that I have learned from the readings is that hackers are not the bad guys that we see on television and movies. They are not the ones that are trying to go into your bank account and steal all of your money. Hackers seek out the flaws in network systems in hopes to fix the issues so that the crackers won't take advantage of the flaws.[8]Learning this information about the hackers versus crackers fits more in my understanding of "being digital" because of the fact that people like hackers are a necessity in today's society. Now that the internet has become more available for many people to use, it calls for more security measures to protect people's privacy. David Weinberger mentions in Our Machines Now Have Knowledge We'll Never Understand that people have become more dependent on machines.[9] Today, we rely a lot on machines to do the work for us. Even now as I am typing this, i am relying on my laptop to help make this journal post.

September 22, 2019: The Battle of Linux

Linux is an alternative operating system to the the Windows operating system created by Linus Torvalds alongside a team of hackers.[10]This OS is an Open Source Software which means that it is open to the public and they do not have to pay to use it.[11] Having this system being free made me think that this system could not really be good. Why would anyone put something out for free. After watching the documentary Revolution OS, I understood a little bit where the key players such as Richard Stallman and Eric S. Raymond were coming from and I respect their efforts. They felt that not being able to things such as codes between operating systems to be wrong and came up with their own solution to their problem. I also understand the side of Bill Gates when he mentions how people shouldn't expect a group of people to work on an operating system to do it for free.[12]The work that people have to put in to make these operating systems work well are tedious and they should be compensated for their work.

With all this information, my idea of new media still remains the same. New media is more so the content rather than the new technologies themselves. There is more new pieces of content being created such as new social platforms rather than more new technologies. When it comes to these operating systems, they have influenced each other and have become more advanced now in 2019 than they were in the 1990s.

September 22, 2019: Free Software For Everyone and Heard of Copyright but Copyleft?

When researching free source, I learned that it is more about the sharing of knowledge rather than making a profit from their services. With free software, people are given the freedom to "run, improve, modify, and distribute a computer program".[13]Having this kind of software makes improving on computer programs a community effort which would seem like a good thing. They are the ones using the software and can give feedback as to what works best and what needs improvement. The people who are working with these software companies to improve on these systems are not really enough since they most likely have more knowledge of technology than the common person. Because of this, they can not account for issues that may come up for some people. Having the community makes it helpful in this regard.

I have never heard of a copyleft but I guessed that I would be the opposite of a copyright. After doing more research, I found out that my guess was pretty much correct. Copyleft states that anyone who makes any improvements or changes on the software can not use the copyright to claim these changes that he or she makes.[14]This also seems like free source where it is more about sharing information rather than trying to make money off of whatever you are doing on a software. People who are for the copyleft seem to be more about learning from others and use the ideas you learned and create without worrying about the copyright laws. It is all about a freedom and without the restrictions of copyright, people can be more creative.

Free source and Copyleft go along with the idea of new media because the two ideas show the implications of what happens as the content in the new technologies become more advanced. The more advanced our content gets, the more people have to create different ways for people to use the internet and the things that come with it. As we get new technologies, more work is done on the software so that I can keep up with the advancement of technology.

@MGray1196: A couple of good observations. Do you think anonymous sources are solid ones to cite? Please see my feedback that I will be updating through the day on 9/24/19. —Grlucas (talk) 15:43, 24 September 2019 (EDT)

September 29, 2019: Defining Convergence and Participatory Culture

Henry Jenkins states that convergence culture is the mixing of the old and new culture.[15] There are many instances of convergence culture now more then ever and this trend will most likely keep growing. Songs that play on the radio or any other music streaming cite are examples of convergence culture. Songs from past become relevant again because people take those songs and add a modern twist to it. Another example of this would be the movie remakes that have are going on now. A movie such as Ghostbusters,which originally released in 1984, was remade in 2016 with an all female lead cast instead of male. Examples such as this one shows how convergence culture is used to make slight increases in social inclusion and cultural diversity.[16]

Participatory culture is what Henry Jenkins states as the idea that people can throw out ideas into the world and those ideas are brought back in an improved way.[17]By participating in this, people can gain new perspectives from the ideas that they have thrown out. People nowadays have become more than consumers and can now become producers themselves. In participatory culture, the ability to collaborate and network is important. [18]With the help of technology, this helps the process go by even faster. You can make communities on social media cites and collaborate on ideas that they are interested in.

September 29, 2019: Participatory and Remix Culture with New Media

From looking at the readings, I learned about the concept of Read/Write and Read/Only culture. Lawrence Lessing states that RW culture is when people, or rather the "young people of the day" read about their culture and then add to that culture that they have just heard that is surrounded by them in their current life. [19] By participating in this, people can see how much a culture has either stayed the same or how it has evolved. RO culture only gives someone a look the culture, but they do not get a chance to add to that culture.

Participatory and remix culture relate to new media in the sense that because of new media, the way people partake in those cultures have changed. New media brings a new way to use the new technologies that come around. People do not have to rely solely on face-to-face communication to have collaborations on ideas. Collaborative and communication abilities are what makes participating in these cultures successful [18] With new medias such as social media cites like Facebook, this collaboration of ideas is made easier. On there, you can create groups for something that you are interested in and make it available for others who are interested in it to join and bounce ideas off of one another.

@MGray1196: You’re missing Lessig in your bibliography. Do you try your citations to see if they work? —Grlucas (talk) 10:19, 3 October 2019 (EDT)
@Grlucas: I have corrected the bibliography. When I copied from the class website in the view sources section, the citation had the code "author mask" which is why the author's name did not show up in the bibliography. MGray1196 (talk) 11:23, 3 October 2019 (EDT)

October 6, 2019: The Future of Learning

After reading and listening to the assigned text and video, I found that I agree with Sugata Mitra in his TED Talk " Build a School in the Cloud" when he talks about how education in the current school system is obsolete.[20] Nowadays, technology has started taking away some of the jobs that humans would do. When you go in most grocery stores, there are many self check out areas that people would rather use sometimes instead of going to a cashier. In order to keep up with these new technologies evolve and become smart, we must also evolve so that we will not get left behind.

Mitra's dream of the Self Organised Learning Environment fits in with what we have learned about new media. It also specifically could go along with the free source. In a sense, S.O.L.E. employs the hacker spirit by wanting to have a way that people can share information that they know to people and also learn from others. With the internet, the children in these S.O.L.E. can learn almost anything themselves.[21] New media has given us more ways in which we can get and receive information. In Ted Nelson's Computer Lib/Dream Machines, he talks about how everyone should understand computers and be more computer literate.[22] In the age of new media, his statement is very true. Without having the basic understanding of computers, understanding new media and being apart of the new way of receiving and giving out information will be difficult.

October 6, 2019: Children and The Screens

In this digital age, the topic of technology in education is always part of the discussion. Before, students would have to write their term papers but now students can just sit at a computer and type them. Students do not have to use the library and check out books. Now, they are in libraries to use computers more than the books that are provided. An interesting thing that I have learned from one of the readings is that rich parents wish their children's education had less screens or no screens at all. Children from rich families are spending less time with screens than poor kids.[23] I would think that rich kids would have more screen time than poor kids since they have the resources to purchase them.

This relates to the idea of new media because of the aspect of technology and how it can affect a child in their education. It has been proven that kids who are more proficient with technology have higher chance of gaining more skills and information that those who are not. [23] Having that access to technology allows you to receive information as well as putting out ideas. Because of how technology is integrated in out lives, it has called for education to create other forms of literacy called "Computer literacy", "IT literacy", and "ICT literacy".[24] This proves even more how technology has become a major part of our lives. We have taken the time to create another subject to learn so that we can understand technology.

@MGray1196: Some good points. Be sure to proofread (is it Bowles or Bowels?). —Grlucas (talk) 11:32, 7 October 2019 (EDT)

October 13, 2019: Real life versus Virtual Realty

When something call virtual reality exists, it drives us to then question what makes something real life? The obvious thing that comes to mind is that in real life, there are physical things that you can touch. These things that make up real life have some sort of mass and are made of atoms. In VR games such as Second Life, if your character touches a dog, you are not really touching a dog. In this kind of VR game, the actions that take place are happening because of digital signals being sent between the technologies involved.[25]

Nowadays technology has become so advanced that things that happen in virtual reality can feel so real that it feels like it is actually happening to you. People that engage with virtual reality games respond emotionally whenever something happens to their characters whether it is something good or bad[26]In the documentary You Only Live Twice: Virtual Reality Meets Real World in Second Life, they showed someone feeling proud when they recieved a compliment from another play and felt bad when they made a mistake in the game. This feeling of taking things personally would explain why the wife of Ric Hoogestraat feels that his relationship with his online wife to be inappropriate. Even though he is not physically involved with his internet wife, the emotions that he feels may be more real than he may realize.

The advances in how the internet is utilized is the perfect example of being digital. The future of the internet that Negroponte spoke of is starting to come true. The internet, which started out as a just a library of information, has turned into an outlet were people can carry one social interactions with people whether they know them in real life or not with the help of features such as video chat and social networking cites.[27]People are no longer stuck to face to face conversation. Now people have access to people from all over the world and can share their interests with others.

October 13, 2019: My Life Inside of Second Life

I was able to take a journey through Second Life, which is a three-dimensional online world created by the users through their avatars[28]I have played games similar to it like The Sims but it has been a long time since the last time I played. When I first started the game, I had the option to pick out an avatar that was already dressed and could customize it how ever I wanted. When I tried to customize it, I found that there were not many options for the look I was going for in the game. They had one hair style that was close to my hair texture so I just went with that. Navigating the game to customize my character was a little challenging at first but once I started playing more, I was able to edit my character better.

Once I felt comfortable navigating my way around the game, I went out to search for any person of group of people to interview. This was also a difficult task since there were so many portals that you could go through to meet people. They had music, role play, gaming, and many more portals that took you to the island that you chose. I went into the new citizens portal. When I entered the the portal, there were many people online and some of them greeted me. Since they were constantly speaking in the chat, I asked if I could interview. Some people answered my questions in the group chat while one other person answered in a private chat. The first question I asked was how they chose their characters. Some people said that they change their clothes everyday just like they would in the real world. Other people in the chat mentioned that they chose their clothes based on what season it was. When I asked how they would change my style, they just gave me some tips on how to change my character. One avatar told me to copy and paste from a library and some helped me in changing the color of my clothes.

My final avatar look was inspired by the reasoning one of the characters that explained why they picked the clothes they picked. I gave my character black skinny jeans and a jacket since the weather outside is getting a little bit cooler. The boots are similar to a pair that I own in real life. I noticed while looking at what to put on my character, I was thinking of how I could make this character look like me. That was the way that I wanted to approach it and what made me happy. Some people chose to be avatars that were not even human. There were some demon avatars and a fox-looking avatar. Many characters talked about loving to be whatever they wanted to be.

While exploring the world of Second Life, I learned that the people who play these type of games enjoy the freedom they have. In Second Life, there is no kind of task that you have to fulfill and the players are free to create any space they want like islands and buildings.[29]Like some of the players mentioned in my exploration in the game, they can become bosses of their space that they have created. Some people were bosses of bars and night clubs. The possibilities are endless in the world of Second Life.

October 20, 2019: Multiform Story and Cyberdrama

I thought Janet Murray's idea of multiform story to be very interesting. In this concept, a single story has several variations of the story and these different variations will of course have different outcomes.[30]This idea of having multiple versions of reality is something that is interesting because it gives an interesting perspective of how things would turn out if one way was taken over another way. Having these multiple ways of interacting with a story makes it more interesting since there is a choice being made of how the story will go that the narrator has nothing to do with.[31]This is concept would epescially be interesting in video games. This gives the players an opportunity to play the game in the way they see it best. This concept happens in the game Kingdom Hearts III. When you first being the game, they ask players what are their desires and powers. They have three choices to choose from each category and that determines their play-style throughout the game.

The term cyberdrama is a new type of storytelling that is written about the world of cyberspace and these stories would be of the characters that are on the internet.[32]This kind of storytelling reminds me of Webtoons. Theses are stories that originate from the internet and their stories are told though the internet as well in the form of an online comic strip. It would seem as though Murray's vision for how stories would be told are starting to come true with this example.

This idea of cyberdrama especially fits within the idea of being digital. Stories are not only told through books but can now be told online with the help of new forms of storytelling like Webtoons. Many books are starting to be digitized these days anyways since technology have become so integrated in many people's lives.

October 20, 2019: Narratology versus Ludology

The argument of whether or not games are a medium for storytelling never crossed my mind before as someone who occasionally plays video games. As I read more about narratology and ludology, I found myself understanding both sides of the argument. I personally started leaning more towards the side of narratology but this may be because of the types of video games I play. Narratology is all about how a story is being told and it creates structure. [33] This structure is needed in many video games that are around today. Many games even have a mode that you play on there called "story mode". This proves to me that in some cases, video can be form of storytelling but in some instances, this is not always the case.

In ludology, there is more of a focus on how the game is structured in general as opposed to how it is structured as a narrative medium.[34]When I played the game Second Life, there is no structure to the game at as far as storytelling goes. In the game, I played how ever I wanted to play the game. There was no journey that I had to go through in order to get to the next step. Just as Jenkins mentions in Game Design as Narrative Architecture, while many games do have some narrative experiences in them, not all games are like that since some can be more "abstract".[35] There are games, like Second Life where the goal is not to necessarily tell a story, but is about having an experience.

October 27, 2019: YouTube Used in Participatory Culture

YouTube is one of the many platforms where people, especially young people, can create their own content. Participatory culture has allowed people to put out their ideas into the world and then get those ideas back in creative ways.[17]This happens many times in the YouTube space between content creators. For example, I watch a good amount of beauty channels and the content creators put out videos such as makeup tutorials. One creator would do a specific style and if it is interesting enough for someone, they may try to recreate the look and add their own style to it. This example shows how nowadays people are becoming more than just consumers of media. More people are becoming creators of media especially young people.

There are low barriers when it comes to for artistic expression and engagement when it comes to platforms such as YouTube.[36]According to a study Jenkins looked into, in 2010 about 65 percent of American teens had produced media.[17]Now that there are so many platforms where people can upload their content, this statistic is not surprising. Back in the day, there were only a few social media media cites that people could visit but now there too many to count. People have now made money from engaging in participatory culture through cites like YouTube. Also, technology has become a big part of peoples' lives in today's society and is easily attainable by most people which makes creating content easier for the common person.

@MGray1196: I agree YouTube is a big part of participatory culture it has everything from hair tutorials, car repair videos, television episode and educational videos it’s so many things you can learn and make your own. The more sites that are made where you can share videos I think they’ll become more watched than television.KhajadaNeal (talk) 00:56, 28 October 2019 (EDT)
@KhajadaNeal: I believe that YouTube is watched more than TV. Nowadays, people mention that they have parted with with watching cable television and are now streaming videos on different platforms. Since it is so easy easy to access, it is not a surprise to me YouTube is being watched more than cable.MGray1196 (talk) 14:43, 4 November 2019 (EST)

October 27, 2019: Video Games as a Narrative Medium

Video games have came a long way from matching blocks on Tetris. Nowadays, video games can take you on journey that you get yourself consumed in. Video games can suck you in with the nice graphics but the storytelling which helps guide you through the journey is also very compelling. Technology has created more mediums in which narratives can be told and video games are on of those mediums. Video games get you fully immersed into the storytelling by connecting you with the main character as you achieve goals in your journey.Connecting with the main character has become more engaging with the advancement of gaming systems such as virtual reality which can allow you to see what's happening with your character through their eyes.[37]

One element that shows how video games work as a narrative medium is the fact that there is a problem that needs to be solved.[38]Almost every single video has some sort of issue that the player must solve whether its saving a princess from and evil villain or or defeating the monster that is destroying the town. When you have an issue to solve, having a narrative as a guide will help the player get through the tasks. Video games should not replace books in storytelling but, it is worth noting that video games can also have a positive impact on people if played responsibly. Problem solving skills are something to learn through these video games and the stories they can tell.

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