User:Kyannayeager/NMAC 4460 Journal

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August 14, 2019: New Media

Personally, I would define new media to be the 'newer' channels of communication, for example, the internet. Although the internet is not inherently new, it is newly used for the distribution and production of not only communication but media. Means of entertainment and communication are becoming more accessible through the internet. Unlike before, people mainly relied on newspapers and later television, to get their entertainment. For quicker communication with one another, they relied on telephone. In the more recent years the internet has been home to not only youtube, and television channels, but online communities. When media can sustain its own channels, and facilitate new means of communication and community, I believe it becomes 'new media'. People can use their respective devices to tap into the same wide database of information and entertainment, and that's what differentiates the 'new' from the old.

August 20, 2019: New Media Research

Upon further research, new media refers to either the study of the changing landscape of the devices used to communicate and access the converging media[1] , the devices themselves that allow for networking, or media's digital representation.[2] To merge it with my own idea, it appears as though new media refers to the convergence aspect of media rather than relying solely on the mode. New media is the straying away from the traditional modes of media that are stationary and the arrival into those that are multifunctional. Wether studying this change or studying the devices themselves, what each outlook offers is ultimately convergence of traditional forms of media through whatever mode chosen.

@Kyannayeager: I think the term new media can be sort of confusing sometimes since we think of it as something completely different from "old media". However, as you said, new media is really just changing the static nature of traditional media and allowing more collaboration through digital means. We still use traditional media like newspapers, but more often in new settings (online). I enjoyed seeing your interpretation of new media. It is such a broad term that is interesting to look at different views. Sabub (talk)
@Kyannayeager: Once reading into it more you get a better understanding of why the changes through out media and its objects is considered new media instead of what we use them for. I initially only considered new media as the different social cites or changes the make to them as a form of new media which was why I was confused. The way they merged a phone and camera together to form a new media source was a great idea though the new generation has lost with communication skills. Soon all new forms of media will be multitasking where all old single medias will be just a memory to keep. KhajadaNeal (talk) 12:14, 2 September 2019 (EDT)

September 4, 2019: Transitional Thinkers

After exploring most of the early ideas, they were mostly pointed in the direction of the computer. When you comprise the ideas, they are all contributions to components in its basic structure. Walter Benjamin, although against mechanical work in regards to art, forecasted today's usage of computers from tradition pen and paper. [3] Bush proposed a device similar to today's computer or even PDA, and minus the introduction of the internet, called the Memex that would hold books and personal records and information. In his essay he references Leibnitzs' invention which essentially was a prototype to the keyboard [4] and he references Charles Babage's invention, which was basically a computer that unfortunately couldn't be completed due to the high costs. When he discusses human language to mechanization, he brings up the typeless recorders to record vocals and utilizing the machines transformative properties to give it the ability to allow us to mechanize human language. That theory is to me, pointing directly toward the mechanisms used for people who can't speak or move. By looking directly at a keyboard with eye tracking, not a single word is spoken from a human but it is reproduced from a computer.

September 4, 2019: Marshall McLuhan

McLuhan had many theory's that upon first look seem confusing. With the medium is the message originally being spelled 'massage', it proved the point of his message. The message isn't intrinsically tied to the words or physical object, but in the medium. Even in the Ted Talk by David Byrne, the architecture (the medium) is what shapes the sound of music (the message). I think what he is trying to say is that the words themselves do not matter, but it's the way it is said that creates a meaning. Even though message was spelled incorrectly, the true meaning and message was still there.

September 14, 2019: Negroponte

The message in Nicholas Negroponte's Being Digital is that eventually we will move toward an entirely digital society. The change is shown in the difference between atoms and bits. The atom is the physical referent and the the bit is the digital, but now the bit is becoming the atom. Decentralizing, globalizing, harmonizing, and empowering are the four qualities of the digital age. When Negroponte says 'bits are bits' he's talking about the fact that bits can be used not only to create more bits, but also new modes of media. Adding bits creates a better picture, clearer sound, and instructions for devices, combining different types of bits gives us multimedia.

When discussing repurposing of multimedia he mainly names the reusing of different forms of media like the use of audio and video in any combination to different channels. For example, re-used performances on radio, film's re-releasing of plays, and televised movies are all examples given.[5]

His view on the current state of education is that if everyone can be allowed an education it makes for less poverty. The digital would make it possible to teach kids how to learn from the ground up. Therefor making technology not only a product for productivity but also make it a tool for learning and furthering human advancement [6]

Since 1995 Negroponte has been working on the One Laptop per Child campaign and was on the board of directors for Motorola.[7]

Some of the predictions he makes in 1995 are that we will be buying books and magazines from the internet, We will have more than one browser, copyright laws will become weak, and people will stop gathering around the t.v to view their personalized multimedia mediums. I've only chosen he ones that are true. Many of these things have come true and are becoming more severe.[8]

September 15, 2019: The Hacker

I think that while listening to "Why Good Hackers Make Good Citizens" [9], hackers don't have to purely be digital. They also don't necessarily have to have a negative connotation. Crackers on the other hand are what we all think about when we hear the first term. Relating to "being digital", I don't think we can have the one without the other. If there are no people exploring the boundaries and pushing them forward, how would technology advance? The crime hackers commit is indeed curiosity, as stated in the Hackers Manifesto. [10]

My understanding of being digital is the constant reimagining and renovating of our current mediums of technology and it's products. Even in Negroponte's Being Digital, he points out that we're losing almost all physical signifiers as they were before and placing them into bits. [5] Although he was speaking in a technological sense in regard to CD's and Book, that is the case with technological advancement in any field. In health, if there were no hackers, new ways of treating patients would not exist. We need hackers to combine and continue to push the boundaries on what is possible.

September 19,2019: Open Source and Proprietary software niether is better than the other

In watching the film Revolution OS I understood the perspective of both Richard Stallman, and Bruce Perens. Proprietary or in my understanding, commercial software is extremely tricky and intrusive. It allows for companies, and in the films case, Microsoft to take advantage of their consumers and control the cost. Open Source however, is not necessarily free, but it is free to use edit and distribute. It's also not as beneficial to the hackers as they may not be able to make a living, but alternatively it is better for the community. Even though many people can not make a living, furthering the software is is done for the greater good, and it's main goal, unlike proprietary software, isn't to be the best or the most useful, but is to promote solidarity within the community. [11] As stated in the documentary by Frank Hecker, due to free alternatives, the larger companies were obligated to lower their prices on their source code. [11]

Depending on the users need it can be argued that one is not inherently better than the other. The main difference remains in the target market. [12] This is similar to new media in that the fundamental building blocks are necessary to create something 'new'. It also serves as a reminder that more than one source or channel is needed in order to create newer forms of media. New media is not necessarily better than old media, the target audience has changed and consequently so do the forms of media.

September 19, 2019: Open Source is not unified

When researching Open Source one of the things that stuck out was the fact that, although people can be pro-open source, it isn't synonymous with them being anti-proprietary. There are many people who think open source is good for learning, or as a teaching aid, but feel as though proprietary software is just as much of a necessity. In fact, many open source softwares are deployed by revenue services. [13] It is in this relationship that the split can really be examined. Some of the main appeal from contributing to open source software is that it promotes community building. Aside from that, intellectual stimulation, and monetary gain are also noted.[13] Eventually however, the focus shifted to what was truly 'free'.

The article itself focuses on that point. Open source didn't originally carry the meaning of free as in monetary value, but free to manipulate. Now this type software is being used by bigger companies to drive profit. Basically, it is being used as a tool to prove credibility.[14] There has always been split meaning in the free connotation. Recently that has become even more true.

@Kyannayeager: Footnotes go after your punctuation, please. Short footnotes with multiple authors would be done like: {{sfn|Shin|Terrance|Tunca|2013}}. Please see my feedback that I will be updating through the day on 9/24/19. —Grlucas (talk) 06:47, 26 September 2019 (EDT)

September 29, 2019: Lessig and the Legalities of Culture

After reading about remix culture it seems to be the creative transformation of professional culture. Defining culture in this sense is hard because even in Lawrence Lessig’s Ted talk, “Laws that choke creativity”, he defines culture as an idea that much like CDROM’s it is ‘read-write’. [15] I could say culture is the manifestation of customs and by products of a particular group of people, but as we arrive on the digital landscape, it becomes harder to define. It’s part of the reason why strict copyright laws are in part, ridiculous. As mentioned in Remix, everything we’ve seen and heard has been done before, and although it doesn’t make the byproduct unoriginal, it makes it an issue of legalities above cultural product.

Professional culture is done for profit, whereas amateur culture is done in passion. [15] Much like participatory culture, Remix culture is about the interactions with the products that are produced for profit and transforming, or remixing them, into something completely new. Once it’s released, culture is owned in essence by the group who normalized it, but perhaps by whoever gains control of it legally. When he was talking about protecting Read-Only culture, without sparing read-write culture, he’s talking about the balance of regulating what should be free use in ‘amateur culture’ and what is commercialized.

@Kyannayeager: Neither of your short links has a corresponding bibliographic entry. Footnotes should go after closing punctuation. —Grlucas (talk) 07:13, 1 October 2019 (EDT)
@Grlucas: I put the reason why in the notes. I keep getting a forbidden error when I try to insert and update them.Kyannayeager (talk) 08:17, 1 October 2019 (EDT)

September 29,2019: Participatory Culture and Fair Use

Participatory culture is something we learned in a different class as well. But furthering my knowledge on it, I still find myself asking what exactly culture is. For digital media, participatory culture and remix culture really back up the importance of fair use and ownership in the digital domain. When there is so much participation from society the question is who owns the final product. This whole lesson has me linking culture and digital media with ownership. There isn’t protection from companies using data mining to collect our data and predict our trends, which they need, but there is when the trends are being made. It’s all about control.[16]

@Kyannayeager: That's a great point, Kyanna. Defining culture, especially in the context of what you're talking about, is important in understanding what we are talking about in these articles and videos. I think it only really matter who owns something from a participative standpoint when money gets involved. If the goal is to create something useful for everyone, everyone owns it and everyone wins. But if, through participation, a great thing happens and someone wants to claim it for themselves for a profit, that's the issue. Hthrxlynn (talk) 21:31, 29 September 2019 (EDT)
@Hthrxlynn: Agreed. Lessig's perspective really got me to question these things. Even in Remix when he wrote about the Lawyers in suits (which presumably costed thousands), that were called to sue a women who for no money, filmed and uploaded her 13 month old baby with a Prince song playing in the background for copyright infringement, really gave me an idea of how outlandish the notion is. Even things that aren't exactly profitable become valuable in this domain. It can become a matter of principle that quickly. Kyannayeager (talk) 22:52, 29 September 2019 (EDT)

October 1, 2019:Progression is only a matter of time

The future of education could very well be computers if there was a (much needed) reform in the educational system. Computer led education seems viable because it doesn't restrain the natural learning process or put a cap on what can and should be learned at certain ages. as Sugata Mitra mentioned in his Tedtalk "Build a school in the Cloud" looking at a 'self-organizing' method of learning is how you really learn the most.[17] When it comes to my idea of digital media, I think the process of digital learning is already underway. We have distance learning, for students who can't make physical classes, and many of our books, and learning materials come from the internet. We've already got entire databases of information for us to explore and tap in to. In any case he proved that just with the proper tools at our finger tips, exploration leads to learning just as a standard class setting would.

When researching what other's think of the topic, I came across an article called What is Happening in the Digital Era which was a book review that brought about the idea of "digital badges", which are symbols of knowledge in a particular topic. [18] Although there are many that agree with this being a solidified entity in the digital learning landscape, I agree with the pitfalls mentioned in the article that mention the lack of face to face activity ultimately disrupting the interactive nature of the teaching process. Not that that it invalidates the self-taught process, it just slows it down. This has taught me that new media can be not only based on entertainment, but it also houses future education. Personally, the peer to peer help and interaction with the professor is most helpful but digital media isn't just social media, it can also be considered a tool.

October 6, 2019: Education Using Digital Media Needs Balance

Envisioning a world that has no face to face interaction but instead is lead entirely by computers and screens seems futuristic, but we are closer than we think. New media is essentially a tool more than it is its own functioning product. That is to say that new media is simply something we utilize as a sum of all its parts. When Steve Jobs created the iPhone it was about it's simplicity not about how many app's we could use or games we could play.[19] The more we complicate and confuse it only with what is entertaining and flashy we lose the core of what it's truly about.

One thing I noticed while reading was that there are two distinct ways that people tend to view the newly emerging digital age. The first is quite pessimistic, assuming that we are overly reliant on computers and phones, and the second is the complete opposite. The second view prompts the audience to engage their imagination to think of the possibilities. To me, there is a need for both interaction and digital resources. Dr. Lucas' article mentioned that when implemented properly, or used as supplementary material, the internet is used to help facilitate understanding.[20] This is the epitome of digital media as a tool.

Digital media as a stand alone can help, but by using facilitators to filter through the massive hoards of information is ideal. I can relate to feeling hopeless in the 'factory' style structure of school, as Mitra mentioned. Having the ability to further research with the help of not only my peer's, but the internet, has aided me greatly. Even outside of academics, I have learned many helpful skills and tips that are now life long, but because I didn't read it from a book I don't think it makes me, or anyone else, any more reliant on digital devices then it would a book or another person.

@Kyannayeager:: I think it's amazing we have all this information at our fingertips. As students, it's important to be able to discern reputable academic and scholarly articles and books, as well as knowing where to to seek credible information --Shicks95 (talk)
@Shicks95:: Agreed! The web offers excellent abilities to help us further our knowledge.Kyannayeager (talk) 23:55, 13 October 2019 (EDT)

October 13, 2019: Does Cyberspace rival Reality?

William Gibson is the creator of the term cyberspace, which I learned by doing a quick wikipedia search. The cyber in cyberspace is regarding the online domain. Interestingly, when watching the film "You Only Live Twice: Virtual Reality Meets Real World in Second Life", the points about currency really struck me. When I was younger I was sort of involved in virtual reality through the website Gaiaonline. You can create an avatar and enter the 'world' to play games with others and even make friends outside of the forums. Unlike Second Life we could only put money into gaia at first, but they started monetizing the platform by selling clothing items, and accessories to make the avatar more rare.

When it comes to my idea of New Media it further adds to this idea that the cyber, and the real world are intertwining to blur the boundaries about what's really real and what we define as real. Back then I use to beg my mom for money (to no avail) but now, you can not only put money in, but you can take it out. This blurs the perception of reality because the same gratification processes is happening. As easily as we can go out to do 'retail' therapy when we're down, or play games, we can now log onto the computer and do many of the same things.[21]

When reading "a Rape in Cyberspace" Dibbell mentions that typing a command in MOO is like uttering magic in the real world. By this he means that typing a command offers no boundaries like the real world. The command can defy any expectation or standard as it is.[22]

October 13, 2019: The Future isn't Cyberspace

As much as I wanted to create an avatar in Secondlife, I didn't have enough space on my computer to download. I did however view someone else experience, and I had a few things that I thought were notable.

First, when it comes to race and customizing, there are hardly any options for people of color. Skintone wise, the darkest was "Shawna" who was modeled after who I think is Foxy Brown in the 70's, which was a little off putting to me. For ethnic syles we are left with only having an Afro as a choice. Of course these were the free options but I don't think we should have to pay 'premium' prices for our natural dispositions.

Suggested reading wise "A Declaration of the independence Cyberspace" was truly interesting. I'm not a cynic to the idea that we may perhaps become closely intertwined with the cyber world, but I do however think there is some governing to be had. Much like "a Rape in Cyberspace", it's necessary to have boundaries. Without the need for "elected government". [23] In all, I learned that in order to have a future where 'cyberspace' rules, eventually some power will be imposed. There has to be some deciding on what people's rights are, and aren't. What do people own, and what they don't. With reality and cyberspace becoming so close, I understand why Tim Berners-Lee would call for documentation of rights.

Both sides could go toe to toe for rights. The people for their intellectual property, and the government for their taxes. Of course we have moral compasses, but when that fails what is to be done?

October 20, 2019: New Media and Ludology

When watching Janet Murray's "Dramatic Agency: The Next Evolution of Storytelling" I found it interesting that she noted the fact that we have gone from purely viewing story's in fictional media, to interacting and cultivating stories. The "Narrativist's" position is that story telling is an integral part of the immersive-ness of our media. When I was younger there was a game called "Simsimi" that was used for the purpose of chatting with 'bots', people would get a lot of irrelevant responses but for some reason it was compelling. I even played a little and 'texted' Simsimi until a huge scandal about it came out, and eventually, I deleted the app. Janet speaks of Liza in the film, essentially being the catalyst of interactivity, and it reminded me of the new and improved versions. These days it's advertised not as a bot program, but the inbox of your favorite celebrity. [24] There are two different ways of thinking about this, Ludology and Narrativology, which in my opinion are both a necessity on the study. Or, the study of the mechanics of a game, and the narrative. I personally think we need both, but "Frasca's Ludolugy meets narratology:Similitude and Differences between {Video) Games and Narrative", attempts to bridge that gap. [25]

October 20, 2019: Ludology vs. Narrativology

Ludology, and Narrativology are terms used to describe the studies in video games. Narrativists look for the similarities between traditional storytelling methods and videgames, and Ludologists focus on the function and dismiss the narrative approach.[26]When I began watching the films posted, I thought about the duality of the issue immediately, ((prior to knowing there were proper terms) what is the driving force of video games?

Although there are video games that aren't story driven, I think the emotional aspect of them ties into keeping players immersed in the game, this is also true for forms of New Media. Henry Jenkins brings up Tetris being a non narrative game, with an impressive following.[27] I find that with Jenkins, I agree that the matter at hand can not be simmered down to relying solely on the narrative. When it comes to emerging new media, the video game industry is becoming extremely immersive with the development of Virtual Reality, or VR glasses. This development takes the narrative theories to another level. Ultimately, New Media is still proving to be a combination of pieces. Narrative and Mechanics work together to create something new.

October 27, 2019: The future of New Media

When researching a topic to do for this week I was completely baffled at the section in the suggested reading labeled "The Future and Singularity", and decided to click on the first article. Up until this point I've thought of new media as purely digital. But reading this article I've realized that new media could be the means of many advancements. Of course, with any technological triumphs, the medical and science fields gain new insight into the possibilities of diseases and cures. The Future Called We're Disgusting and Barbaric prompts the reader to think a little harder at their lifestyle, and the ones around them. Although not a scholarly journal, the theories and issues brought up weren't too hard to imagine. A little pill for fully rounded mental health, Isolation and AI companionship, some of these things are already happening around the world today.[28] Some of the issues mentioned like the ones above, are present due to the fact that we ignore what we can not immediately see. The world can't see overfishing in their day to day life, so in the minds of many, it's just another compliant just like global warming. I find that thinking about it, we rely on people to fix the problems were aren't trying to fix our selves. We don't want to stop over fishing we want fisherman to create sustainable fish farms to feed our demand. We don't want to exerholecise portion control and healthy habits, but we want a multivitamin to help strengthen the immune system we have been weakening all this time. But also as was mentioned, every proceeding generation finds its previous ancestors barbaric. Due to the constant attempts at being current and progressing it's easy to remove ourselves from the main issues and feel as though we're doing better than those before us.

October 27, 2019: The future's gloomy outlook

To continue down the rabbit hole of what kind of future we may have, the term singualrity is something that pop's up often. Singularity refers to the idea that things are going to progress beyond where they are now.[29] Of course that's without saying, but singularity seems to be about the progression of technology beyond the human imagination. Which, in a sense could either ruin us, or make us, depending on the usage. I think in a way, we would go backwards and once again become passive to the machine. Depending on how far along technology gets, I believe that the possibilities to become lazy will grow. Beyond that, another fear is mechanical intelligence, like the movie IRobot. Computer's becoming so smart that they further their own intelligence without the need for human interaction is not so hard to imagine. New media has the potential to be confounding and consuming if thought about for too long.


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  • Gonzala, Frasca. ludology.html "Ludology Meets Narratology: Similitude and Differences between (Video) Games and Narrative" Check |url= value (help). Retrieved 20 October 2019.
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  • Lucas, Gerald (March 28, 2015). "The Liberal Arts Are Dead". The Synapse. Medium. Retrieved 5 October 2019. Should we educators just face the music and accept the fact higher ed is now just for job training?
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