Welcome to my "Sandbox"!
October 19: Labels
After reading Espen Aarseth's Genre Trouble, I found that most of what he said supported my previous journal entry. This reinforced my view that there's a shift being made from a game just being a set of rules to follow to accomplish a goal to a complex storyline for the player to uncover.
The main argument from my previous discussion that I found support for in Genre Trouble was that "it was stated that the difference between films and games was simply the "interactivity" of the games." I think this is an interesting aspect to the way new media comes into play in the games.
The fact that games are becoming so immersive adds a new element to everything. The "reader" of the text is no longer an outsider, they are heavily involved and invested in the game and characters.