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Revision as of 14:45, 19 October 2019 by Hthrxlynn (talk | contribs) (Drafting journal post 16)
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Welcome to my "Sandbox"!

October 19: Labels

After reading Espen Aarseth's Genre Trouble, I found that most of what he said supported my previous journal entry. This reinforced my view that there's a shift being made from a game just being a set of rules to follow to accomplish a goal to a complex storyline for the player to uncover.

The main argument from my previous discussion that I found support for in Genre Trouble was that "it was stated that the difference between films and games was simply the "interactivity" of the games."[1] I think this is an interesting aspect to the way new media comes into play in the games.

The fact that games are becoming so immersive adds a new element to everything. The "reader" of the text is no longer an outsider, they are heavily involved and invested in the game and characters.

  1. [[#CITEREF|]].