User:HashondraJames/NMAC 4460 Journal
- 1 November 3, 2019: Reflective Essay - A challenging but rewarding experience (Post 21)
- 2 November 3, 2019: Extra Credit 4- A Rape In Cyberspace (Post 20)
- 3 November 3, 2019: Extra Credit 3- Is Google Harming or Helping EC 3 (Post 19)
- 4 October 27, 2019: Extra Credit 2-A Virtual Way to Learn EC(Post 18)
- 5 October 27, 2019: Extra Credit 1 - Music Connection (Post 17)
- 6 October 20, 2019:Is a story-line really necessary (Post 16)
- 7 October 20, 2019: Narratology and Ludology (Post 15)
- 8 October 13, 2019: Virtual Time (Post 14)
- 9 October 13, 2019: What is real life? (Post 13)
- 10 October 1, 2019: Social Media...a false reality (Post 12)
- 11 October 1, 2019: Understanding the Hacker Spirit and Being Digital (Post 11)
- 12 September 29, 2019: Participatory Culture and Remix Culture (Post 10)
- 13 September 29, 2019: What does the music community and artist think of current copyright laws and “illegal” downloading? (Post 9)
- 14 September 21, 2019: What did I learn? (Post 8)
- 15 September 21, 2019: Open Source v. Proprietary Software (Post 7)
- 16 September 15, 2019: The Hacker (Post 6)
- 17 September 15, 2019: Negroponte (Post 5)
- 18 September 8, 2019: Marshall McLuhan (Post 4)
- 19 September 8, 2019: Explore (Post 3)
- 20 August 17, 2019: New Media (Post 2)
- 21 August 15, 2019: New Media (Post 1)
- 22 August 15, 2019: Introduction
- 23 References
November 3, 2019: Reflective Essay - A challenging but rewarding experience (Post 21)
Completing the article on Wikipedia was nothing short of a mind-challenging experience. In the beginning I found myself getting stomped on what I could NOT do. Looking at the article I knew there was more that needed to be added but I wasn't sure what to add. I began looking some of my peers work and saw how they were adding beneficial information and I decided to put my best foot forward and do the best that I could.
In the article I decided to add information rather than corrected anything. I felt as what the people before me had added were great contributions and didn't need any correcting. I focused on adding a few chapter summaries , the summaries I added were of the first few chapters only because the ideas that were introduce in the first three chapters set the tone and were constantly mentioned throughout the entire book. Not only did I add summaries but I also did research showing how Shriky's ideas and statements lined up with social media today, to be more specific Facebook.
I wasn't sure if the peer review was mandatory however I review Game Studies by Briddgette. We would text one another with suggestions and feedback on articles as well as help on other things. Not only did she catch a lot of my grammatical errors but she also helped me choose exactly what to add , some of the information I wanted to add was already there and she reminded me that repetition wasn't necessary. I did not receive any feedback from other Wiki Editors.
The entire idea of using Wikipedia was a scary concept for me to grasp at first. In my entire college career we've always been told not to use Wikipedia. So it was shocking to see that this entire class was based off of it. In the beginning I struggled with doing the technical aspects of using Wiki , I was understanding the material put in front of me however when it came to to insert links , references and other things of that nature I fell short. In all honesty I was disappointed in the work that I was submitting and quite discouraged concerning my final grade in the class. After meeting face to face I with my peers and my professors and taking plenty of notes I focused more on making better post. I began to do actual research just for regular post which allowed for me to do great research for my article. I finished this course knowing way more than I thought I would. Wikipedia helps the public understanding our field because these articles are written by us and for us.We spent all semester learning about hackers spirit , being digital and new media and in the end we were able to put out content that reflects not only what we love but who we are.
It took me a bit longer than others but I found my rhythm in this course and It's amazes me that I will be able to say that I contributed to a Wiki Page. Although there were challenging moments I am proud of the knowledge I have gained. I know that there are millions of articles out there better than mine, many of them may even be in this course , but I know that I grew as a student in the course. In all honesty if I don't take away anything else from this course I know that the biggest goal is to always finish a million times stronger than you started. The growth is evident in my journal post and I'm glad I didn't allow myself to be defeated in this course.
November 3, 2019: Extra Credit 4- A Rape In Cyberspace (Post 20)
I would like to revisit A Rape In Cyberspace . It wasn't until recently that I realized how important that lesson was. Recently social media outlets like Facebook , Twitter, and Instagram have up their polices on sexual harassment , nudity and other obscene behaviors. The idea of "cyber sexual harassment" is becoming a problem day by day. With unsolicited comments being made everyday to both men and women through comments and messaging, the internet is becoming a scary place to be. Because of stories like A Rape In Cyberspace I believe all social media platforms will have to change their terms and conditions as well as how they handle those who constantly participate in causes users to feel sexually harassed. If not these platforms can risk losing users. With the rise of groups like the #MeToo and #TimesUp it won't be long before groups began to protest against the treatment they receive online.
November 3, 2019: Extra Credit 3- Is Google Harming or Helping EC 3 (Post 19)
Google Search is a web search engine developed by Google. It is the most used search engine on the World Wide Web across all platforms, with 92.62% market share as of June 2019, handling more than 5.4 billion searches each day.. The search engine brings you in contact with an abundance of website , articles and stories that have anything to do with the word or words you search. Is this much power becoming crippling in the way we live?
Think about it from medical standpoint. Internet is being used to allow regular people who are not medically educated make extreme guess and assumptions about their health or the health of others just by googling but at the same time it can be used to keep down unnecessary trips to the ER or outline a larger problem. Google allows for students to google subjects that for extra help on their classes and courses which is beneficial but it also allows ways for quick cheating on certain assignments due to websites like Quizlet and Socratic. Which causes disengagement in courses where answers to test are easily found. I would like to focus on the relationship between Google and Social Movements.
The use of google makes way media users to make reactions to the news and create units that cause change like Black Lives Matter and the Me Too movements.#BlackLivesMatter is an international activist movement, originating in the African-American community, that campaigns against violence and systemic racism towards black people.   The #MeTooMovement, with a large variety of local and international related names, is a movement against sexual harassment and sexual assault. .
Google is not only a search engine anymore , it powers the way we think, act and interact with the world around us. The search engine isn't making us dumb but is actually giving us more knowledge and interaction to the world.The problem is that anyone can access it and it may be us for the wrong reasons.
October 27, 2019: Extra Credit 2-A Virtual Way to Learn EC(Post 18)
The advancements of New Media and technology has changed the narrative of the classroom.From chalkboard that had to be clapped to be erased to dry erase boards that were more convenient because of the use of expo markers. Now with the developments of technology, we have Promethean Board , as known as the Interactive whiteboard that allows for students and teachers to gain a more interactive use of education. While some argue that the inventions like smartphones and laptops are detrimental because the newer generation misuses it. Nonetheless these technological advances have made way for education to be at our fingertips.
The question is where will where will education be in the next twenty years. In my own experience books are now going digital as what we know as Ebooks. As a college student eBooks are making bookstore useless. With an eBook the prices are cheaper because there is no need for printing and binding. Also you can share the link to your eBook with other students. Helping to make college more affordable.Programs like K-12 showing that students are able to learn successfully in their own homes and from computers and the success of online college course the idea of online universities are a thing. Potentiality virtual university could funnel funding to where it’s needed — less to buildings and middle management — and more to the researchers, teachers, and support staff that seek to build the virtual university and the new liberal arts.  The idea of a virtual university embodies the hacker spirit by finding a new way to make learning work.
Lucas stated ,"Despite the new reality, I still think a liberal arts education could save us from ourselves and our overemphasis on the pursuit of financial gain. Call it the new liberal arts. For this to happen, education must change its model from that of the nineteenth-century colonial one to a twenty-first-century one built on networked digital technologies.". Which I find to be true as technology is continuously forced upon us schools and universities have no other choice but to conform to a newer way of learning.
October 27, 2019: Extra Credit 1 - Music Connection (Post 17)
Music has it's way of helping people express how they feel. Sometimes the very emotions you feel have been written by your favorite artist years before you even need to hear it. Regardless of what your favorite genre is music is powerful and helps you connect deeper not only with the artist who made it but other listeners. In "When you listen to music you're never alone",they opened with explaining the connection felt during a silent disco event. The silent disco is a concert that passersby can barely hear, and that attendees can customize with a flip of the switch.  One interviewee stated that the headphones were now making what used to be a social event not social any longer. Nevertheless it was best said by Berube. Silent disco turns a private experience into a public one. “You get in your own world and at the same time experience what you’re doing with a group. You’re in tune with yourself, and with everybody else.”.
In my own personal experience with a Silent Disco event , held right here at MGA Berube was accurate with his statement. When you have on those headphones you tend to feel isolated into a level of comfortably. You feel free to dance or sing as loud as you please. Then you look up and you realize in the moment where you have personally connected to the song there are hundreds of people around you doing the same thing. This helps take an ease off of those with social anxiety by providing them with personal space and comfortably while still allowing them to connect with others. According to the Anxiety and Depression Association of America, people with social anxiety experience an overwhelming fear of being judged, rejected, or negatively viewed within a social environment.
Ava, 29, who was diagnosed with social anxiety in 2014, went to her first silent dance party at a Los Angeles bar in 2016. Afterwards, she told her therapist, “You’re not going to believe this, but I went out this weekend. I actually kind of loved it. And I’m going to do it again.’” She says that silent disco is just as beneficial as some of the concrete strategies she’d been working on in therapy, such as meditation and cognitive behavioral therapy. “I’m able to be myself [at silent disco], relax and actually enjoy being around others. And, to feel like others enjoy being around me.” 
I believe we should have seen this coming for years music has been used as a type of therapy and now the idea of using it as a way to allow those with anxiety and other social disorders to interact and gain comfort is becoming a trend.
October 20, 2019:Is a story-line really necessary (Post 16)
Is a story line really necessary to get millions of people interested in a game or can we just set rules and allow people to just play the game for pure entertainment? That is the answer that those who support Narratology and opposing supporters of Ludology disagree on. Narratology is the study of narrative and narrative structure and the ways that these affect our perception.and Ludology is the study of game structure opposed to the study of a games narrative. Henry Jenkins stated that not certain games require a narrative element while others don't which I believe is true. We all have played a game that lacks a storyline before like the famous arcade and computer game Pinball or the famous Tetris.
October 20, 2019: Narratology and Ludology (Post 15)
This week I viewed Janet Murray’s “Dramatic Agency: The Next Evolution of Storytelling”, “Ludology: A Study of Video Games”, and “Narratology vs. Ludology — The Debate”. In Janet Murray's Dramatic Agency: The Next Evolution of Storytelling I learned about dramatic agency which is the experience of agency within a procedural and participatory environment that makes use of compelling story elements, such as an adventure game or an interactive narrative.Dramatic agency started when Joseph Weizenbaum invented ELIZA. ELIZA simulated conversation by using a 'pattern matching' and substitution methodology that gave users an illusion of understanding on the part of the program, but had no built in framework for contextualizing events. . His invention of ELIZA is exactly what being digital is about, he allowed users to become participators. Just as Apple and Amazon have done with Alexa and Siri. In "Ludology: A Study of Video Games" the concept of interactive gaming embodies the hacker spirit. For example Minecraft allows players to create their own world , building literally anything they can envision. In "Narratology vs. Ludology" I learned that Narratology is the study of narrative and narrative structure and the ways that these affect our perception.Narratology has supporters such as Janet Murray and Herny Jenkins.While Ludology is the study of game structure opposed to the study of a games narrative. Supporters of Ludology include Espen Aarseth and Jesper Juul.Narratology is all about being digital , since it focuses on how the gamer and narrative work together, the narrative is able to stand alone which is why people are beginning to create movies based of games (like Andy Gilliland did with Uncharted) and making shows into games (like the Walking Dead).This applies to me as future filmmaker and script writer because the story lines I create could eventually be made into interactive games or I could create interactive films and show like Puss in Book: Trapped in an Epic Tale, Minecraft: Story Mode and Black Mirror: Bandersnatch. By allowing the users of media to become participators and merging the real world with the media I create I will promote the ideas of being digital and the hacker spirit.
October 13, 2019: Virtual Time (Post 14)
After creating my own Second Life avatar I realized how much self control one must use when participating in virtual reality games. I thought that I would simply create the character and get offline but before I knew it hours had passed and I was almost ready to make my first purchase.Then I thought about Anshe Chung from the video ,“You Only Live Twice: Virtual Reality Meets Real World in Second Life.”. I remembered that she literally makes her living off of people like me who get online and spend hours creating the most similar looking character and then goes and wants to buy the most luxurious things for a character that has no actual real life value. Which caused me to realize...virtual realtiy is about what you make it. The same way Mr.Hoogestrat uses his time and money online , Chung used her time online to create money that will profit here in life. This gives into the idea of being digital. Hackers spirit and being digital is all about making media work for you , and making changes that improve it. Virtual Reality works for Chung by providing her money that she can use to provide for herself meanwhile Mr. Hoogestrat uses it to make himself a better life.
- @HashondraJames:-- I agree with your point that virtual reality is what you make it. After reading about Julee, a college drop out who play role-playing games to put herself into real-life situations that she is experiencing in the article "Constructions and Reconstructions of Self in Virtual Reality: Playing in the MUDs", I realize that it can be used in many ways with different motivations.Bridgette96 (talk)
October 13, 2019: What is real life? (Post 13)
What is real life and how do we figure out what is and isn't "REAL". I used to think that whatever has real was things that we can touch,taste , see and feel. But who says you can't feel an emotional attachment to someone you met online, and if you can feel it is it valid? Does it now become apart of "real life". What if someone says something rude to you online and it hurts your feelings, does the pain you feel stop online or is it real life. I've come to the realization that its basically impossible to separate the online world from the real world. After reading "A rape in cyberspace" I learned of a man who used his virtual character to assault other players. Many of those player felt violated although it wasn't happening directly to them. Which goes to show how thin the line is between reality and virtual reality. What makes virtual reality so addicting that we become one with our characters . Well it's partially because online we can create a whole new identity just as Mr. Hoogestrat in the article "Is this man cheating on his wife." Online he has more wealth , his health is in perfect condition and he's younger . The profile he has created has become so much of a getaway from his real life problems and responsibilities that it is damaging his relationship with his wife. Even though the article said nothing about it affecting other areas we must assume that it is, after all he spends hours at a time and actual money on this alternate world. The thing that amazes me the most is that when the term "cyberspace" was created "it was simply about managing spaces..There was nothing esoteric about it. Nothing digital either." Cyber means "skilled in steering or governing" which is not what most would think of when they hear the world now. But when you think of it cyber reality is the only reality where you can steer your path and govern exactly what happens. The real question is this too much power.
October 1, 2019: Social Media...a false reality (Post 12)
In "The Age of Envy: How to be happy when everyone's life looks perfect." I read all about how we use media to create an image about ourselves. Which is something I can identify with. As a former pageant contestant and winner we have to be careful what we put on social media. We have to constantly consider what we post as far as pictures and captions. We must be aware of what we have on as well. When you win a pageant you are now representing your school , state or nation , you become the spokeswoman for what a well kept young lady should be. However speaking from experience we still have our own things going on in our personal lives that we can't post about even if we need to. Even when people get a new job they tend to either clear out their social media or go private so they can have some kind of discretion for their personal life and opinions. Often times we people upset or envious because of the way these people portray their lives on social media. You would think these people have it all together but they don't and now you're upset that someone is traveling the world or winning awards when in reality it could be an old post or something that they aren't even satisfied with. In the reading it Moya Sarner stated “Equally, it can be friends and family who bring out those feelings of envy, around looks, lifestyle, careers and parenting – because somebody is always doing it better on social media,”. Reading this has showed me how people create a false reality using media and honestly we all do it. 
- @HashondraJames: Please make a point of signing up for a face-to-face session. I'm requiring this for you. Thanks. —Grlucas (talk) 12:18, 7 October 2019 (EDT)
October 1, 2019: Understanding the Hacker Spirit and Being Digital (Post 11)
After completing the reading and viewing the TED TALK my knowledge on new media ,hacker spirit and being digital grew.  According to Nelson , the idea of the internet was looked at as ridiculous. Nelson didn't know how spot on he was about the internet and how well peoples interaction with the internet would help new media grow. Sugatra Mantra's TED Talk was all about giving kids computers and seeing what they did with them. This reflects being digital. Each student has to get hands on and figure it out. In the TED Talk he even expressed that some of the kids didn't even know English and had to teach themselves English so that they could use the computers. Being Digital , Hackers Spirit and New Media is all about taking past knowledge and building on it. Just as the students would teach other students and their younger siblings how to use the computer. Using the knowledge they were taught and embracing the idea of exploration they learned more and more. Therefore they had new knowledge to pass down. Nelson was said that technology is an expression of man's dreams. Mintra's dream was to have these kids learn technology and eventually be able to give more computers out. I relate to the experience that the students from the "Whole in the Wall" concept had. When I became an NMAC major I had to grasp a better understanding of Apple products and editing software to help me create better media.I got it through hand's on experience and guidance from older students. Now as a senior I can pass down that same information to freshman and sophomores to help them.
September 29, 2019: Participatory Culture and Remix Culture (Post 10)
This week I learned that Participatory Culture is a culture in which provide the public do not act consumers but contributors. Which means they become more active in the process . In PC a culture has low barriers , support creating and sharing , knowledge is passed and members contribute and have social connection. Remix Culture encourages derivative works through editing existing materials to create new work. Which means the public has more access to using old work to create something new.In the first journal post we learned that New Media can be defined as "the digital devices that network our lives, and the study of the change in scale, pace, or pattern of human affairs brought about by these gadgets". As we read more and more each week about New Media I discover that new media is all about giving the users freedom to develop something better by using the bases of the original.
- @HashondraJames: Did you read your first sentence? Did you proofread for typos? When you quote something, you must source it. You should see me. —Grlucas (talk) 17:47, 1 October 2019 (EDT)
September 29, 2019: What does the music community and artist think of current copyright laws and “illegal” downloading? (Post 9)
Many people in the music community have mixed feelings regarding current copyrights and "illegal" downloading. It truly depends on what side of the spectrum you're on. Artist are upset because of the loses in sales meanwhile some customers are taking advantage of the systems or websites that are easily accessed to obtain music illegally. I found this question to be very interesting because artist speak on this all of the time . Illegal downloading makes way for artist to lose money and even musical awards due to the unaccounted for streams . Hip-hop rapper Nicki Minaj has spoken on radio interview concerning how streaming is becoming the new wave of obtaining music for fans of all genres. The lack of stream counts causes , according to Minaj , "artist to miss out on sales and accolades that they deserve." 
September 21, 2019: What did I learn? (Post 8)
Open-source software (OSS) is a type of computer software in which source code is released under a license in which the copyright holder grants users the rights to study, change, and distribute the software to anyone and for any purpose. The term was coined by Christine Peterson and the movement launched in the 1980's kicking off with the GNU Project by Richard Stallman. .
Free software, developed by Richard Stillman is a computer software disturbed under terms that allow users to run the software for any purpose as well as study change and distribute it and any adapted versions. 
Copyleft is the opposite of copyright. It's the practice of offering people the right to freely distribute copy and modify versions of a work with the stipulation that the same rights be preserved and derivative works created later.
The most interesting part to me of the open-source, free software and copyleft is the freedom that are given to the creators to the users. In the end, the contribution made through modifications and editing makes the original software better. This embodies the "Hacker's Spirit". The modification that were made to the software in time have caused for improvements in technology.Take for example the first phone ever made,which sole and only function was to call out to others. Modifications were made and soon you could text. Fast forward to modern day our phones was become everything we need by providing us with services that we once used other devices for. With the incorporation of maps, music , internet and even applications like Microsoft Word it is apparent that we can thank the idea of free software ,open-souring and copy left for the inventions we use today.
- @HashondraJames: I thought it was a little strange that free software wanted all software to be free all the time and you could modify it without really giving the creator of that software some kind options over the what they created. I though open source did a better job of allowing content to remain open to all but by adding guidelines to how much it was changed and requiring that change to be notated and then distributed as it's own software was a way to balance the free and open software. --Amayesing77 (talk) 00:48, 23 September 2019 (EDT)
- @HashondraJames: You need to proofread to eliminate typos. You should begin with your last paragraph and develop that rather than summarizing other articles. Also, consider a title that actually describes your post. Please see my feedback that I will be updating through the day on 9/24/19. —Grlucas (talk) 16:48, 24 September 2019 (EDT)
September 21, 2019: Open Source v. Proprietary Software (Post 7)
Open-source software (OSS) is a type of computer software in which source code is released under a license in which the copyright holder grants users the rights to study, change, and distribute the software to anyone and for any purpose.. Examples of free software license / open-source licenses include Apache License, BSD license, GNU General Public License, GNU Lesser General Public License, MIT License, Eclipse Public License and Mozilla Public License.
There are four essential freedoms that regulate what is and isn't considered to be open source.A program is free software if the program's users have the four essential freedoms:
- The freedom to run the program as you wish, for any purpose.
- The freedom to study how the program works, and change it so it does your computing as you wish. Access to the source code is a precondition for this.
- The freedom to redistribute copies so you can help others.
- The freedom to distribute copies of your modified versions to others. By doing this you can give the whole community a chance to benefit from your changes. Access to the source code is a precondition for this..
Proprietary software, also known as closed-source software, is a non-free computer software for which the software's publisher or another person retains intellectual property rights—usually copyright of the source code,but sometimes patent rights. . Some Examples of Proprietary software are Microsoft Windows, Adobe Flash Player,PS3 OS,iTunes, Adobe Photoshop, Google Earth, macOS (formerly Mac OS X and OS X), Skype, WinRAR, Oracle's version of Java and some versions of Unix.
Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged in a Linux distribution. One of the most popular software that people use everyday , Android. Is powered by Linux. Android is a mobile operating system developed by Google. It is based on a modified version of the Linux kernel and other open source software, and is designed primarily for touchscreen mobile devices such as smartphones and tablets.
- @HashondraJames: Once again: links are not references, and Wikipedia articles should not be sourced. Please see me if you need assistance with citations. —Grlucas (talk) 16:50, 24 September 2019 (EDT)
- @Grlucas: Thank you I will be sure to fix this issue to the best of my capabilities. HashondraJames (talk)
September 15, 2019: The Hacker (Post 6)
After reading "The Hacker's Manifesto" and watching the TED Talk by Catherine Bracy on “Why Good Hackers Make Good Citizens” "I came to the realization that all hackers aren't bad. Catherine pointed out that hackers are actual people who are trying to advance the world through technology. Which is exactly what being digital is about...it's about taking control of the digital world , advancing media and allowing technology to work for you. I feel as all the "hacking" is necessary for the world to thrive. Hackers are nothing but INVENTORS and according to Catherine Bracy you don't have to be technologically advanced but "You just have to believe that you can bring a 21st-century tool set to bear on the problems that government faces.". When reading Hacker's Manifesto I felt enlightened , hackers have took being digital and ran with it by putting themselves at the front end of technology and their technological advances can never be stopped.
September 15, 2019: Negroponte (Post 5)
Nicholas Negroponte is the founder of WIRED , the author of the non-fiction book Being Digital.He is also the inventor of a wireless computer that is powered by pedaling. Negroponte is well known for the predictions he made in his 1984 TED Talk. Negroponte said that "But the bug in our case was in touch-sensitive displays: we wanted to be able to draw -- you know, rub your finger across the screen to input continuous points -- and there was just too much friction created between your finger and the glass -- if glass was the substrate, which it usually is ". What he described in 1984 is later what were able to do in the early 2000's using the paint application and later in the 2010's the idea of touchscreen phones were booming. Fast forward to 2019 we use our phones and ipad to draw just as he stated we would. All in all his predictions were spot on concerning e-readers , service kiosks , CD-Roms , face to face teleconferencing (Facetime,Oovoo etc.) and the touchscreen interface of the iPhones that many of us use today. Negroponte stated that "Bits are Bits". After completing the reading I believe he is saying that "Bits" are just bits and pieces of information and technology that be combined or separated to get the results you desire. The combing of different bits are multimedia. He also stated that bits tell you things about other bits. The thing I find interesting is that bits are independent and can be mashed with another bit to alter the media given. 
September 8, 2019: Marshall McLuhan (Post 4)
When reading "Understanding Media" two things stuck out to me that Marshall McLuhan stated...he stated that media is "any extension of ourselves", or more broadly, "any new technology" ...I used to tend to think of media to be something that we watch or read , but our phones are literally the gateway to most of the media we take in. As the technology of our phones progress so do we, phones were once just used to communicate with others...then came internet , 3G ,4G ,LTE and more apps were created so we began to use our phones for work, entertainment and even school.McLuhan suggests that the medium affects the society in which it plays a role mainly by the characteristics of the medium rather than the content. Which becomes more and more evident with the development of social media. The younger generation focuses in more on the flash of a story rather than its actual content.Even with technology,take the iPhone for example every year around September we can expect a new iPhone. The new iPhone usually has one major reason that would make users want to upgrade however all in all it's the exact same as previous phones. McLuhan stated that every medium is that its content is always another (previous) medium. The example was given of the Internet being a medium containing traces of various mediums which came before it—the printing press, radio and the moving image. I find this to be true , think about it with every new phone,tablet,ipad or computer we look for a few new upgrades with alot of similarities of the old device that we used.Even with the media we take in , we tend to watch shows that are similar to things we like or to one another.
September 8, 2019: Explore (Post 3)
Charles Babbage was an English polymath.A mathematician, philosopher, inventor and mechanical engineer, Babbage originated the concept of a digital programmable computer. He is credited with inventing the first mechanical computer that eventually led to more complex electronic designs. He is known as the "father of computers"    
The Memex was invented by Vannevar Bush. The device was invented so that individuals could have a centralized place to compress and store all of their books,record and communications. I feel at the memex is similar to the modern day cellphones. With the rapid development of of technology phones are now way ahead of what they were expected to be.Smartphones are now made where the level of storage and with further inventions such a Google Cloud, storage cloud,and icloud storage levels are infinite.
August 17, 2019: New Media (Post 2)
After completing the reading "New Media" I learned that my original answer and definition of New Media wasn't far off. New Media  can be defined as "the digital devices that network our lives, and the study of the change in scale, pace, or pattern of human affairs brought about by these gadgets". In the reading the question was posed how are these digital technologies impacting our lives and the answer is evident. Take a look the trending hashtags during election months , or trending hashtags after mass shootings or trending hashtags after artists release new music. Social media has made for a more rapid and effective line of communication. Now when something happens news apps like CNN get us the information in minutes. After President Donald Trump tweets something it is given to the world literally within the same second and spread across an abundance of profiles and even other social media platforms. With the news and the world being at our fingertips we as media consumers are being allowed to choose what we engage in based off of who we follow. Media consumers are also heavily influence to do certain things because of the propaganda being pushed through new media.
August 15, 2019: New Media (Post 1)
When I think of media I think of anything that someone reads or uses to spread or receive a message. For example newspapers , TVs , and cell phones. When I think of New Media I start to think of social media platforms such as Instagram , Twitter and Snapchat. I also think about blogs and YouTube videos. I believe these are all considered to be a part of "New Media" because these platforms are used to give us knowledge, entertainment and they all help to spread messages.
August 15, 2019: Introduction
Hi guys ! My name is Hashondra James but I prefer to be called Jeje. I'm a 22 year old senior majoring in New Media and Communications. I will be graduating in December. I've heard many things about this course but overall the main thing I've been told is to be focused. So focused and ready is what I am.
- "Search Engine Market Share Worldwide | StatCounter Global Stats"|"Search Engine Market Share Worldwide | StatCounter Global Stats". StatCounter Global Stats. Retrieved July 8, 2019.
- "Google Search Statistics - Internet Live Stats". www.internetlivestats.com. Retrieved May 30, 2018.
- Friedersdorf, Conor. "Distinguishing Between Antifa, ...." The Atlantic. August 31, 2017. August 31, 2017.
- Day, Elizabeth (July 19, 2015). "#BlackLivesMatter: the birth of a new civil rights movement". The Guardian. Retrieved December 18, 2016.
- "From Politics to Policy: Turning the Corner on Sexual Harassment – Center for American Progress". Center for American Progress. January 31, 2018. Retrieved April 14, 2018.
- Edwards, Stephanie Zacharek, Eliana Dockterman, Haley Sweetland. :"TIME Person of the Year 2018: The Silence Breakers". Time. Retrieved April 14, 2018.
- Strause, Jackie (August 20, 2018). Tarana Burke Responds to Asia Argento Report: "There Is No Model Survivor"". The Hollywood Reporter. Retrieved October 12, 2018.
- Lucas, Gerald (March 28, 2015). "The Liberal Arts Are Dead". The Synapse. Medium. Retrieved 2018-08-18. Should we educators just face the music and accept the fact higher ed is now just for job training?
- "Prepare For'The End Of College' Here's What Free Higher Ed Looks Like.” NPR, NPR, 3 Mar. 2015
- Gross, Daniel A. (March 10, 2016). "When You Listen to Music, You're Never Alone". Nautilus. Retrieved 2018-08-15. Technology hasn't diminished the social quality of listening to music.
- Gutiérrez, Enrique Octavio Flores, and Víctor Andrés Terán Camarena. “ Music Therapy in Generalized Anxiety Disorder.” The Arts in Psychotherapy, Pergamon, 18 Mar. 2015
- Elizabeth, De. "Silent Disco Parties Aren't Just For Fun, They Can Also Help Those With Social Anxiety.” How Silent Disco Events Benefit Mental Health & Anxiety, Daniel A. Gross ,
- General Introduction to Narratology,, College of Liberal Arts, Purdue University
- Norvig, Peter (1992). Paradigms of Artificial Intelligence Programming. New York: Morgan Kaufmann Publishers. pp. 151–154. ISBN 1-55860-191-0.
- General Introduction to Narratology College of Liberal Arts, Purdue University
- Dibbell, Julian (1998). "A Rape in Cyberspace". My Tiny Life: Crime and Passion in a Virtual World. New York: Owl. p. 11–30. ISBN 0805036261. How an evil clown, a Haitian trickster spirit, two wizards, and a cast of dozens turned a database into a society. Dibbell's classic article about LambdaMOO.
- Alter, Alexandra. "Is This Man Cheating on His Wife?". Wall Street Journal. Technology. Retrieved 2018-08-15. Alexandra Alter on the toll one man's virtual marriage is taking on his real one and what researchers are discovering about the surprising power of synthetic identity.
- Kunstkritikk, "The (Re)invention of Cyberspace"
- Sarner, Moya (October 9, 2018). "The Age of Envy: How to be Happy When Everyone Else's Life Looks Perfect". The Guradian. Retrieved 2019-08-17.
- Nelson ,Ted Computer Lib/Dream Machine
- ^ Fuchs, Christian (2014), "Social Media as Participatory Culture", Social Media: A Critical Introduction, SAGE Publications Ltd, pp. 52–68, retrieved 2019-03-03
- ^ Remixing Culture And Why The Art Of The Mash-Up Matters on Crunch Network by Ben Murray (Mar 22, 2015)
- Kreps, Daniel.“Nicki Minaj Argues Streaming Should Count Toward Album Sales.” Rolling Stone, 25 June 2018
- St. Laurent, Andrew M. (2008)
- Richard Stallman on the nature of the Free software movement in 2008 on emacs-devel mailing list.
- "Use Free Software". gnu.org
- "Why free software?". gnu.org.
- "Copyleft: Pragmatic Idealism". gnu.org.
- Bracy, Catherine. “Transcript of ‘Why Good Hackers Make Good Citizens.’” TED
- St. Laurent, Andrew M. (2008). -Understanding Open Source and Free Software Licensing. O'Reilly Media. p. 4. ISBN 9780596553951.
- Rosen, Lawrence. "Joint Works – Open Source Licensing: Software Freedom and Intellectual Property Law". flylib.com. Retrieved 22 July 2016.
- “Gnu.org.” [A GNU Head]
- Saraswati Experts."2.5.3". COMPUTER SCIENCE WITH C++. Saraswati House Pvt Ltd. p. 1.27. ISBN 978-93-5199-877-8. Retrieved 21 September 2019.
- AUUG, Inc. (Mar 2003). "Chapter 1. Definitions". AUUGN. AUUG, Inc. p. 51. Retrieved 21 September 2019.
- Saraswati Experts. "2.5.3". COMPUTER SCIENCE WITH C++. Saraswati House Pvt Ltd. p. 1.27. ISBN 978-93-5199-877-8. Retrieved 29 June 2017.
- w:"What Is Linux: An Overview of the Linux Operating System""What Is Linux: An Overview of the Linux Operating System"|. Linux Foundation. April 3, 2009. Archived from the original on August 13, 2011. Retrieved August 15, 2011.
- "Is Android Really Open Source? And Does It Even Matter?". MakeUseOf.
- Bracy, Catherine. “Transcript of ‘Why Good Hackers Make Good Citizens.’” TED
- "Hackers vs Crackers: Easy to Understand Exclusive Difference". EDUCBA. 2017. Retrieved 2019-07-17.>
- Negroponte, Nicholas. “Transcript of ‘5 Predictions, from 1984.’” TED
- "Being Digital" Nicholas Negroponte.
- Staff, NPR/TED. “What Predictions From 1984 Came True?”, NPR, 13 Sept. 2013
- Understanding Media p10
- Understanding Media p22
- Copeland, B. Jack (18 December 2000). "The Modern History of Computing". The Modern History of Computing (Stanford Encyclopedia of Philosophy). Stanford Encyclopedia of Philosophy.
- Metaphysics Research Lab, Stanford University. Retrieved 1 March 2017.
- Halacy, Daniel Stephen (1970). Charles Babbage, Father of the Computer. Crowell-Collier Press. ISBN 978-0-02-741370-0.
- "Charles Babbage Institute: Who Was Charles Babbage?". cbi.umn.edu.
- Swade, Doron (2002). The Difference Engine: Charles Babbage and the Quest to Build the First Computer. Penguin.
- Murray, Janet H. (2003). "Inventing the Medium". In Wardrip-Fruin, Noah; Montfort, Nick. The New Media Reader. Cambridge: The MIT Press.
- Lucas, Gerald R. (Fall 2011). "Norman Mailer and the Novel 2.0 ".