Difference between revisions of "User:HashondraJames/NMAC 4460 Journal"

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==November 3, 2019: EC 4 (Post 20)==
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==November 3, 2019: EC 3 (Post 19)==
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==October 27, 2019: EC 2 (Post 18)==
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==October 27, 2019: EC 1 (Post 17)==
 
==October 20, 2019:Where computers defeat humans (Post 17)==
 
==October 20, 2019:Where computers defeat humans (Post 17)==
  

Latest revision as of 18:10, 10 November 2019

November 3, 2019: EC 4 (Post 20)

November 3, 2019: EC 3 (Post 19)

October 27, 2019: EC 2 (Post 18)

October 27, 2019: EC 1 (Post 17)

October 20, 2019:Where computers defeat humans (Post 17)

October 20, 2019:Is a story-line really necessary (Post 16)

Is a story line really necessary to get millions of people interested in a game or can we just set rules and allow people to just play the game for pure entertainment? That is the answer that those who support Narratology and opposing supporters of Ludology disagree on. Narratology is the study of narrative and narrative structure and the ways that these affect our perception.[1]and Ludology is the study of game structure opposed to the study of a games narrative. Henry Jenkins stated that not certain games require a narrative element while others don't which I believe is true. We all have played a game that lacks a storyline before like the famous arcade and computer game Pinball or the famous Tetris.

WORKING ON POST

October 20, 2019: Narratology and Ludology (Post 15)

This week I viewed Janet Murray’s “Dramatic Agency: The Next Evolution of Storytelling”, “Ludology: A Study of Video Games”, and “Narratology vs. Ludology — The Debate”. In Janet Murray's Dramatic Agency: The Next Evolution of Storytelling I learned about dramatic agency which is the experience of agency within a procedural and participatory environment that makes use of compelling story elements, such as an adventure game or an interactive narrative.Dramatic agency started when Joseph Weizenbaum invented ELIZA. ELIZA simulated conversation by using a 'pattern matching' and substitution methodology that gave users an illusion of understanding on the part of the program, but had no built in framework for contextualizing events. [2]. His invention of ELIZA is exactly what being digital is about, he allowed users to become participators. Just as Apple and Amazon have done with Alexa and Siri. In "Ludology: A Study of Video Games" the concept of interactive gaming embodies the hacker spirit. For example Minecraft allows players to create their own world , building literally anything they can envision. In "Narratology vs. Ludology" I learned that Narratology is the study of narrative and narrative structure and the ways that these affect our perception.[3]Narratology has supporters such as Janet Murray and Herny Jenkins.While Ludology is the study of game structure opposed to the study of a games narrative. Supporters of Ludology include Espen Aarseth and Jesper Juul.Narratology is all about being digital , since it focuses on how the gamer and narrative work together, the narritave is able to stand alone which is why people are beginning to create movies based of games (like Andy Gilliland did with Uncharted) and making shows into games (like the Walking Dead).This applies to me as future filmmaker and script writer because the storylines I create could eventually be made into interactive games or I could create interactive films and show like Puss in Book: Trapped in an Epic Tale,Minecraft: Story Mode and Black Mirror: Bandersnatch. By allowing the users of media to become participators and merging the real world with the media I create I will promote the ideas of being digital and the hacker spirit.

October 13, 2019: Virtual Time (Post 14)

After creating my own Second Life avatar I realized how much self control one must use when participating in virtual reality games. I thought that I would simply create the character and get offline but before I knew it hours had passed and I was almost ready to make my first purchase.Then I thought about Anshe Chung from the video ,“You Only Live Twice: Virtual Reality Meets Real World in Second Life.”. I remembered that she literally makes her living off of people like me who get online and spend hours creating the most similar looking character and then goes and wants to buy the most luxurious things for a character that has no actual real life value. Which caused me to realize...virtual realtiy is about what you make it. The same way Mr.Hoogestrat uses his time and money online , Chung used her time online to create money that will profit here in life. This gives into the idea of being digital. Hackers spirit and being digital is all about making media work for you , and making changes that improve it. Virtual Reality works for Chung by providing her money that she can use to provide for herself meanwhile Mr. Hoogestrat uses it to make himself a better life.

@HashondraJames:-- I agree with your point that virtual reality is what you make it. After reading about Julee, a college drop out who play role-playing games to put herself into real-life situations that she is experiencing in the article "Constructions and Reconstructions of Self in Virtual Reality: Playing in the MUDs", I realize that it can be used in many ways with different motivations.Bridgette96 (talk)

October 13, 2019: What is real life? (Post 13)

What is real life and how do we figure out what is and isn't "REAL". I used to think that whatever has real was things that we can touch,taste , see and feel. But who says you can't feel an emotional attachment to someone you met online, and if you can feel it is it valid? Does it now become apart of "real life". What if someone says something rude to you online and it hurts your feelings, does the pain you feel stop online or is it real life. I've come to the realization that its basically impossible to separate the online world from the real world. After reading "A rape in cyberspace"[4] I learned of a man who used his virtual character to assault other players. Many of those player felt violated although it wasn't happening directly to them. Which goes to show how thin the line is between reality and virtual reality. What makes virtual reality so addicting that we become one with our characters . Well it's partially because online we can create a whole new identity just as Mr. Hoogestrat in the article "Is this man cheating on his wife."[5] Online he has more wealth , his health is in perfect condition and he's younger . The profile he has created has become so much of a getaway from his real life problems and responsibilities that it is damaging his relationship with his wife. Even though the article said nothing about it affecting other areas we must assume that it is, after all he spends hours at a time and actual money on this alternate world. The thing that amazes me the most is that when the term "cyberspace" was created "it was simply about managing spaces.[6].There was nothing esoteric about it. Nothing digital either." Cyber means "skilled in steering or governing" which is not what most would think of when they hear the world now. But when you think of it cyber reality is the only reality where you can steer your path and govern exactly what happens. The real question is this too much power.

October 1, 2019: Social Media...a false reality (Post 12)

In "The Age of Envy: How to be happy when everyone's life looks perfect." I read all about how we use media to create an image about ourselves. Which is something I can identify with. As a pageant girl we have to be careful what we put on social media. We have to constantly consider what we post as far as pictures and captions. We must be aware of what we have on as well. When you win a pageant you are now representing your school , state or nation , you become the spokeswoman for what a well kept young lady should be. However speaking from experience we still have our own things going on in our personal lives that we can't post about even if we need to. Even when people get a new job they tend to either clear out their social media or go private so they can have some kind of discretion for their personal life and opinions. Often times we people upset or envious because of the way these people portray their lives on social media. You would think these people have it all together but they don't and now you're upset that someone is traveling the world or winning awards when in reality it could be an old post or something that they aren't even satisfied with. In the reading it Moya Sarner stated “Equally, it can be friends and family who bring out those feelings of envy, around looks, lifestyle, careers and parenting – because somebody is always doing it better on social media,”. Reading this has showed me how people create a false reality using media and honestly we all do it. [7]

@HashondraJames: Please make a point of signing up for a face-to-face session. I'm requiring this for you. Thanks. —Grlucas (talk) 12:18, 7 October 2019 (EDT)

October 1, 2019: Understanding the Hacker Spirit and Being Digital (Post 11)

After completing the reading and viewing the TED TALK my knowledge on new media ,hacker spirit and being digital grew. [1] According to Nelson , the idea of the internet was looked at as ridiculous. Nelson didn't know how spot on he was about the internet and how well peoples interaction with the internet would help new media grow. Sugatra Mintra's TED Talk was all about giving kids computers and seeing what they did with them. This reflects being digital. Each student has to get hands on and figure it out. In the TED Talk he even expressed that some of the kids didn't even know English and had to teach themselves English so that they could use the computers. Being Digital , Hackers Spirit and New Media is all about taking past knowledge and building on it. Just as the students would teach other students and their younger siblings how to use the computer. Using the knowledge they were taught and embracing the idea of exploration they learned more and more. Therefore they had new knowledge to pass down. Nelson was said that technology is an expression of man's dreams[8]. Mintra's dream was to have these kids learn technology and eventually be able to give more computers out. I relate to the experience that the students from the "Whole in the Wall" concept had. When I became an NMAC major I had to grasp a better understanding of Apple products and editing software to help me create better media.I got it through hand's on experience and guidance from older students. Now as a senior I can pass down that same information to freshman and sophomores to help them.

September 29, 2019: Participatory Culture and Remix Culture (Post 10)

This week I learned that Participatory Culture is a culture in which provide the public do not act consumers but contributors.[9] Which means they become more active in the process . In PC a culture has low barriers , support creating and sharing , knowledge is passed and members contribute and have social connection. Remix Culture encourages derivative[10] works through editing existing materials to create new work. Which means the public has more access to using old work to create something new.In the first journal post we learned that New Media can be defined as "the digital devices that network our lives, and the study of the change in scale, pace, or pattern of human affairs brought about by these gadgets". As we read more and more each week about New Media I discover that new media is all about giving the users freedom to develop something better by using the bases of the original.

@HashondraJames: Did you read your first sentence? Did you proofread for typos? When you quote something, you must source it. You should see me. —Grlucas (talk) 17:47, 1 October 2019 (EDT)

September 29, 2019: What does the music community and artist think of current copyright laws and “illegal” downloading? (Post 9)

Many people in the music community have mixed feelings regarding current copy rights and "illegal" downloading. It truly depends on what side of the spectrum you're on. Artist are upset because of the loses in sales meanwhile some customers are taking advantage of the systems or websites that are easily accessed to obtain music illegally. I found this question to be very interesting because artist speak on this all of the time . Illegal downloading allows for artist lose money and musical awards due to unaccounted for streams . Hip- hop rapper Nicki Minaj has spoken on radio interview concerning how streaming is becoming the new wave of obtaining music for fans of all genres. The lack of stream counts causes , according to Minaj , artist to miss out on sales and accolades that they deserve. [11]

September 21, 2019: What did I learn? (Post 8)

Open-source software (OSS) is a type of computer software in which source code is released under a license in which the copyright holder grants users the rights to study, change, and distribute the software to anyone and for any purpose.Cite error: Closing </ref> missing for <ref> tag.

Free software, developed by Richard Stillman is a computer software distrubed under terms that allow users to run the software for any purpose as well as study change and distribute it and any adapted versions. [12] .

Copyleft is the opposite of copyright. It's the practice of offering people the right to freely distribute copy and modify versions of a work with the stipulation that the same rights be preserved and derivative works created later.[13]. The term was coined by Don Stallman through a letter sent to Richard Stallman who created the first copyleft when working on lisps interpreter. [14].

The most interesting part to me of the open-source, free software and copyleft is the freedom that are given to the creators to the users. In the end, the contribution made through modifications and editing makes the original software better.

@HashondraJames: I thought it was a little strange that free software wanted all software to be free all the time and you could modify it without really giving the creator of that software some kind options over the what they created. I though open source did a better job of allowing content to remain open to all but by adding guidelines to how much it was changed and requiring that change to be notated and then distributed as it's own software was a way to balance the free and open software. --Amayesing77 (talk) 00:48, 23 September 2019 (EDT)
@HashondraJames: You need to proofread to eliminate typos. You should begin with your last paragraph and develop that rather than summarizing other articles. Also, consider a title that actually describes your post. Please see my feedback that I will be updating through the day on 9/24/19. —Grlucas (talk) 16:48, 24 September 2019 (EDT)

September 21, 2019: Open Source v. Proprietary Software (Post 7)

Open-source software (OSS) is a type of computer software in which source code is released under a license in which the copyright holder grants users the rights to study, change, and distribute the software to anyone and for any purpose.[15]. Examples of Open Source includes Apache HTTP Server, e-commerce platform OS Commerece, Mozilla Firefox and Chromium.[16] . There are four essential freedoms that regulate what is and isn't considered to be open soucre.A program is free software if the program's users have the four essential freedoms: The freedom to run the program as you wish, for any purpose. The freedom to study how the program works, and change it so it does your computing as you wish. Access to the source code is a precondition for this.The freedom to redistribute copies so you can help others.The freedom to distribute copies of your modified versions to others . By doing this you can give the whole community a chance to benefit from your changes. Access to the source code is a precondition for this.[17].

Proprietary software, also known as closed-source software, is a non-free computer software for which the software's publisher or another person retains intellectual property rights—usually copyright of the source code,but sometimes patent rights.[18] [19]. Some Examples of Propietary software are Microsoft Windows, Adobe Flash Player, PS3 OS, iTunes, Adobe Photoshop, Google Earth, macOS (formerly Mac OS X and OS X), Skype, WinRAR, Oracle's version of Java and some versions of Unix. https://en.wikipedia.org/wiki/Proprietary_software

Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged in a Linux distribution. https://en.wikipedia.org/wiki/Linux One of the mostpopular softwares that people use everyday , Andriod. Is powered by Linux. Android is a mobile operating system developed by Google. It is based on a modified version of the Linux kernel and other open source software, and is designed primarily for touchscreen mobile devices such as smartphones and tablets.[20]

@HashondraJames: Once again: links are not references, and Wikipedia articles should not be sourced. Please see me if you need assistance with citations. —Grlucas (talk) 16:50, 24 September 2019 (EDT)
@Grlucas: Thank you I will be sure to fix this issue to the best of my capabilities. HashondraJames (talk)

September 15, 2019: The Hacker (Post 6)

After reading "The Hacker's Manifesto" and watching the TED talk by Catherine Bracy’s on “Why Good Hackers Make Good Citizens” "I came to the realization that all hackers aren't bad. Catherine pointed out that hackers are actual people who are trying to advance the world through technology. Which is exactly what being digital about...it's about taking control of the digital world , advancing media and allowing technology to work for you. I feel as all the "hacking" is necessary for the world to thrive. Hackers are nothing but INVENTORS and according to Catherine Bracy you don't have to be technologically advanced but " You just have to believe that you can bring a 21st-century tool set to bear on the problems that government faces."[21]. When reading Hacker's Manifesto I felt enlightened , hackers have took being digital and ran with it by putting themselves at the front end of technology and their technological advances can never be stopped.[22]

September 15, 2019: Negroponte (Post 5)

Nicholas Negroponte is the founder of WIRED , and is also the inventor of a wireless computer that is powered by pedaling. Negroponte is well known for the predictions he made in his 1984 TED Talk. Negroponte said that "But the bug in our case was in touch-sensitive displays: we wanted to be able to draw -- you know, rub your finger across the screen to input continuous points -- and there was just too much friction created between your finger and the glass -- if glass was the substrate, which it usually[23]".What he described in 1984 is later what were able to do in the early 2000's usign the paint applicatioon and later in the 2010's the idea of touchscreen phones were booming. Fast forward to 2019 we use our phones and ipad to draw just as he stated we would. All in all his predictions were spot on concerning e-readers , service kiosks , CD-Roms , face to face teleconferencing (Facetime, Oovoo,etc.) and the touchscreen interface of the iPhones that many of us use today. Negroponte stated that "Bits are Bits". After completing the reading I believe he is saying that "Bits" are just bits and pieces of information and technology that be combined or separated to get the results you desire. The combing of different bits are multimedia. He also stated that bits tell you things about other bits. The thing i find interesting is that bits are independent and can be mashed with another bit to alter the media given.[24] [25]

September 8, 2019: Marshall McLuhan (Post 4)

When reading "Understanding Media" two things stuck out to me that McLuhan stated...he stated that media is "any extension of ourselves", or more broadly, "any new technology"[26]...I used to tend to think of media to be something that we watch or read , but our phones are literally the gateway to most of the media we take in. As the technology of our phones progress so do we , phones were once just used to communicate with others...then came internet , 3G ,4G ,LTE and more apps were created so we began to use our phones for work , entertiament and even school. McLuhan stated that every medium is that its content is always another (previous) medium. The example was given of the Internet being a medium containing traces of various mediums which came before it—the printing press, radio and the moving image.[27] I find this to be true , think about it with every new phone,tablet,ipad or computer we look for a few new upgrades with alot of similarities of the old device that we used.Even with the media we take in , we tend to watch shows that are similar to things we like or to one another.

September 8, 2019: Explore (Post 3)

What are some early attempts to conceive of an information device for a new age?

Charles Babbage was an English polymath.A mathematician, philosopher, inventor and mechanical engineer, Babbage originated the concept of a digital programmable computer. He is credited with inventing the first mechanical computer that eventually led to more complex electronic designs.[28]

Bush discusses the limits of human language to “mechanization.” What does he mean, and how does he propose to solve them? What is the “memex”? Does it remind you of any current technology or how we think of information? What is Licklider’s main concern? Do others we read for this section share it? What is “symbiosis” and how is it important to Licklider’s argument? Wiener suggests that we are on the verge of a new industrial revolution — one that will have profound implications for us humans. What does he mean and what are some of the implications that he predicts? Are any coming true? What is a Turing universal machine? What does Engelbart mean by “augmenting human intelligence”? Is what he theorizes coming true today? How have these foundational thinkers influenced new media?

August 17, 2019: New Media (Post 2)

After completing the reading "New Media" I learned that my original answer and definition of New Media wasn't far off. New Media can be defined as "the digital devices that network our lives, and the study of the change in scale, pace, or pattern of human affairs brought about by these gadgets". In the reading the question was posed how are these digital technologies impacting our lives and the answer is evident. Take a look the trending hashtags during election months , or trending hashtags after mass shootings or trending hashtags after artists release new music. Social media has made for a more rapid and effective line of commination. Now when something happens news apps like CNN get us the information in minutes. After president Trump tweets something it is given to the world literally within the same second and spread across an abundance of profiles and even other social media platforms. With the news and the world being at our fingertips we , as media consumers, are being allowed to choose what we engage in based off of who we follow. Media consumers are also heavily influence to do certain things because of the propaganda being pushed through new media.

August 15, 2019: New Media (Post 1)

When I think of media I think of anything that someone reads or uses to spread or receive a message. For example newspapers , TVs , and cell phones. When I think of NEW MEDIA I start to think of social media platforms such as Instagram , Twitter and Snapchat. I also think about blogs and YouTube videos. I believe these are all considered to be a part of "New Media" because these platforms are used to give us knowledge and messages on a more personal level.

August 15, 2019: Introduction

Hi guys ! My name is Hashondra James but I prefer to be called Jeje. I'm a 22 year old senior majoring in New Media and Communications. I will be graduating in December. I've heard many things about this course but overall the main thing I've been told is to be focused. So focused and ready is what I am.

References

  1. General Introduction to Narratology, College of Liberal Arts, Purdue University
  2. Norvig, Peter (1992). Paradigms of Artificial Intelligence Programming. New York: Morgan Kaufmann Publishers. pp. 151–154. ISBN 1-55860-191-0.
  3. General Introduction to Narratology, College of Liberal Arts, Purdue University
  4. Dibbell, Julian (1998). "A Rape in Cyberspace". My Tiny Life: Crime and Passion in a Virtual World. New York: Owl. p. 11–30. ISBN 0805036261. How an evil clown, a Haitian trickster spirit, two wizards, and a cast of dozens turned a database into a society. Dibbell's classic article about LambdaMOO.
  5. Alter, Alexandra. "Is This Man Cheating on His Wife?". Wall Street Journal. Technology. Retrieved 2018-08-15. Alexandra Alter on the toll one man's virtual marriage is taking on his real one and what researchers are discovering about the surprising power of synthetic identity.
  6. Kunstkritikk, "The (Re)invention of Cyberspace"
  7. Sarner, Moya (October 9, 2018). "The Age of Envy: How to be Happy When Everyone Else's Life Looks Perfect". The Guradian. Retrieved 2019-08-17.
  8. Nelson ,Ted Computer Lib/Dream Machine
  9. ] ^ Fuchs, Christian (2014), "Social Media as Participatory Culture", Social Media: A Critical Introduction, SAGE Publications Ltd, pp. 52–68, retrieved 2019-03-03
  10. ^ Remixing Culture And Why The Art Of The Mash-Up Matters on Crunch Network by Ben Murray (Mar 22, 2015)
  11. https://www.rollingstone.com/music/music-news/nicki-minaj-argues-streaming-should-count-toward-album-sales-63743/
  12. https://en.wikipedia.org/wiki/Free_software_movement
  13. https://en.wikipedia.org/wiki/Copyleft
  14. https://www.techopedia.com/definition/3261/copyleft
  15. St. Laurent, Andrew M. (2008). -Understanding Open Source and Free Software Licensing. O'Reilly Media. p. 4. ISBN 9780596553951.
  16. https://en.m.wikipedia.org/wiki/Open source_software
  17. https://www.gnu.org/philosophy/free-sw.en.html
  18. Saraswati Experts. "2.5.3". COMPUTER SCIENCE WITH C++. Saraswati House Pvt Ltd. p. 1.27. ISBN 978-93-5199-877-8. Retrieved 21 September 2019.
  19. AUUG, Inc. (Mar 2003). "Chapter 1. Definitions". AUUGN. AUUG, Inc. p. 51. Retrieved 21 September 2019.
  20. https://en.wikipedia.org/wiki/Android_(operating_system)
  21. https://www.ted.com/talks/catherine_bracy_why_good_hackers_make_good_citizens/transcript#t-179884
  22. http://phrack.org/issues/7/3.html
  23. https://www.ted.com/talks/nicholas_negroponte_in_1984_makes_5_predictions/transcript
  24. "Being Digital" Nicholas Negroponte."
  25. https://www.npr.org/2013/09/13/219719902/what-predictions-from-1984-came-true
  26. https://en.wikipedia.org/wiki/Understanding_Media
  27. https://en.wikipedia.org/wiki/Understanding_Media#cite_note-p8-9-3
  28. https://en.wikipedia.org/wiki/Charles_Babbage